osci-render/Source/audio/EffectApplication.h

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C
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#pragma once
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#include "../shape/Point.h"
#include <JuceHeader.h>
class EffectApplication {
public:
EffectApplication() {};
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virtual Point apply(int index, Point input, const std::vector<double>& values, double sampleRate) = 0;
void resetPhase();
double nextPhase(double frequency, double sampleRate);
private:
double phase = 0.0;
};