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# pragma once
# define VERSION_HINT 2
# include <JuceHeader.h>
# include "../audio/SmoothEffect.h"
# include "../audio/StereoEffect.h"
enum class ScreenOverlay : int {
INVALID = - 1 ,
Empty = 1 ,
Graticule = 2 ,
Smudged = 3 ,
SmudgedGraticule = 4 ,
# if OSCI_PREMIUM
Real = 5 ,
VectorDisplay = 6 ,
MAX = 6 ,
# else
MAX = 4 ,
# endif
} ;
class ScreenOverlayParameter : public osci : : IntParameter {
public :
ScreenOverlayParameter ( juce : : String name , juce : : String id , int versionHint , ScreenOverlay value ) : osci : : IntParameter ( name , id , versionHint , ( int ) value , 1 , ( int ) ScreenOverlay : : MAX ) { }
juce : : String getText ( float value , int maximumStringLength = 100 ) const override {
switch ( ( ScreenOverlay ) ( int ) getUnnormalisedValue ( value ) ) {
case ScreenOverlay : : Empty :
return " Empty " ;
case ScreenOverlay : : Graticule :
return " Graticule " ;
case ScreenOverlay : : Smudged :
return " Smudged " ;
case ScreenOverlay : : SmudgedGraticule :
return " Smudged Graticule " ;
# if OSCI_PREMIUM
case ScreenOverlay : : Real :
return " Real Oscilloscope " ;
case ScreenOverlay : : VectorDisplay :
return " Vector Display " ;
# endif
default :
return " Unknown " ;
}
}
float getValueForText ( const juce : : String & text ) const override {
int unnormalisedValue ;
if ( text = = " Empty " ) {
unnormalisedValue = ( int ) ScreenOverlay : : Empty ;
} else if ( text = = " Graticule " ) {
unnormalisedValue = ( int ) ScreenOverlay : : Graticule ;
} else if ( text = = " Smudged " ) {
unnormalisedValue = ( int ) ScreenOverlay : : Smudged ;
} else if ( text = = " Smudged Graticule " ) {
unnormalisedValue = ( int ) ScreenOverlay : : SmudgedGraticule ;
# if OSCI_PREMIUM
} else if ( text = = " Real Oscilloscope " ) {
unnormalisedValue = ( int ) ScreenOverlay : : Real ;
} else if ( text = = " Vector Display " ) {
unnormalisedValue = ( int ) ScreenOverlay : : VectorDisplay ;
# endif
} else {
unnormalisedValue = ( int ) ScreenOverlay : : Empty ;
}
return getNormalisedValue ( unnormalisedValue ) ;
}
void save ( juce : : XmlElement * xml ) {
xml - > setAttribute ( " screenOverlay " , getText ( getValue ( ) ) ) ;
}
void load ( juce : : XmlElement * xml ) {
setValueNotifyingHost ( getValueForText ( xml - > getStringAttribute ( " screenOverlay " ) ) ) ;
}
# if OSCI_PREMIUM
bool isRealisticDisplay ( ) {
ScreenOverlay type = ( ScreenOverlay ) ( int ) getValueUnnormalised ( ) ;
return type = = ScreenOverlay : : Real | | type = = ScreenOverlay : : VectorDisplay ;
}
# endif
} ;
class VisualiserParameters {
public :
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VisualiserParameters ( ) {
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# if OSCI_PREMIUM
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scaleEffect - > markLockable ( true ) ;
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booleans . push_back ( scaleEffect - > linked ) ;
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# endif
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}
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double getIntensity ( ) {
return intensityEffect - > getActualValue ( ) / 100 ;
}
double getPersistence ( ) {
return persistenceEffect - > getActualValue ( ) - 1.33 ;
}
double getHue ( ) {
return hueEffect - > getActualValue ( ) ;
}
double getLineSaturation ( ) {
return lineSaturationEffect - > getActualValue ( ) ;
}
# if OSCI_PREMIUM
double getScreenSaturation ( ) {
return screenSaturationEffect - > getActualValue ( ) ;
}
double getScreenHue ( ) {
return screenHueEffect - > getActualValue ( ) ;
}
double getAfterglow ( ) {
return afterglowEffect - > getActualValue ( ) ;
}
double getOverexposure ( ) {
return overexposureEffect - > getActualValue ( ) ;
}
bool isFlippedVertical ( ) {
return flipVertical - > getBoolValue ( ) ;
}
bool isFlippedHorizontal ( ) {
return flipHorizontal - > getBoolValue ( ) ;
}
bool isGoniometer ( ) {
return goniometer - > getBoolValue ( ) ;
}
bool getShutterSync ( ) {
return shutterSync - > getBoolValue ( ) ;
}
# endif
double getFocus ( ) {
return focusEffect - > getActualValue ( ) / 100 ;
}
double getNoise ( ) {
return noiseEffect - > getActualValue ( ) / 5 ;
}
double getGlow ( ) {
return glowEffect - > getActualValue ( ) * 3 ;
}
double getAmbient ( ) {
