osci-render/Source/parser/FrameSource.h

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#pragma once
#include <JuceHeader.h>
#include <vector>
#include <memory>
#include "../shape/Shape.h"
class FrameSource {
public:
virtual void parse(juce::String extension, std::unique_ptr<juce::InputStream>) = 0;
virtual std::vector<std::unique_ptr<Shape>> next() = 0;
virtual bool isActive() = 0;
virtual void disable() = 0;
virtual void enable() = 0;
};