451 wiersze
12 KiB
TypeScript
451 wiersze
12 KiB
TypeScript
import React, { useContext, useEffect, useRef, useState } from "react";
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import { SvgVocabulary } from "../svg-vocabulary";
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import {
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createSvgSymbolContext,
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SvgSymbolContent,
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SvgSymbolContext,
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SvgSymbolData,
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} from "../svg-symbol";
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import {
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AttachmentPointType,
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iterAttachmentPoints,
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PointWithNormal,
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} from "../specs";
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import { getAttachmentTransforms } from "../attach";
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import { scalePointXY } from "../point";
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import { Point } from "../../vendor/bezier-js";
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import { Random } from "../random";
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import { SymbolContextWidget } from "../symbol-context-widget";
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import { range } from "../util";
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const SYMBOL_MAP = new Map(
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SvgVocabulary.map((symbol) => [symbol.name, symbol])
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);
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function getSymbol(name: string): SvgSymbolData {
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const symbol = SYMBOL_MAP.get(name);
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if (!symbol) {
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throw new Error(`Unable to find the symbol "${name}"!`);
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}
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return symbol;
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}
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function getAttachmentPoint(
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s: SvgSymbolData,
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type: AttachmentPointType,
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idx: number = 0
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): PointWithNormal {
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const { specs } = s;
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if (!specs) {
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throw new Error(`Symbol ${s.name} has no specs!`);
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}
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const points = specs[type];
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if (!(points && points.length > idx)) {
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throw new Error(
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`Expected symbol ${s.name} to have at least ${
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idx + 1
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} ${type} attachment point(s)!`
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);
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}
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return points[idx];
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}
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function safeGetAttachmentPoint(
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s: SvgSymbolData,
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type: AttachmentPointType,
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idx: number = 0
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): PointWithNormal | null {
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try {
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return getAttachmentPoint(s, type, idx);
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} catch (e) {
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console.error(e);
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}
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return null;
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}
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type AttachmentChildren = JSX.Element | JSX.Element[];
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type CreatureContextType = SvgSymbolContext & {
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attachmentScale: number;
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parent: SvgSymbolData | null;
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};
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const DEFAULT_ATTACHMENT_SCALE = 0.5;
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const CreatureContext = React.createContext<CreatureContextType>({
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...createSvgSymbolContext(),
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attachmentScale: DEFAULT_ATTACHMENT_SCALE,
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parent: null,
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});
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type AttachmentIndices = {
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left?: boolean;
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right?: boolean;
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};
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type CreatureSymbolProps = AttachmentIndices & {
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data: SvgSymbolData;
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children?: AttachmentChildren;
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attachTo?: AttachmentPointType;
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indices?: number[];
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};
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function getAttachmentIndices(ai: AttachmentIndices): number[] {
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const result: number[] = [];
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if (ai.left) {
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result.push(0);
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}
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if (ai.right) {
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result.push(1);
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}
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if (result.length === 0) {
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result.push(0);
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}
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return result;
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}
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const CreatureSymbol: React.FC<CreatureSymbolProps> = (props) => {
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const ctx = useContext(CreatureContext);
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const { data, attachTo } = props;
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const ourSymbol = (
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<>
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{props.children && (
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<CreatureContext.Provider
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value={{
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...ctx,
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parent: data,
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}}
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>
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{props.children}
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</CreatureContext.Provider>
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)}
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<SvgSymbolContent data={data} {...ctx} />
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</>
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);
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if (!attachTo) {
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return ourSymbol;
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}
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const parent = ctx.parent;
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if (!parent) {
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throw new Error(
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`Cannot attach ${props.data.name} because it has no parent!`
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);
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}
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const attachmentIndices = props.indices || getAttachmentIndices(props);
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const children: JSX.Element[] = [];
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for (let attachIndex of attachmentIndices) {
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const parentAp = safeGetAttachmentPoint(parent, attachTo, attachIndex);
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const ourAp = safeGetAttachmentPoint(data, "anchor");
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if (!parentAp || !ourAp) {
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continue;
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}
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// If we're attaching something oriented towards the left, horizontally flip
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// the attachment image.
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let xFlip = parentAp.normal.x < 0 ? -1 : 1;
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// Er, things look weird if we don't inverse the flip logic for
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// the downward-facing attachments, like legs...