return ambientEffect - > getActualValue ( ) ;
}
ScreenOverlay getScreenOverlay ( ) {
return ( ScreenOverlay ) screenOverlay - > getValueUnnormalised ( ) ;
}
bool getUpsamplingEnabled ( ) {
return upsamplingEnabled - > getBoolValue ( ) ;
}
bool isSweepEnabled ( ) {
return sweepEnabled - > getBoolValue ( ) ;
}
double getSweepSeconds ( ) {
return sweepMsEffect - > getActualValue ( ) / 1000.0 ;
}
double getTriggerValue ( ) {
return triggerValueEffect - > getActualValue ( ) ;
}
ScreenOverlayParameter * screenOverlay = new ScreenOverlayParameter ( " Screen Overlay " , " screenOverlay " , VERSION_HINT , ScreenOverlay : : SmudgedGraticule ) ;
osci : : BooleanParameter * upsamplingEnabled = new osci : : BooleanParameter ( " Upsample Audio " , " upsamplingEnabled " , VERSION_HINT , true , " Upsamples the audio before visualising it to make it appear more realistic, at the expense of performance. " ) ;
osci : : BooleanParameter * sweepEnabled = new osci : : BooleanParameter ( " Sweep " , " sweepEnabled " , VERSION_HINT , false , " Plots the audio signal over time, sweeping from left to right " ) ;
osci : : BooleanParameter * visualiserFullScreen = new osci : : BooleanParameter ( " Visualiser Fullscreen " , " visualiserFullScreen " , VERSION_HINT , false , " Makes the software visualiser fullscreen. " ) ;
# if OSCI_PREMIUM
osci : : BooleanParameter * flipVertical = new osci : : BooleanParameter ( " Flip Vertical " , " flipVertical " , VERSION_HINT , false , " Flips the visualiser vertically. " ) ;
osci : : BooleanParameter * flipHorizontal = new osci : : BooleanParameter ( " Flip Horizontal " , " flipHorizontal " , VERSION_HINT , false , " Flips the visualiser horizontally. " ) ;
osci : : BooleanParameter * goniometer = new osci : : BooleanParameter ( " Goniometer " , " goniometer " , VERSION_HINT , false , " Rotates the visualiser to replicate a goniometer display to show the phase relationship between two channels. " ) ;
osci : : BooleanParameter * shutterSync = new osci : : BooleanParameter ( " Shutter Sync " , " shutterSync " , VERSION_HINT , false , " Controls whether the camera's shutter speed is in sync with framerate. This makes the brightness of a single frame constant. This can be beneficial when the drawing frequency and frame rate are in sync. " ) ;
std : : shared_ptr < osci : : Effect > screenSaturationEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Screen Saturation " ,
" Controls how saturated the colours are on the oscilloscope screen. " ,
" screenSaturation " ,
VERSION_HINT , 1.0 , 0.0 , 5.0
)
) ;
std : : shared_ptr < osci : : Effect > screenHueEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Screen Hue " ,
" Controls the hue shift of the oscilloscope screen. " ,
" screenHue " ,
VERSION_HINT , 0 , 0 , 359 , 1
)
) ;
std : : shared_ptr < osci : : Effect > afterglowEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Afterglow " ,
" Controls how quickly the image disappears after glowing brightly. Closely related to persistence. " ,
" afterglow " ,
VERSION_HINT , 1.0 , 0.0 , 10.0
)
) ;
std : : shared_ptr < osci : : Effect > overexposureEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Overexposure " ,
" Controls at which point the line becomes overexposed and clips, turning white. " ,
" overexposure " ,
VERSION_HINT , 0.5 , 0.0 , 1.0
)
) ;
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std : : shared_ptr < osci : : Effect > stereoEffect = StereoEffect ( ) . build ( ) ;
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std : : shared_ptr < osci : : Effect > scaleEffect = std : : make_shared < osci : : Effect > (
[ this ] ( int index , osci : : Point input , const std : : vector < std : : atomic < double > > & values , double sampleRate ) {
input . scale ( values [ 0 ] . load ( ) , values [ 1 ] . load ( ) , 1.0 ) ;
return input ;
} , std : : vector < osci : : EffectParameter * > {
new osci : : EffectParameter (
" X Scale " ,
" Controls the horizontal scale of the oscilloscope display. " ,
" xScale " ,
VERSION_HINT , 1.0 , - 3.0 , 3.0
) ,
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new osci : : EffectParameter (
" Y Scale " ,
" Controls the vertical scale of the oscilloscope display. " ,
" yScale " ,
VERSION_HINT , 1.0 , - 3.0 , 3.0
) ,
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} ) ;
