kopia lustrzana https://github.com/jameshball/osci-render
Change default rotation of 3D rotate effect to be in the Y direction
rodzic
8f674b99d6
commit
9ab8a44358
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@ -89,7 +89,8 @@ OscirenderAudioProcessor::OscirenderAudioProcessor()
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new EffectParameter("Rotate Z", "Controls the rotation of the object in the Z axis.", "rotateZ", VERSION_HINT, 0.0, -1.0, 1.0),
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new EffectParameter("Rotate Z", "Controls the rotation of the object in the Z axis.", "rotateZ", VERSION_HINT, 0.0, -1.0, 1.0),
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}
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}
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);
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);
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rotateEffect->getParameter("rotateZ")->lfo->setUnnormalisedValueNotifyingHost((int) LfoType::Sawtooth);
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rotateEffect->getParameter("rotateY")->lfo->setUnnormalisedValueNotifyingHost((int) LfoType::Sawtooth);
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rotateEffect->getParameter("rotateY")->lfoRate->setUnnormalisedValueNotifyingHost(0.2);
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toggleableEffects.push_back(rotateEffect);
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toggleableEffects.push_back(rotateEffect);
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toggleableEffects.push_back(std::make_shared<Effect>(
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toggleableEffects.push_back(std::make_shared<Effect>(
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[this](int index, Point input, const std::vector<double>& values, double sampleRate) {
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[this](int index, Point input, const std::vector<double>& values, double sampleRate) {
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