kopia lustrzana https://github.com/jameshball/osci-render
Add core functionality for audio buffer producers and consumers
rodzic
93c58d8a48
commit
8e61d6f280
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@ -87,7 +87,6 @@ ObjComponent::ObjComponent(OscirenderAudioProcessor& p, OscirenderAudioProcessor
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Util::changeSvgColour(doc.get(), "white");
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fixedRotateWhite = juce::Drawable::createFromSVG(*doc);
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Util::changeSvgColour(doc.get(), "red");
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DBG(doc->toString());
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fixedRotateRed = juce::Drawable::createFromSVG(*doc);
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// TODO: any way of removing this duplication?
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@ -42,6 +42,9 @@ OscirenderAudioProcessorEditor::OscirenderAudioProcessorEditor(OscirenderAudioPr
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path.addTriangle(0.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f);
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collapseButton.setShape(path, false, true, true);
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audioProcessor.audioProducer.registerConsumer(audioConsumer);
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dummyConsumer.startThread();
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juce::SpinLock::ScopedLockType lock(audioProcessor.parsersLock);
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for (int i = 0; i < audioProcessor.numFiles(); i++) {
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addCodeEditor(i);
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@ -52,7 +55,10 @@ OscirenderAudioProcessorEditor::OscirenderAudioProcessorEditor(OscirenderAudioPr
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setResizable(true, true);
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}
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OscirenderAudioProcessorEditor::~OscirenderAudioProcessorEditor() {}
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OscirenderAudioProcessorEditor::~OscirenderAudioProcessorEditor() {
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audioProcessor.audioProducer.unregisterConsumer(audioConsumer);
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dummyConsumer.stopThread(1000);
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}
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//==============================================================================
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void OscirenderAudioProcessorEditor::paint (juce::Graphics& g)
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@ -44,6 +44,9 @@ private:
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juce::XmlTokeniser xmlTokeniser;
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juce::ShapeButton collapseButton;
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std::shared_ptr<BufferConsumer> audioConsumer = std::make_shared<BufferConsumer>(50000);
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DummyConsumer dummyConsumer{audioConsumer};
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void codeDocumentTextInserted(const juce::String& newText, int insertIndex) override;
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void codeDocumentTextDeleted(int startIndex, int endIndex) override;
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void updateCodeDocument();
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@ -118,8 +118,7 @@ void OscirenderAudioProcessor::changeProgramName (int index, const juce::String&
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}
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//==============================================================================
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void OscirenderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
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{
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void OscirenderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) {
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currentSampleRate = sampleRate;
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updateAngleDelta();
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}
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@ -449,7 +448,6 @@ void OscirenderAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, j
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x = std::max(-1.0, std::min(1.0, x));
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y = std::max(-1.0, std::min(1.0, y));
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if (totalNumOutputChannels >= 2) {
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channelData[0][sample] = x;
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channelData[1][sample] = y;
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@ -457,6 +455,8 @@ void OscirenderAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, j
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channelData[0][sample] = x;
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}
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audioProducer.write(x, y);
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actualTraceMax = std::max(actualTraceMin + MIN_TRACE, std::min(traceMax->getValue(), 1.0));
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actualTraceMin = std::max(MIN_TRACE, std::min(traceMin->getValue(), actualTraceMax - MIN_TRACE));
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@ -15,6 +15,7 @@
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#include "parser/FrameConsumer.h"
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#include "audio/Effect.h"
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#include <numbers>
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#include "concurrency/BufferProducer.h"
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//==============================================================================
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/**
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@ -167,6 +168,8 @@ public:
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std::unique_ptr<FrameProducer> producer;
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BufferProducer audioProducer;
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void addLuaSlider();
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void updateAngleDelta();
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void addFrame(std::vector<std::unique_ptr<Shape>> frame, int fileIndex) override;
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@ -0,0 +1,124 @@
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#pragma once
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#include <JuceHeader.h>
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// This is a helper class for the producer and consumer threads.
