osci-render/Source/shape/Point.cpp

63 wiersze
1.2 KiB
C++
Czysty Zwykły widok Historia

2024-01-07 16:17:20 +00:00
#include "Point.h"
Point::Point() : x(0), y(0), z(0) {}
Point::Point(double val) : x(val), y(val), z(0) {}
Point::Point(double x, double y) : x(x), y(y), z(0) {}
Point::Point(double x, double y, double z) : x(x), y(y), z(z) {}
Point Point::nextVector(double drawingProgress){
return Point(x, y, z);
}
void Point::rotate(double theta) {
double cosTheta = std::cos(theta);
double sinTheta = std::sin(theta);
double newX = x * cosTheta - y * sinTheta;
double newY = x * sinTheta + y * cosTheta;
x = newX;
y = newY;
}
void Point::scale(double x, double y) {
this->x *= x;
this->y *= y;
}
void Point::translate(double x, double y) {
this->x += x;
this->y += y;
}
void Point::reflectRelativeToVector(double x, double y) {
this->x += 2.0 * (x - this->x);
this->y += 2.0 * (y - this->y);
}
double Point::length() {
return 0.0;
}
double Point::magnitude() {
return sqrt(x * x + y * y + z * z);
}
std::unique_ptr<Shape> Point::clone() {
return std::make_unique<Point>(x, y, z);
}
std::string Point::type() {
return std::string();
}
Point& Point::operator=(const Point& other) {
x = other.x;
y = other.y;
z = other.z;
return *this;
}