241 wiersze
6.5 KiB
TypeScript
241 wiersze
6.5 KiB
TypeScript
import React, { useContext } from "react";
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import { BBox, Point } from "../vendor/bezier-js";
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import { getAttachmentTransforms } from "./attach";
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import { getBoundingBoxCenter, uniformlyScaleToFit } from "./bounding-box";
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import { scalePointXY, subtractPoints } from "./point";
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import { AttachmentPointType } from "./specs";
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import {
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createSvgSymbolContext,
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safeGetAttachmentPoint,
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SvgSymbolContent,
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SvgSymbolContext,
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SvgSymbolData,
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swapColors,
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} from "./svg-symbol";
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import {
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svgRotate,
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svgScale,
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svgTransformOrigin,
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SvgTransform,
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svgTranslate,
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} from "./svg-transform";
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const DEFAULT_ATTACHMENT_SCALE = 0.5;
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export type CreatureContextType = SvgSymbolContext & {
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attachmentScale: number;
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parent: SvgSymbolData | null;
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};
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export const CreatureContext = React.createContext<CreatureContextType>({
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...createSvgSymbolContext(),
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attachmentScale: DEFAULT_ATTACHMENT_SCALE,
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parent: null,
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});
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export type AttachedCreatureSymbol = CreatureSymbol & {
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attachTo: AttachmentPointType;
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indices: number[];
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};
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export type NestedCreatureSymbol = CreatureSymbol & {
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indices: number[];
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};
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export type CreatureSymbol = {
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data: SvgSymbolData;
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invertColors: boolean;
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attachments: AttachedCreatureSymbol[];
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nests: NestedCreatureSymbol[];
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};
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export type CreatureSymbolProps = CreatureSymbol;
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type NestedCreatureSymbolProps = NestedCreatureSymbol & {
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parent: SvgSymbolData;
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};
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type AttachedCreatureSymbolProps = AttachedCreatureSymbol & {
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parent: SvgSymbolData;
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};
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function getNestingTransforms(parent: BBox, child: BBox) {
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const parentCenter = getBoundingBoxCenter(parent);
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const childCenter = getBoundingBoxCenter(child);
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const translation = subtractPoints(parentCenter, childCenter);
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const uniformScaling = uniformlyScaleToFit(parent, child);
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const scaling: Point = { x: uniformScaling, y: uniformScaling };
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return { translation, transformOrigin: childCenter, scaling };
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}
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type AttachmentTransformProps = {
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/**
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* Where to move the attachment once it has been
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* scaled and rotated.
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*/
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translate: Point;
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/** The origin from which scaling and rotation are done. */
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transformOrigin: Point;
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/** How much to scale the attachment, relative to `transformOrigin`. */
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scale: Point;
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/** How much to rotate the attachment, relative to `transformOrigin`. */
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rotate?: number;
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/** The attachment. */
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children: JSX.Element;
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};
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/**
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* A wrapper for an attachment that rotates and/or scales it relative
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* to the given origin point, and then translates it the given amount.
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*/
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const AttachmentTransform: React.FC<AttachmentTransformProps> = (props) => (
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<SvgTransform
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transform={[
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// Remember that transforms are applied in reverse order,
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// so read the following from the end first!
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svgTranslate(props.translate),
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svgTransformOrigin(props.transformOrigin, [
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svgScale(props.scale),
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svgRotate(props.rotate ?? 0),
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]),
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]}
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>
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{props.children}
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</SvgTransform>
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);
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const AttachedCreatureSymbol: React.FC<AttachedCreatureSymbolProps> = ({
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indices,
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parent,
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attachTo,
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data,
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...props
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}) => {
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const ctx = useContext(CreatureContext);
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const children: JSX.Element[] = [];
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for (let attachIndex of indices) {
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const parentAp = safeGetAttachmentPoint(parent, attachTo, attachIndex);
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const ourAp = safeGetAttachmentPoint(data, "anchor");
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if (!parentAp || !ourAp) {
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continue;
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}
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// If we're attaching something oriented towards the left, horizontally flip
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// the attachment image.
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let xFlip = parentAp.normal.x < 0 ? -1 : 1;
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// Er, things look weird if we don't inverse the flip logic for
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// the downward-facing attachments, like legs...
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if (parentAp.normal.y > 0) {
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xFlip *= -1;
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}
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const t = getAttachmentTransforms(parentAp, {
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point: ourAp.point,
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normal: scalePointXY(ourAp.normal, xFlip, 1),
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});
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children.push(
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<AttachmentTransform
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key={attachIndex}
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transformOrigin={ourAp.point}
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translate={t.translation}
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scale={{ x: ctx.attachmentScale * xFlip, y: ctx.attachmentScale }}
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rotate={xFlip * t.rotation}
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>
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<g
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data-attach-parent={parent.name}
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data-attach-type={attachTo}
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data-attach-index={attachIndex}
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>
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<CreatureSymbol data={data} {...props} />
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</g>
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</AttachmentTransform>
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);
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}
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return <>{children}</>;
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};
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const NestedCreatureSymbol: React.FC<NestedCreatureSymbolProps> = ({
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indices,
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parent,
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data,
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...props
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}) => {
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const children: JSX.Element[] = [];
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for (let nestIndex of indices) {
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const parentNest = (parent.specs?.nesting ?? [])[nestIndex];
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if (!parentNest) {
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console.log(
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`Parent symbol ${parent.name} has no nesting index ${nestIndex}.`
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);
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continue;
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}
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const t = getNestingTransforms(parentNest, data.bbox);
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children.push(
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<AttachmentTransform
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key={nestIndex}
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transformOrigin={t.transformOrigin}
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translate={t.translation}
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scale={t.scaling}
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>
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<g
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data-attach-parent={parent.name}
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data-attach-type="nesting"
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data-attach-index={nestIndex}
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>
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<CreatureSymbol data={data} {...props} />
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</g>
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</AttachmentTransform>
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);
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}
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return <>{children}</>;
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};
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export const CreatureSymbol: React.FC<CreatureSymbolProps> = (props) => {
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let ctx = useContext(CreatureContext);
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const { data, attachments, nests } = props;
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const attachmentCtx: CreatureContextType = { ...ctx, parent: data };
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if (props.invertColors) {
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ctx = swapColors(ctx);
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}
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// If we're inverted, then pass our inverted colors on to our
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// nested children, to maintain color balance in the composition.
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const nestedCtx: CreatureContextType = { ...ctx, parent: data };
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// The attachments should be before our symbol in the DOM so they
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// appear behind our symbol, while anything nested within our symbol
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// should be after our symbol so they appear in front of it.
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return (
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<>
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{attachments.length && (
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<CreatureContext.Provider value={attachmentCtx}>
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{attachments.map((a, i) => (
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<AttachedCreatureSymbol key={i} {...a} parent={data} />
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))}
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</CreatureContext.Provider>
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)}
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<SvgSymbolContent data={data} {...ctx} />
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{nests.length && (
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<CreatureContext.Provider value={nestedCtx}>
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{nests.map((n, i) => (
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<NestedCreatureSymbol key={i} {...n} parent={data} />
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))}
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</CreatureContext.Provider>
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)}
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</>
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);
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};
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