kopia lustrzana https://github.com/jameshball/osci-render
Revert erroneously changed shader
rodzic
3442e3b900
commit
85dd8bc331
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@ -24,14 +24,13 @@ float noise(in vec2 uv, in float time) {
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}
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void main() {
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float glow = uGlow / (2.0 * max(0.0001,sqrt(uExposure)));
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vec4 line = texture2D(uTexture0, vTexCoordCanvas);
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// r components have grid; g components do not.
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vec4 screen = texture2D(uTexture3, vTexCoord);
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vec4 tightGlow = texture2D(uTexture1, vTexCoord);
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vec4 scatter = texture2D(uTexture2, vTexCoord)+glow;
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float light = line.r * 1.2 * screen.r + 1.5 * screen.r * screen.g * tightGlow.r;
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light += glow * 0.4 * scatter.g * (2.0 + 1.0 * screen.r + 0.5 * screen.r);
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vec4 scatter = texture2D(uTexture2, vTexCoord)+0.35;
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float light = line.r + uGlow * 1.5 * screen.g * screen.g * tightGlow.r;
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light += uGlow * 0.4 * scatter.g * (2.0 + 1.0 * screen.g + 0.5 * screen.r);
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float tlight = 1.0-pow(2.0, -uExposure*light);
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float tlight2 = tlight * tlight * tlight;
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gl_FragColor.rgb = mix(uColour, vec3(1.0), 0.3+tlight2*tlight2*0.5)*tlight;
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