Add audio thread callback in null check

pull/213/head
James Ball 2024-01-30 20:15:56 +00:00
rodzic 62b74b6bef
commit dae57b6ce1
1 zmienionych plików z 3 dodań i 1 usunięć

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@ -668,8 +668,10 @@ void OscirenderAudioProcessor::processBlock(juce::AudioBuffer<float>& buffer, ju
// used for any callback that must guarantee all audio is recieved (e.g. when recording to a file) // used for any callback that must guarantee all audio is recieved (e.g. when recording to a file)
juce::SpinLock::ScopedLockType lock(audioThreadCallbackLock); juce::SpinLock::ScopedLockType lock(audioThreadCallbackLock);
if (audioThreadCallback != nullptr) {
audioThreadCallback(buffer); audioThreadCallback(buffer);
} }
}
//============================================================================== //==============================================================================
bool OscirenderAudioProcessor::hasEditor() const { bool OscirenderAudioProcessor::hasEditor() const {