mysticsymbolic.github.io/lib/pages/creature-page.tsx

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12 KiB
TypeScript

import React, { useContext, useEffect, useRef, useState } from "react";
import { SvgVocabulary } from "../svg-vocabulary";
import {
createSvgSymbolContext,
SvgSymbolContent,
SvgSymbolContext,
SvgSymbolData,
} from "../svg-symbol";
import {
AttachmentPointType,
iterAttachmentPoints,
PointWithNormal,
} from "../specs";
import { getAttachmentTransforms } from "../attach";
import { scalePointXY } from "../point";
import { Point } from "../../vendor/bezier-js";
import { Random } from "../random";
import { SymbolContextWidget } from "../symbol-context-widget";
import { range } from "../util";
const SYMBOL_MAP = new Map(
SvgVocabulary.map((symbol) => [symbol.name, symbol])
);
function getSymbol(name: string): SvgSymbolData {
const symbol = SYMBOL_MAP.get(name);
if (!symbol) {
throw new Error(`Unable to find the symbol "${name}"!`);
}
return symbol;
}
function getAttachmentPoint(
s: SvgSymbolData,
type: AttachmentPointType,
idx: number = 0
): PointWithNormal {
const { specs } = s;
if (!specs) {
throw new Error(`Symbol ${s.name} has no specs!`);
}
const points = specs[type];
if (!(points && points.length > idx)) {
throw new Error(
`Expected symbol ${s.name} to have at least ${
idx + 1
} ${type} attachment point(s)!`
);
}
return points[idx];
}
function safeGetAttachmentPoint(
s: SvgSymbolData,
type: AttachmentPointType,
idx: number = 0
): PointWithNormal | null {
try {
return getAttachmentPoint(s, type, idx);
} catch (e) {
console.error(e);
}
return null;
}
type AttachmentChildren = JSX.Element | JSX.Element[];
type CreatureContextType = SvgSymbolContext & {
attachmentScale: number;
parent: SvgSymbolData | null;
};
const DEFAULT_ATTACHMENT_SCALE = 0.5;
const CreatureContext = React.createContext<CreatureContextType>({
...createSvgSymbolContext(),
attachmentScale: DEFAULT_ATTACHMENT_SCALE,
parent: null,
});
type AttachmentIndices = {
left?: boolean;
right?: boolean;
};
type CreatureSymbolProps = AttachmentIndices & {
data: SvgSymbolData;
children?: AttachmentChildren;
attachTo?: AttachmentPointType;
indices?: number[];
};
function getAttachmentIndices(ai: AttachmentIndices): number[] {
const result: number[] = [];
if (ai.left) {
result.push(0);
}
if (ai.right) {
result.push(1);
}
if (result.length === 0) {
result.push(0);
}
return result;
}
const CreatureSymbol: React.FC<CreatureSymbolProps> = (props) => {
const ctx = useContext(CreatureContext);
const { data, attachTo } = props;
const ourSymbol = (
<>
{props.children && (
<CreatureContext.Provider
value={{
...ctx,
parent: data,
}}
>
{props.children}
</CreatureContext.Provider>
)}
<SvgSymbolContent data={data} {...ctx} />
</>
);
if (!attachTo) {
return ourSymbol;
}
const parent = ctx.parent;
if (!parent) {
throw new Error(
`Cannot attach ${props.data.name} because it has no parent!`
);
}
const attachmentIndices = props.indices || getAttachmentIndices(props);
const children: JSX.Element[] = [];
for (let attachIndex of attachmentIndices) {
const parentAp = safeGetAttachmentPoint(parent, attachTo, attachIndex);
const ourAp = safeGetAttachmentPoint(data, "anchor");
if (!parentAp || !ourAp) {
continue;
}
// If we're attaching something oriented towards the left, horizontally flip
// the attachment image.
let xFlip = parentAp.normal.x < 0 ? -1 : 1;
// Er, things look weird if we don't inverse the flip logic for
// the downward-facing attachments, like legs...
