2023-07-04 13:58:36 +00:00
|
|
|
#pragma once
|
|
|
|
#include "EffectApplication.h"
|
|
|
|
#include "../shape/Vector2.h"
|
|
|
|
#include "../audio/Effect.h"
|
|
|
|
#include "../PluginProcessor.h"
|
|
|
|
|
|
|
|
class LuaEffect : public EffectApplication {
|
|
|
|
public:
|
|
|
|
LuaEffect(juce::String name, OscirenderAudioProcessor& p) : audioProcessor(p), name(name) {};
|
|
|
|
|
2023-07-14 14:34:24 +00:00
|
|
|
Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) override;
|
2023-07-04 13:58:36 +00:00
|
|
|
private:
|
|
|
|
OscirenderAudioProcessor& audioProcessor;
|
|
|
|
juce::String name;
|
|
|
|
};
|