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if (parentAp.normal.y > 0) {
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xFlip *= -1;
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}
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const t = getAttachmentTransforms(parentAp, {
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point: ourAp.point,
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normal: scalePointXY(ourAp.normal, xFlip, 1),
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});
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children.push(
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<AttachmentTransform
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key={attachIndex}
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transformOrigin={ourAp.point}
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translate={t.translation}
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scale={{ x: ctx.attachmentScale * xFlip, y: ctx.attachmentScale }}
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rotate={xFlip * t.rotation}
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>
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{ourSymbol}
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</AttachmentTransform>
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);
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}
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return <>{children}</>;
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};
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type AttachmentTransformProps = {
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transformOrigin: Point;
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translate: Point;
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scale: Point;
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rotate: number;
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children: JSX.Element;
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};
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const AttachmentTransform: React.FC<AttachmentTransformProps> = (props) => (
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<g transform={`translate(${props.translate.x} ${props.translate.y})`}>
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{/**
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* We originally used "transform-origin" here but that's not currently
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* supported by Safari. Instead, we'll set the origin of our symbol to
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* the transform origin, do the transform, and then move our origin back to
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* the original origin, which is equivalent to setting "transform-origin".
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**/}
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<g
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transform={`translate(${props.transformOrigin.x} ${props.transformOrigin.y})`}
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>
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<g
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transform={`scale(${props.scale.x} ${props.scale.y}) rotate(${props.rotate})`}
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>
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<g
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transform={`translate(-${props.transformOrigin.x} -${props.transformOrigin.y})`}
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>
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{props.children}
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</g>
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</g>
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</g>
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</g>
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);
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type CreatureSymbolWithDefaultProps = Omit<CreatureSymbolProps, "data"> & {
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data?: SvgSymbolData;
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};
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function createCreatureSymbol(
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name: string
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): React.FC<CreatureSymbolWithDefaultProps> {
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const data = getSymbol(name);
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return (props) => <CreatureSymbol data={props.data || data} {...props} />;
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}
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const Eye = createCreatureSymbol("eye");
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const Hand = createCreatureSymbol("hand");
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const Arm = createCreatureSymbol("arm");
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const Antler = createCreatureSymbol("antler");
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const Crown = createCreatureSymbol("crown");
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const Wing = createCreatureSymbol("wing");
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const MuscleArm = createCreatureSymbol("muscle_arm");
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const Leg = createCreatureSymbol("leg");
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const Tail = createCreatureSymbol("tail");
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function getSymbolWithAttachments(
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numAttachmentKinds: number,
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rng: Random
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): JSX.Element {
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const children: JSX.Element[] = [];
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const root = rng.choice(SvgVocabulary);
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if (root.specs) {
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const attachmentKinds = rng.uniqueChoices(
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Array.from(iterAttachmentPoints(root.specs))
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.filter((point) => point.type !== "anchor")
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.map((point) => point.type),
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numAttachmentKinds
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);
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for (let kind of attachmentKinds) {
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const attachment = rng.choice(SvgVocabulary);
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const indices = range(root.specs[kind]?.length ?? 0);
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children.push(
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<CreatureSymbol
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data={attachment}
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key={children.length}
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attachTo={kind}
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indices={indices}
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/>
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);
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}
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}
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return <CreatureSymbol data={root} children={children} />;
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}
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const EYE_CREATURE = (
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<Eye>
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<Arm attachTo="arm" left>
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<Wing attachTo="arm" left right />
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</Arm>
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<Arm attachTo="arm" right>
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<MuscleArm attachTo="arm" left right />
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</Arm>
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<Antler attachTo="horn" left right />
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<Crown attachTo="crown">
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<Hand attachTo="horn" left right>
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<Arm attachTo="arm" left />
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</Hand>
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</Crown>
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<Leg attachTo="leg" left right />
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<Tail attachTo="tail" />
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</Eye>
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);
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function randomlyReplaceParts(rng: Random, creature: JSX.Element): JSX.Element {
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return React.cloneElement<CreatureSymbolWithDefaultProps>(creature, {
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data: rng.choice(SvgVocabulary),
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children: React.Children.map(creature.props.children, (child, i) => {
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return randomlyReplaceParts(rng, child);
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}),
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});
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}
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type CreatureGenerator = (rng: Random) => JSX.Element;
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const COMPLEXITY_LEVEL_GENERATORS: CreatureGenerator[] = [
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...range(5).map((i) => getSymbolWithAttachments.bind(null, i)),
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(rng) => randomlyReplaceParts(rng, EYE_CREATURE),
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];
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const MAX_COMPLEXITY_LEVEL = COMPLEXITY_LEVEL_GENERATORS.length - 1;