if (parentAp.normal.y > 0) {
xFlip *= -1;
}
const t = getAttachmentTransforms(parentAp, {
point: ourAp.point,
normal: scalePointXY(ourAp.normal, xFlip, 1),
});
children.push(
<AttachmentTransform
key={attachIndex}
transformOrigin={ourAp.point}
translate={t.translation}
scale={{ x: ctx.attachmentScale * xFlip, y: ctx.attachmentScale }}
rotate={xFlip * t.rotation}
>
{ourSymbol}
</AttachmentTransform>
);
}
return <>{children}</>;
};
type AttachmentTransformProps = {
transformOrigin: Point;
translate: Point;
scale: Point;
rotate: number;
children: JSX.Element;
};
const AttachmentTransform: React.FC<AttachmentTransformProps> = (props) => (
<g transform={`translate(${props.translate.x} ${props.translate.y})`}>
{/**
* We originally used "transform-origin" here but that's not currently
* supported by Safari. Instead, we'll set the origin of our symbol to
* the transform origin, do the transform, and then move our origin back to
* the original origin, which is equivalent to setting "transform-origin".
**/}
<g
transform={`translate(${props.transformOrigin.x} ${props.transformOrigin.y})`}
>
<g
transform={`scale(${props.scale.x} ${props.scale.y}) rotate(${props.rotate})`}
>
<g
transform={`translate(-${props.transformOrigin.x} -${props.transformOrigin.y})`}
>
{props.children}
</g>
</g>
</g>
</g>
);
type CreatureSymbolWithDefaultProps = Omit<CreatureSymbolProps, "data"> & {
data?: SvgSymbolData;
};
function createCreatureSymbol(
name: string
): React.FC<CreatureSymbolWithDefaultProps> {
const data = getSymbol(name);
return (props) => <CreatureSymbol data={props.data || data} {...props} />;
}
const Eye = createCreatureSymbol("eye");
const Hand = createCreatureSymbol("hand");
const Arm = createCreatureSymbol("arm");
const Antler = createCreatureSymbol("antler");
const Crown = createCreatureSymbol("crown");
const Wing = createCreatureSymbol("wing");
const MuscleArm = createCreatureSymbol("muscle_arm");
const Leg = createCreatureSymbol("leg");
const Tail = createCreatureSymbol("tail");
function getSymbolWithAttachments(
numAttachmentKinds: number,
rng: Random
): JSX.Element {
const children: JSX.Element[] = [];
const root = rng.choice(SvgVocabulary);
if (root.specs) {
const attachmentKinds = rng.uniqueChoices(
Array.from(iterAttachmentPoints(root.specs))
.filter((point) => point.type !== "anchor")
.map((point) => point.type),
numAttachmentKinds
);
for (let kind of attachmentKinds) {
const attachment = rng.choice(SvgVocabulary);
const indices = range(root.specs[kind]?.length ?? 0);
children.push(
<CreatureSymbol
data={attachment}
key={children.length}
attachTo={kind}
indices={indices}
/>
);
}
}
return <CreatureSymbol data={root} children={children} />;
}
const EYE_CREATURE = (
<Eye>
<Arm attachTo="arm" left>
<Wing attachTo="arm" left right />
</Arm>
<Arm attachTo="arm" right>
<MuscleArm attachTo="arm" left right />
</Arm>
<Antler attachTo="horn" left right />
<Crown attachTo="crown">
<Hand attachTo="horn" left right>
<Arm attachTo="arm" left />
</Hand>
</Crown>
<Leg attachTo="leg" left right />
<Tail attachTo="tail" />
</Eye>
);
function randomlyReplaceParts(rng: Random, creature: JSX.Element): JSX.Element {
return React.cloneElement<CreatureSymbolWithDefaultProps>(creature, {
data: rng.choice(SvgVocabulary),
children: React.Children.map(creature.props.children, (child, i) => {
return randomlyReplaceParts(rng, child);
}),
});
}
type CreatureGenerator = (rng: Random) => JSX.Element;
const COMPLEXITY_LEVEL_GENERATORS: CreatureGenerator[] = [
...range(5).map((i) => getSymbolWithAttachments.bind(null, i)),
(rng) => randomlyReplaceParts(rng, EYE_CREATURE),
];
