osci-render/Source/ObjComponent.h

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1.2 KiB
C
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#pragma once
#include <JuceHeader.h>
#include "PluginProcessor.h"
#include "components/EffectComponent.h"
class OscirenderAudioProcessorEditor;
class ObjComponent : public juce::GroupComponent, public juce::MouseListener {
public:
ObjComponent(OscirenderAudioProcessor&, OscirenderAudioProcessorEditor&);
~ObjComponent();
void resized() override;
void mouseMove(const juce::MouseEvent& event) override;
bool keyPressed(const juce::KeyPress& key) override;
private:
OscirenderAudioProcessor& audioProcessor;
OscirenderAudioProcessorEditor& pluginEditor;
EffectComponent focalLength{0, 2, 0.01, audioProcessor.focalLength, false};
EffectComponent rotateX{-1, 1, 0.01, audioProcessor.rotateX, false};
EffectComponent rotateY{-1, 1, 0.01, audioProcessor.rotateY, false};
EffectComponent rotateZ{-1, 1, 0.01, audioProcessor.rotateZ, false};
EffectComponent rotateSpeed{-1, 1, 0.01, audioProcessor.rotateSpeed, false};
juce::TextButton resetRotation{"Reset Rotation"};
juce::ToggleButton mouseRotate{"Rotate with Mouse (Esc to disable)"};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(ObjComponent)
};