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//
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// ORDER OF OPERATIONS:
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// 1. Consumer is created.
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// 2. The thread that owns the consumers calls registerConsumer() on the producer, which acquires the lock on the first buffer to be written to by calling getBuffer().
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// LOOP:
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// 3. The consumer calls startProcessing() to signal that they want to start processing the current buffer.
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// 4. The producer calls finishedWriting() to signal that they have finished writing to the current buffer, which gives the lock to the consumer.
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// 5. The consumer calls finishedProcessing() to signal that they have finished processing the current buffer.
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// 6. The producer calls getBuffer() to acquire the lock on the next buffer to be written to.
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// GOTO LOOP
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// 7. The thread that owns the consumer calls unregisterConsumer() on the producer at some point during the loop, which releases the lock on the current buffer.
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//
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class BufferConsumer {
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public:
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// bufferSize MUST be a multiple of 2.
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BufferConsumer(int bufferSize) {
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firstBuffer->resize(bufferSize, 0.0);
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secondBuffer->resize(bufferSize, 0.0);
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}
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~BufferConsumer() {}
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// Returns the buffer that is ready to be written to.
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// This is only called by the producer thread.
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// force forces the lock to be acquired.
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// Returns nullptr if the lock can't be acquired when force is false.
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// It is only called when the global producer lock is held.
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std::shared_ptr<std::vector<float>> getBuffer(bool force) {
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auto buffer = firstBufferWriting ? firstBuffer : secondBuffer;
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if (lockHeldForWriting) {
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return buffer;
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}
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auto bufferLock = firstBufferWriting ? firstBufferLock : secondBufferLock;
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if (force) {
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bufferLock->enter();
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lockHeldForWriting = true;
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return buffer;
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} else if (bufferLock->tryEnter()) {
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lockHeldForWriting = true;
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return buffer;
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} else {
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return nullptr;
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}
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}
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// This is only called by the producer thread. It is only called when the global
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// producer lock is held.
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void finishedWriting() {
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auto bufferLock = firstBufferWriting ? firstBufferLock : secondBufferLock;
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lockHeldForWriting = false;
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firstBufferWriting = !firstBufferWriting;
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// Try locking before we unlock the current buffer so that
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// the consumer doesn't start processing before we
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// unlock the buffer. Ignore if we can't get the lock
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// because the consumer is still processing.
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getBuffer(false);
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bufferLock->exit();
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}
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void releaseLock() {
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if (lockHeldForWriting) {
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auto bufferLock = firstBufferWriting ? firstBufferLock : secondBufferLock;
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bufferLock->exit();
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}
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}
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// Returns the buffer that has been written to fully and is ready to be processed.
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// This will lock the buffer so that the producer can't write to it while we're processing.
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std::shared_ptr<std::vector<float>> startProcessing() {
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auto buffer = firstBufferProcessing ? firstBuffer : secondBuffer;
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auto bufferLock = firstBufferProcessing ? firstBufferLock : secondBufferLock;
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bufferLock->enter();
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return buffer;
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}
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// This should be called after processing has finished.
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// It releases the lock on the buffer so that the producer can write to it again.
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void finishedProcessing() {
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auto bufferLock = firstBufferProcessing ? firstBufferLock : secondBufferLock;
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firstBufferProcessing = !firstBufferProcessing;
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bufferLock->exit();
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}
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std::shared_ptr<std::vector<float>> firstBuffer = std::make_shared<std::vector<float>>();
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std::shared_ptr<std::vector<float>> secondBuffer = std::make_shared<std::vector<float>>();
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std::shared_ptr<juce::SpinLock> firstBufferLock = std::make_shared<juce::SpinLock>();
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std::shared_ptr<juce::SpinLock> secondBufferLock = std::make_shared<juce::SpinLock>();
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private:
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// Indirectly used by the producer to signal whether it holds the lock on the buffer.