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function getSvgMarkup(el: SVGSVGElement): string {
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return [
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`<?xml version="1.0" encoding="utf-8"?>`,
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"<!-- Generator: https://github.com/toolness/mystic-symbolic -->",
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'<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">',
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el.outerHTML,
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].join("\n");
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}
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function exportSvg(filename: string, svgRef: React.RefObject<SVGSVGElement>) {
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const svgEl = svgRef.current;
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if (!svgEl) {
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alert("Oops, an error occurred! Please try again later.");
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return;
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}
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const dataURL = `data:image/svg+xml;utf8,${encodeURIComponent(
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getSvgMarkup(svgEl)
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)}`;
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const anchor = document.createElement("a");
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anchor.href = dataURL;
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anchor.download = filename;
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document.body.append(anchor);
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anchor.click();
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document.body.removeChild(anchor);
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}
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const AutoSizingSvg = React.forwardRef(
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(
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props: {
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padding: number;
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bgColor?: string;
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children: JSX.Element | JSX.Element[];
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},
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ref: React.ForwardedRef<SVGSVGElement>
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) => {
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const { bgColor, padding } = props;
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const [x, setX] = useState(0);
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const [y, setY] = useState(0);
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const [width, setWidth] = useState(1);
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const [height, setHeight] = useState(1);
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const gRef = useRef<SVGGElement>(null);
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useEffect(() => {
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const svgEl = gRef.current;
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if (svgEl) {
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const bbox = svgEl.getBBox();
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setX(bbox.x - padding);
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setY(bbox.y - padding);
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setWidth(bbox.width + padding * 2);
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setHeight(bbox.height + padding * 2);
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}
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});
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return (
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<svg
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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width={`${width}px`}
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height={`${height}px`}
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viewBox={`${x} ${y} ${width} ${height}`}
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ref={ref}
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>
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{bgColor && (
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<rect x={x} y={y} width={width} height={height} fill={bgColor} />
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)}
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<g ref={gRef}>{props.children}</g>
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</svg>
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);
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}
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);
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function getDownloadFilename(randomSeed: number | null) {
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let downloadBasename = "mystic-symbolic-creature";
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if (randomSeed !== null) {
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downloadBasename += `-${randomSeed}`;
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}
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return `${downloadBasename}.svg`;
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}
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export const CreaturePage: React.FC<{}> = () => {
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const svgRef = useRef<SVGSVGElement>(null);
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const [bgColor, setBgColor] = useState("#cccccc");
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const [randomSeed, setRandomSeed] = useState<number | null>(null);
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const [symbolCtx, setSymbolCtx] = useState(createSvgSymbolContext());
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const [complexity, setComplexity] = useState(MAX_COMPLEXITY_LEVEL);
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const defaultCtx = useContext(CreatureContext);
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const newRandomSeed = () => setRandomSeed(Date.now());
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const ctx: CreatureContextType = {
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...defaultCtx,
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...symbolCtx,
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fill: symbolCtx.showSpecs ? "none" : symbolCtx.fill,
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};
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const creature =
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randomSeed === null
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? EYE_CREATURE
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: COMPLEXITY_LEVEL_GENERATORS[complexity](new Random(randomSeed));
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const handleSvgExport = () =>
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exportSvg(getDownloadFilename(randomSeed), svgRef);
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return (
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<>
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<h1>Creature!</h1>
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<SymbolContextWidget ctx={symbolCtx} onChange={setSymbolCtx}>
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<label htmlFor="bgColor">Background: </label>
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<input
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type="color"
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value={bgColor}
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onChange={(e) => setBgColor(e.target.value)}
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/>{" "}
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</SymbolContextWidget>
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<p>
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<label htmlFor="complexity">Random creature complexity: </label>
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<input
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type="range"
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min={0}
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max={MAX_COMPLEXITY_LEVEL}
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step={1}
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value={complexity}
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onChange={(e) => {
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setComplexity(parseInt(e.target.value));
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newRandomSeed();
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}}
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/>{" "}
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{complexity === MAX_COMPLEXITY_LEVEL ? "bonkers" : complexity}
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</p>
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<p>
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<button accessKey="r" onClick={newRandomSeed}>
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<u>R</u>andomize!
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</button>{" "}
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<button onClick={() => window.location.reload()}>Reset</button>{" "}
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<button onClick={handleSvgExport}>Export SVG</button>
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</p>
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<CreatureContext.Provider value={ctx}>
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<AutoSizingSvg padding={20} ref={svgRef} bgColor={bgColor}>
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<g transform="scale(0.5 0.5)">{creature}</g>
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</AutoSizingSvg>
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</CreatureContext.Provider>
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</>
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);
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};
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