diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -16,7 +16,7 @@ support the asset workflow.
# List of nodes
-## Shading nodes
+## Shading utility nodes
### [HSV_Object_Variation](shadingNodes/shadingNodeGroupCollection.blend)
@@ -40,6 +40,14 @@ support the asset workflow.
> A kind of noise node, that is based on a voronoi pattern
+## Full materials
+
+### [Water](shadingNodes/water.blend)
+
+
+
+> A volumetric water material.
+
## Geometry nodes
### [Tissue](geoNodes/tissue.blend) (Blender 3.1)
@@ -112,4 +120,10 @@ The repository also will contain a list of small assets, that can be reused in m
## Eye
-[
](assets/eye.blend)
\ No newline at end of file
+[
](assets/eye.blend)
+
+## UFO
+
+[
](assets/ufo.blend)
+
+> A procedural UFO, that utilizes geometry nodes to build the spaceship from a cross section curve. This model additionally is rigged and has a laser mounted at the bottom.
\ No newline at end of file
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