kopia lustrzana https://github.com/jameshball/osci-render
Add default implementations for all Lua functions if no additional parameters are provided
rodzic
318cee79de
commit
0ea3c319d7
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@ -67,9 +67,11 @@ static Point tableToPoint(lua_State* L, int index) {
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}
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static int luaLine(lua_State* L) {
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int nargs = lua_gettop(L);
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double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
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Point point1 = tableToPoint(L, 2);
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Point point2 = tableToPoint(L, 3);
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Point point1 = nargs == 3 ? tableToPoint(L, 2) : Point(-1, -1);
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Point point2 = nargs == 3 ? tableToPoint(L, 3) : Point(1, 1);
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Line line = Line(point1, point2);
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Point point = line.nextVector(t);
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@ -108,8 +110,8 @@ static int luaRect(lua_State* L) {
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int nargs = lua_gettop(L);
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double phase = lua_tonumber(L, 1);
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double width = lua_tonumber(L, 2);
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double height = lua_tonumber(L, 3);
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double width = nargs == 1 ? 1 : lua_tonumber(L, 2);
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double height = nargs == 1 ? 1.5 : lua_tonumber(L, 3);
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Point topLeft = nargs == 4 ? tableToPoint(L, 4) : Point(-width / 2, -height / 2);
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Point point = genericRect(phase, topLeft, width, height);
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@ -121,7 +123,7 @@ static int luaSquare(lua_State* L) {
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int nargs = lua_gettop(L);
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double phase = lua_tonumber(L, 1);
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double width = lua_tonumber(L,2);
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double width = nargs == 1 ? 1 : lua_tonumber(L,2);
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Point topLeft = nargs == 3 ? tableToPoint(L, 3) : Point(-width / 2, -width / 2);
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Point point = genericRect(phase, topLeft, width, width);
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@ -130,9 +132,11 @@ static int luaSquare(lua_State* L) {
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}
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static int luaEllipse(lua_State* L) {
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int nargs = lua_gettop(L);
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double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
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double radiusX = lua_tonumber(L, 2);
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double radiuxY = lua_tonumber(L, 3);
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double radiusX = nargs == 1 ? 0.6 : lua_tonumber(L, 2);
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double radiuxY = nargs == 1 ? 0.8 : lua_tonumber(L, 3);
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CircleArc ellipse = CircleArc(0, 0, radiusX, radiuxY, 0, juce::MathConstants<double>::twoPi);
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Point point = ellipse.nextVector(t);
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@ -141,8 +145,10 @@ static int luaEllipse(lua_State* L) {
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}
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static int luaCircle(lua_State* L) {
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int nargs = lua_gettop(L);
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double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
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double radius = lua_tonumber(L, 2);
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double radius = nargs == 1 ? 0.8 : lua_tonumber(L, 2);
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CircleArc ellipse = CircleArc(0, 0, radius, radius, 0, juce::MathConstants<double>::twoPi);
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Point point = ellipse.nextVector(t);
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@ -151,11 +157,13 @@ static int luaCircle(lua_State* L) {
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}
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static int luaArc(lua_State* L) {
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int nargs = lua_gettop(L);
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double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
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double radiusX = lua_tonumber(L, 2);
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double radiusY = lua_tonumber(L, 3);
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double startAngle = lua_tonumber(L, 4);
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double endAngle = lua_tonumber(L, 5);
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double radiusX = nargs == 1 ? 1 : lua_tonumber(L, 2);
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double radiusY = nargs == 1 ? 1 : lua_tonumber(L, 3);
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double startAngle = nargs == 1 ? 0 : lua_tonumber(L, 4);
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double endAngle = nargs == 1 ? juce::MathConstants<double>::halfPi : lua_tonumber(L, 5);
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CircleArc arc = CircleArc(0, 0, radiusX, radiusY, startAngle, endAngle);
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Point point = arc.nextVector(t);
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@ -164,7 +172,9 @@ static int luaArc(lua_State* L) {
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}
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static int luaPolygon(lua_State* L) {
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double n = lua_tonumber(L, 2);
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int nargs = lua_gettop(L);
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double n = nargs == 1 ? 5 : lua_tonumber(L, 2);
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double t = n * lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
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int floor_t = (int) t;
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@ -185,20 +195,20 @@ static int luaBezier(lua_State* L) {
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int nargs = lua_gettop(L);
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double t = lua_tonumber(L, 1) / juce::MathConstants<double>::twoPi;
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Point point1 = tableToPoint(L, 2);
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Point point2 = tableToPoint(L, 3);
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Point point3 = tableToPoint(L, 4);
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Point point1 = nargs == 1 ? Point(-1, -1) : tableToPoint(L, 2);
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Point point2 = nargs == 1 ? Point(-1, 1) : tableToPoint(L, 3);
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Point point3 = nargs == 1 ? Point(1, 1) : tableToPoint(L, 4);
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Point point;
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if (nargs == 4) {
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QuadraticBezierCurve curve = QuadraticBezierCurve(point1.x, point1.y, point2.x, point2.y, point3.x, point3.y);
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point = curve.nextVector(t);
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} else {
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if (nargs == 5) {
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Point point4 = tableToPoint(L, 5);
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CubicBezierCurve curve = CubicBezierCurve(point1.x, point1.y, point2.x, point2.y, point3.x, point3.y, point4.x, point4.y);
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point = curve.nextVector(t);
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} else {
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QuadraticBezierCurve curve = QuadraticBezierCurve(point1.x, point1.y, point2.x, point2.y, point3.x, point3.y);
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point = curve.nextVector(t);
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}
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return pointToTable(L, point, 2);
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@ -207,14 +217,14 @@ static int luaBezier(lua_State* L) {
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static int luaLissajous(lua_State* L) {
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int nargs = lua_gettop(L);
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double theta = lua_tonumber(L, 1);
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double radius = lua_tonumber(L, 2);
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double ratioA = lua_tonumber(L, 3);
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double ratioB = lua_tonumber(L, 4);
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double phase = lua_tonumber(L, 5);
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double phase = lua_tonumber(L, 1);
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double radius = nargs == 1 ? 1 : lua_tonumber(L, 2);
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double ratioA = nargs == 1 ? 1 : lua_tonumber(L, 3);
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double ratioB = nargs == 1 ? 5 : lua_tonumber(L, 4);
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double theta = nargs == 1 ? 0 : lua_tonumber(L, 5);
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double x = radius * sin(ratioA * theta);
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double y = radius * cos(ratioB * theta + phase);
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double x = radius * sin(ratioA * phase);
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double y = radius * cos(ratioB * phase + theta);
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return pointToTable(L, Point(x, y), 2);
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}
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