kopia lustrzana https://github.com/jameshball/osci-render
44 wiersze
1.5 KiB
C++
44 wiersze
1.5 KiB
C++
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#include "WavParser.h"
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#include "../PluginProcessor.h"
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WavParser::WavParser(OscirenderAudioProcessor& p, std::unique_ptr<juce::InputStream> stream) : audioProcessor(p) {
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juce::AudioFormatManager formatManager;
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formatManager.registerBasicFormats();
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juce::AudioFormatReader* reader = formatManager.createReaderFor(std::move(stream));
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auto* afSource = new juce::AudioFormatReaderSource(reader, true);
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afSource->setLooping(true);
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source = std::make_unique<juce::ResamplingAudioSource>(afSource, true);
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fileSampleRate = reader->sampleRate;
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audioBuffer.setSize(reader->numChannels, 1);
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setSampleRate(audioProcessor.currentSampleRate);
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source->prepareToPlay(1, audioProcessor.currentSampleRate);
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}
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WavParser::~WavParser() {
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}
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void WavParser::setSampleRate(double sampleRate) {
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double ratio = fileSampleRate / sampleRate;
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source->setResamplingRatio(ratio);
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source->prepareToPlay(1, sampleRate);
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currentSampleRate = sampleRate;
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}
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Point WavParser::getSample() {
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if (currentSampleRate != audioProcessor.currentSampleRate) {
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setSampleRate(audioProcessor.currentSampleRate);
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}
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if (source == nullptr) {
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return Point();
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}
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source->getNextAudioBlock(juce::AudioSourceChannelInfo(audioBuffer));
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if (audioBuffer.getNumChannels() == 1) {
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return Point(audioBuffer.getSample(0, 0), audioBuffer.getSample(0, 0));
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} else {
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return Point(audioBuffer.getSample(0, 0), audioBuffer.getSample(1, 0));
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}
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}
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