osci-render/Source/audio/EffectApplication.h

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#pragma once
2024-01-07 16:17:20 +00:00
#include "../shape/Point.h"
#include <JuceHeader.h>
class EffectApplication {
public:
EffectApplication() {};
virtual Point apply(int index, Point input, const std::vector<std::atomic<double>>& values, double sampleRate) = 0;
void resetPhase();
double nextPhase(double frequency, double sampleRate);
private:
double phase = 0.0;
};