2023-03-25 20:24:10 +00:00
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#pragma once
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#include "../shape/Vector2.h"
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2023-03-28 12:12:41 +00:00
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#include <JuceHeader.h>
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2023-03-25 20:24:10 +00:00
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class Effect {
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public:
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Effect();
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virtual Vector2 apply(int index, Vector2 input) = 0;
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virtual double getValue() = 0;
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virtual void setValue(double value) = 0;
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virtual void setFrequency(double frequency) = 0;
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virtual int getPrecedence() = 0;
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virtual void setPrecedence(int precedence) = 0;
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virtual juce::String getName() = 0;
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virtual juce::String getId() = 0;
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2023-03-25 20:24:10 +00:00
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};
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