osci-render/Source/chinese_postman/BinaryHeap.h

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#pragma once
#include "Globals.h"
#include <vector>
using namespace std;
/*
This is a binary heap for pairs of the type (double key, int satellite)
It is assumed that satellites are unique integers
This is the case with graph algorithms, in which satellites are vertex or edge indices
*/
class BinaryHeap
{
public:
BinaryHeap(): satellite(1), size(0) {};
//Inserts (key k, satellite s) in the heap
void Insert(double k, int s);
//Deletes the element with minimum key and returns its satellite information
int DeleteMin();
//Changes the key of the element with satellite s
void ChangeKey(double k, int s);
//Removes the element with satellite s
void Remove(int s);
//Returns the number of elements in the heap
int Size();
//Resets the structure
void Clear();
private:
vector<double> key;//Given the satellite, this is its key
vector<int> pos;//Given the satellite, this is its position in the heap
vector<int> satellite;//This is the heap!
//Number of elements in the heap
int size;
};