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// This is accurate if the global producer lock is held as the buffer lock is acquired
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// and this is set to true before the global producer lock is released.
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bool lockHeldForWriting = false;
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bool firstBufferWriting = true;
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bool firstBufferProcessing = true;
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};
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class DummyConsumer : public juce::Thread {
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public:
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DummyConsumer(std::shared_ptr<BufferConsumer> consumer) : juce::Thread("DummyConsumer"), consumer(consumer) {}
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~DummyConsumer() {}
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void run() override {
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while (!threadShouldExit()) {
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auto buffer = consumer->startProcessing();
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float total = 0.0;
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for (int i = 0; i < buffer->size(); i++) {
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total += (*buffer)[i];
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}
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DBG(total);
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consumer->finishedProcessing();
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}
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}
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private:
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std::shared_ptr<BufferConsumer> consumer;
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};
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@ -0,0 +1,63 @@
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#pragma once
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#include <JuceHeader.h>
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#include "BufferConsumer.h"
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class BufferProducer {
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public:
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BufferProducer() {}
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~BufferProducer() {}
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// This should add the buffers and locks to the vectors
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// and then lock the first buffer lock so it can start
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// being written to.
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// This is only called by the thread that owns the consumer thread.
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void registerConsumer(std::shared_ptr<BufferConsumer> consumer) {
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juce::SpinLock::ScopedLockType scope(lock);
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consumers.push_back(consumer);
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bufferPositions.push_back(0);
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consumer->getBuffer(true);
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}
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// This is only called by the thread that owns the consumer thread.
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// This can't happen at the same time as write() it locks the producer lock.
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void unregisterConsumer(std::shared_ptr<BufferConsumer> consumer) {
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juce::SpinLock::ScopedLockType scope(lock);
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for (int i = 0; i < consumers.size(); i++) {
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if (consumers[i] == consumer) {
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consumer->releaseLock();
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consumers.erase(consumers.begin() + i);
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bufferPositions.erase(bufferPositions.begin() + i);
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break;
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}
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}
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}
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// Writes a sample to the current buffer for all consumers.
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void write(float left, float right) {
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juce::SpinLock::ScopedLockType scope(lock);
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for (int i = 0; i < consumers.size(); i++) {
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std::shared_ptr<std::vector<float>> buffer = consumers[i]->getBuffer(false);
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if (buffer == nullptr) {
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continue;
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}
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(*buffer)[bufferPositions[i]] = left;
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(*buffer)[bufferPositions[i] + 1] = right;
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bufferPositions[i] += 2;
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// If we've reached the end of the buffer, switch
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// to the other buffer and unlock it. This signals
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// to the consumer that it can start processing!
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if (bufferPositions[i] >= buffer->size()) {
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bufferPositions[i] = 0;
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consumers[i]->finishedWriting();
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}
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}
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}
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private:
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juce::SpinLock lock;
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std::vector<std::shared_ptr<BufferConsumer>> consumers;
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std::vector<int> bufferPositions;
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};
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@ -24,6 +24,12 @@
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</GROUP>
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</GROUP>
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<GROUP id="{75439074-E50C-362F-1EDF-8B4BE9011259}" name="Source">
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<GROUP id="{9F5970A9-8094-E7F3-7AC1-812AE5589B9F}" name="concurrency">
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<FILE id="WQ2W15" name="BufferConsumer.h" compile="0" resource="0"
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file="Source/concurrency/BufferConsumer.h"/>
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<FILE id="yWTiQQ" name="BufferProducer.h" compile="0" resource="0"
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file="Source/concurrency/BufferProducer.h"/>
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</GROUP>
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<FILE id="JceyXh" name="Util.h" compile="0" resource="0" file="Source/Util.h"/>
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<FILE id="RHHuXP" name="ObjComponent.cpp" compile="1" resource="0"
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file="Source/ObjComponent.cpp"/>
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