std : : shared_ptr < osci : : Effect > offsetEffect = std : : make_shared < osci : : Effect > (
[ this ] ( int index , osci : : Point input , const std : : vector < std : : atomic < double > > & values , double sampleRate ) {
input . translate ( values [ 0 ] . load ( ) , values [ 1 ] . load ( ) , 0.0 ) ;
return input ;
} , std : : vector < osci : : EffectParameter * > {
new osci : : EffectParameter (
" X Offset " ,
" Controls the horizontal position offset of the oscilloscope display. " ,
" xOffset " ,
VERSION_HINT , 0.0 , - 1.0 , 1.0
) ,
new osci : : EffectParameter (
" Y Offset " ,
" Controls the vertical position offset of the oscilloscope display. " ,
" yOffset " ,
VERSION_HINT , 0.0 , - 1.0 , 1.0
) ,
} ) ;
# endif
std : : shared_ptr < osci : : Effect > persistenceEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Persistence " ,
" Controls how long the light glows for on the oscilloscope display. " ,
" persistence " ,
VERSION_HINT , 0.5 , 0 , 6.0
)
) ;
std : : shared_ptr < osci : : Effect > hueEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Line Hue " ,
" Controls the hue of the beam of the oscilloscope. " ,
" hue " ,
VERSION_HINT , 125 , 0 , 359 , 1
)
) ;
std : : shared_ptr < osci : : Effect > intensityEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Line Intensity " ,
" Controls how bright the electron beam of the oscilloscope is. " ,
" intensity " ,
VERSION_HINT , 5.0 , 0.0 , 10.0
)
) ;
std : : shared_ptr < osci : : Effect > lineSaturationEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Line Saturation " ,
" Controls how saturated the colours are on the oscilloscope lines. " ,
" lineSaturation " ,
VERSION_HINT , 1.0 , 0.0 , 5.0
)
) ;
std : : shared_ptr < osci : : Effect > focusEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Focus " ,
" Controls how focused the electron beam of the oscilloscope is. " ,
" focus " ,
VERSION_HINT , 1.0 , 0.3 , 10.0
)
) ;
std : : shared_ptr < osci : : Effect > noiseEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Noise " ,
" Controls how much noise/grain is added to the oscilloscope display. " ,
" noise " ,
VERSION_HINT , 0.0 , 0.0 , 1.0
)
) ;
std : : shared_ptr < osci : : Effect > glowEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Glow " ,
" Controls how much the light glows on the oscilloscope display. " ,
" glow " ,
VERSION_HINT , 0.3 , 0.0 , 1.0
)
) ;
std : : shared_ptr < osci : : Effect > ambientEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Ambient Light " ,
" Controls how much ambient light is added to the oscilloscope display. " ,
" ambient " ,
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VERSION_HINT , 0.0 , 0.0 , 5.0
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)
) ;
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std : : shared_ptr < osci : : Effect > smoothEffect = SmoothEffect ( " visualiser " , 0.0f ) . build ( ) ;
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std : : shared_ptr < osci : : Effect > sweepMsEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Sweep (ms) " ,
" The number of milliseconds it takes for the oscilloscope to sweep from left to right. " ,
" sweepMs " ,
VERSION_HINT , 10.0 , 0.0 , 1000.0
)
) ;
std : : shared_ptr < osci : : Effect > triggerValueEffect = std : : make_shared < osci : : Effect > (
new osci : : EffectParameter (
" Trigger Value " ,
" The trigger value sets the signal level that starts waveform capture to display a stable waveform. " ,
" triggerValue " ,
VERSION_HINT , 0.0 , - 1.0 , 1.0
)
) ;
std : : vector < std : : shared_ptr < osci : : Effect > > effects = {
persistenceEffect ,
hueEffect ,
intensityEffect ,
lineSaturationEffect ,
focusEffect ,
noiseEffect ,
glowEffect ,
ambientEffect ,
sweepMsEffect ,
triggerValueEffect ,
# if OSCI_PREMIUM
afterglowEffect ,
screenSaturationEffect ,
screenHueEffect ,
overexposureEffect ,
# endif
} ;
std : : vector < std : : shared_ptr < osci : : Effect > > audioEffects = {
smoothEffect ,
# if OSCI_PREMIUM
stereoEffect ,
scaleEffect ,
offsetEffect ,
# endif
} ;
std : : vector < osci : : BooleanParameter * > booleans = {
upsamplingEnabled ,
visualiserFullScreen ,
sweepEnabled ,
# if OSCI_PREMIUM
flipVertical ,
flipHorizontal ,
goniometer ,
shutterSync ,
# endif
} ;
std : : vector < osci : : IntParameter * > integers = {
screenOverlay ,
} ;
} ;