osci-render/Source/audio/WobbleEffect.h

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#pragma once
#include <JuceHeader.h>
class OscirenderAudioProcessor;
class WobbleEffect : public osci::EffectApplication {
public:
WobbleEffect(OscirenderAudioProcessor& p);
~WobbleEffect();
osci::Point apply(int index, osci::Point input, const std::vector<std::atomic<double>>& values, double sampleRate) override;
private:
OscirenderAudioProcessor& audioProcessor;
double smoothedFrequency = 0;
};