mysticsymbolic.github.io/lib
Atul Varma 154f1fe61a
Add multiple complexity levels for creature generation. (#28)
Fixes #18 by adding a random creature complexity slider. Currently slider values are 0, 1, 2, 3, 4, and bonkers.
2021-02-22 21:50:14 -05:00
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__snapshots__ Factor out convertSvgMarkupToSymbolData(), add test. 2021-02-21 20:54:36 -05:00
pages Add multiple complexity levels for creature generation. (#28) 2021-02-22 21:50:14 -05:00
attach.test.tsx
attach.tsx
bounding-box.ts
browser-main.tsx Add more docs to readme, link to github repo in website. 2021-02-17 07:41:26 -05:00
colors.ts Add anchor attachment point type. (#23) 2021-02-21 21:13:14 -05:00
path.ts
point.test.tsx
point.ts
random.test.ts Add multiple complexity levels for creature generation. (#28) 2021-02-22 21:50:14 -05:00
random.ts Add multiple complexity levels for creature generation. (#28) 2021-02-22 21:50:14 -05:00
specs.ts Add anchor attachment point type. (#23) 2021-02-21 21:13:14 -05:00
svg-symbol.tsx Allow stroke width to go to 0. Fixes #14. 2021-02-20 11:41:41 -05:00
svg-vocabulary.ts
symbol-context-widget.tsx Allow stroke width to go to 0. Fixes #14. 2021-02-20 11:41:41 -05:00
util.test.tsx Add multiple complexity levels for creature generation. (#28) 2021-02-22 21:50:14 -05:00
util.ts Add multiple complexity levels for creature generation. (#28) 2021-02-22 21:50:14 -05:00
visible-specs.tsx
vocabulary-builder.test.ts Factor out convertSvgMarkupToSymbolData(), add test. 2021-02-21 20:54:36 -05:00
vocabulary-builder.ts Factor out convertSvgMarkupToSymbolData(), add test. 2021-02-21 20:54:36 -05:00