Drop tables to force redo on update

Reorder
pull/107/head
stirringhalo 2016-12-28 18:16:49 -05:00
rodzic 4cddab00fb
commit f98ade427e
5 zmienionych plików z 14 dodań i 1 usunięć

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@ -1,4 +1,3 @@
-- etldoc: layer_transportation_name[shape=record fillcolor=lightpink, style="rounded,filled",
-- etldoc: label="layer_transportation_name | <z8> z8 |<z9> z9 |<z10> z10 |<z11> z11 |<z12> z12|<z13> z13|<z14_> z14+" ] ;

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DROP TABLE IF EXISTS osm_transportation_name_linestring;
DROP TABLE IF EXISTS osm_transportation_name_linestring_gen1;
DROP TABLE IF EXISTS osm_transportation_name_linestring_gen2;
DROP TABLE IF EXISTS osm_transportation_name_linestring_gen3;
-- Instead of using relations to find out the road names we
-- stitch together the touching ways with the same name
-- to allow for nice label rendering

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DROP TABLE IF EXISTS osm_water_lakeline;
-- etldoc: osm_water_polygon -> osm_water_lakeline
-- etldoc: lake_centerline -> osm_water_lakeline
CREATE TABLE IF NOT EXISTS osm_water_lakeline AS (

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DROP TABLE IF EXISTS osm_water_point;
-- etldoc: osm_water_polygon -> osm_water_point
-- etldoc: lake_centerline -> osm_water_point
CREATE TABLE IF NOT EXISTS osm_water_point AS (

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DROP TABLE IF EXISTS osm_important_waterway_linestring;
DROP TABLE IF EXISTS osm_important_waterway_linestring_gen1;
DROP TABLE IF EXISTS osm_important_waterway_linestring_gen2;
DROP TABLE IF EXISTS osm_important_waterway_linestring_gen3;
-- We merge the waterways by name like the highways
-- This helps to drop not important rivers (since they do not have a name)
-- and also makes it possible to filter out too short rivers