const MAX_COMPLEXITY_LEVEL = COMPLEXITY_LEVEL_GENERATORS.length - 1;
function getSvgMarkup(el: SVGSVGElement): string {
return [
`<?xml version="1.0" encoding="utf-8"?>`,
"<!-- Generator: https://github.com/toolness/mystic-symbolic -->",
'<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">',
el.outerHTML,
].join("\n");
}
function exportSvg(filename: string, svgRef: React.RefObject<SVGSVGElement>) {
const svgEl = svgRef.current;
if (!svgEl) {
alert("Oops, an error occurred! Please try again later.");
return;
}
const dataURL = `data:image/svg+xml;utf8,${encodeURIComponent(
getSvgMarkup(svgEl)
)}`;
const anchor = document.createElement("a");
anchor.href = dataURL;
anchor.download = filename;
document.body.append(anchor);
anchor.click();
document.body.removeChild(anchor);
}
const AutoSizingSvg = React.forwardRef(
(
props: {
padding: number;
bgColor?: string;
children: JSX.Element | JSX.Element[];
},
ref: React.ForwardedRef<SVGSVGElement>
) => {
const { bgColor, padding } = props;
const [x, setX] = useState(0);
const [y, setY] = useState(0);
const [width, setWidth] = useState(1);
const [height, setHeight] = useState(1);
const gRef = useRef<SVGGElement>(null);
useEffect(() => {
const svgEl = gRef.current;
if (svgEl) {
const bbox = svgEl.getBBox();
setX(bbox.x - padding);
setY(bbox.y - padding);
setWidth(bbox.width + padding * 2);
setHeight(bbox.height + padding * 2);
}
});
return (
<svg
version="1.1"
xmlns="http://www.w3.org/2000/svg"
width={`${width}px`}
height={`${height}px`}
viewBox={`${x} ${y} ${width} ${height}`}
ref={ref}
>
{bgColor && (
<rect x={x} y={y} width={width} height={height} fill={bgColor} />
)}
<g ref={gRef}>{props.children}</g>
</svg>
);
}
);
function getDownloadFilename(randomSeed: number | null) {
let downloadBasename = "mystic-symbolic-creature";
if (randomSeed !== null) {
downloadBasename += `-${randomSeed}`;
}
return `${downloadBasename}.svg`;
}
export const CreaturePage: React.FC<{}> = () => {
const svgRef = useRef<SVGSVGElement>(null);
const [bgColor, setBgColor] = useState("#cccccc");
const [randomSeed, setRandomSeed] = useState<number | null>(null);
const [symbolCtx, setSymbolCtx] = useState(createSvgSymbolContext());
const [complexity, setComplexity] = useState(MAX_COMPLEXITY_LEVEL);
const defaultCtx = useContext(CreatureContext);
const newRandomSeed = () => setRandomSeed(Date.now());
const ctx: CreatureContextType = {
...defaultCtx,
...symbolCtx,
fill: symbolCtx.showSpecs ? "none" : symbolCtx.fill,
};
const creature =
randomSeed === null
? EYE_CREATURE
: COMPLEXITY_LEVEL_GENERATORS[complexity](new Random(randomSeed));
const handleSvgExport = () =>
exportSvg(getDownloadFilename(randomSeed), svgRef);
return (
<>
<h1>Creature!</h1>
<SymbolContextWidget ctx={symbolCtx} onChange={setSymbolCtx}>
<label htmlFor="bgColor">Background: </label>
<input
type="color"
value={bgColor}
onChange={(e) => setBgColor(e.target.value)}
/>{" "}
</SymbolContextWidget>
<p>
<label htmlFor="complexity">Random creature complexity: </label>
<input
type="range"
min={0}
max={MAX_COMPLEXITY_LEVEL}
step={1}
value={complexity}
onChange={(e) => {
setComplexity(parseInt(e.target.value));
newRandomSeed();
}}
/>{" "}
{complexity === MAX_COMPLEXITY_LEVEL ? "bonkers" : complexity}
</p>
<p>
<button accessKey="r" onClick={newRandomSeed}>
<u>R</u>andomize!
</button>{" "}
<button onClick={() => window.location.reload()}>Reset</button>{" "}
<button onClick={handleSvgExport}>Export SVG</button>
</p>
<CreatureContext.Provider value={ctx}>
<AutoSizingSvg padding={20} ref={svgRef} bgColor={bgColor}>
<g transform="scale(0.5 0.5)">{creature}</g>
</AutoSizingSvg>
</CreatureContext.Provider>
</>
);
};