diff --git a/README.md b/README.md index 08fa179..b872d2c 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ support the asset workflow. # List of nodes -## Shading nodes +## Shading utility nodes ### [HSV_Object_Variation](shadingNodes/shadingNodeGroupCollection.blend) @@ -40,6 +40,14 @@ support the asset workflow. > A kind of noise node, that is based on a voronoi pattern +## Full materials + +### [Water](shadingNodes/water.blend) + + + +> A volumetric water material. + ## Geometry nodes ### [Tissue](geoNodes/tissue.blend) (Blender 3.1) @@ -112,4 +120,10 @@ The repository also will contain a list of small assets, that can be reused in m ## Eye -[](assets/eye.blend) \ No newline at end of file +[](assets/eye.blend) + +## UFO + +[](assets/ufo.blend) + +> A procedural UFO, that utilizes geometry nodes to build the spaceship from a cross section curve. This model additionally is rigged and has a laser mounted at the bottom. \ No newline at end of file diff --git a/assets/ufo.blend b/assets/ufo.blend new file mode 100644 index 0000000..34875c8 Binary files /dev/null and b/assets/ufo.blend differ diff --git a/assets/ufo.png b/assets/ufo.png new file mode 100644 index 0000000..fc8f069 Binary files /dev/null and b/assets/ufo.png differ diff --git a/shadingNodes/water.blend b/shadingNodes/water.blend new file mode 100644 index 0000000..82897eb Binary files /dev/null and b/shadingNodes/water.blend differ diff --git a/shadingNodes/water.png b/shadingNodes/water.png new file mode 100644 index 0000000..504193f Binary files /dev/null and b/shadingNodes/water.png differ