osci-render/Source/lua/LuaParser.h

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543 B
C
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#pragma once
#include "../shape/Vector2.h"
#include <JuceHeader.h>
#include "../shape/Shape.h"
struct lua_State;
class LuaParser {
public:
LuaParser(juce::String script);
~LuaParser();
Vector2 draw();
void setVariable(juce::String variableName, double value);
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private:
void parse();
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int functionRef = -1;
long step = 1;
lua_State* L;
juce::String script;
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std::atomic<bool> updateVariables = false;
juce::SpinLock variableLock;
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std::vector<juce::String> variableNames;
std::vector<double> variables;
};