2023-03-28 14:52:51 +00:00
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#include "SmoothEffect.h"
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2023-07-11 21:28:54 +00:00
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SmoothEffect::SmoothEffect() {}
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2023-03-28 14:52:51 +00:00
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SmoothEffect::~SmoothEffect() {}
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2024-01-07 16:17:20 +00:00
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Point SmoothEffect::apply(int index, Point input, const std::vector<double>& values, double sampleRate) {
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2024-02-20 18:18:53 +00:00
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double weight = juce::jmax(values[0], 0.00001);
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2023-07-11 21:28:54 +00:00
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weight *= 0.95;
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2023-07-14 14:34:24 +00:00
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double strength = 10;
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2023-07-11 21:28:54 +00:00
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weight = std::log(strength * weight + 1) / std::log(strength + 1);
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2023-07-13 19:11:24 +00:00
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// TODO: This doesn't consider the sample rate!
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2024-02-12 20:34:00 +00:00
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avg = weight * avg + (1 - weight) * input;
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return avg;
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2023-03-28 14:52:51 +00:00
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}
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