178 wiersze
5.4 KiB
TypeScript
178 wiersze
5.4 KiB
TypeScript
import { Random } from "./random";
|
|
import { range, clamp } from "./util";
|
|
import * as colorspaces from "colorspaces";
|
|
import { ColorTuple, hsluvToHex } from "hsluv";
|
|
import { clampedBytesToRGBColor } from "./color-util";
|
|
|
|
type RandomPaletteGenerator = (numEntries: number, rng: Random) => string[];
|
|
//type ColorFunction = (rng: Random) => string[];
|
|
|
|
export type RandomPaletteAlgorithm = "RGB" | "CIELUV" | "threevals" | "randhue";
|
|
|
|
export const DEFAULT_RANDOM_PALETTE_ALGORITHM: RandomPaletteAlgorithm =
|
|
"randhue";
|
|
|
|
function createRandomRGBColor(rng: Random): string {
|
|
const rgb = range(3).map(() => rng.inRange({ min: 0, max: 255, step: 1 }));
|
|
return clampedBytesToRGBColor(rgb);
|
|
}
|
|
|
|
function createRandomCIELUVColor(rng: Random): string {
|
|
const max_luv_samples = 100;
|
|
let luvSampleFailed = true;
|
|
let randColorHex: string = "#000000";
|
|
|
|
//See if we can pull out a sample inside the LUV solid
|
|
for (let i = 0; i < max_luv_samples; i++) {
|
|
//bounds from https://docs.opencv.org/2.4/modules/imgproc/doc/miscellaneous_transformations.html#cvtcolor
|
|
let L = rng.inInterval({ min: 0, max: 100 });
|
|
let u = rng.inInterval({ min: -134, max: 220 });
|
|
let v = rng.inInterval({ min: -140, max: 122 });
|
|
let randColor = colorspaces.make_color("CIELUV", [L, u, v]);
|
|
|
|
if (randColor.is_displayable() && !(L == 0.0 && (u != 0 || v != 0))) {
|
|
randColorHex = randColor.as("hex");
|
|
luvSampleFailed = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//just sample sRGB if I couldn't sample a random LUV color
|
|
if (luvSampleFailed) {
|
|
let rgb = [0, 0, 0].map(
|
|
() => rng.inRange({ min: 0, max: 255, step: 1 }) / 255.0
|
|
);
|
|
let randColor = colorspaces.make_color("sRGB", rgb);
|
|
randColorHex = randColor.as("hex");
|
|
}
|
|
|
|
return randColorHex;
|
|
}
|
|
|
|
function threeVColor(rng: Random): string[] {
|
|
let L1 = rng.inInterval({ min: 10, max: 25 });
|
|
let L2 = rng.inInterval({ min: L1 + 25, max: 60 });
|
|
let L3 = rng.inInterval({ min: L2 + 25, max: 85 });
|
|
|
|
let Ls = [L1, L2, L3];
|
|
|
|
let angleI = rng.inInterval({ min: 0, max: 120 });
|
|
|
|
//Now we have 3 lightness values, pick a random hue and sat
|
|
let h1 = rng.inInterval({ min: 0, max: 360 }),
|
|
h2 = h1 + angleI,
|
|
h3 = 360 * ((((h1 + h2) / 2 + 180) / 360) % 1);
|
|
|
|
h2 = 360 * ((h2 / 360) % 1);
|
|
|
|
let Hs = [h1, h2, h3];
|
|
|
|
let Ss = [
|
|
rng.fromGaussian({ mean: 100, stddev: 40 }),
|
|
rng.fromGaussian({ mean: 100, stddev: 40 }),
|
|
rng.fromGaussian({ mean: 100, stddev: 40 }),
|
|
];
|
|
Ss = Ss.map((x) => clamp(x, 0, 100));
|
|
|
|
//zip
|
|
let hsls = Ls.map((k, i) => [Hs[i], Ss[i], k]);
|
|
let hexcolors = hsls.map((x) => hsluvToHex(x as ColorTuple));
|
|
|
|
//scramble order
|
|
hexcolors = rng.uniqueChoices(hexcolors, hexcolors.length);
|
|
return hexcolors;
|
|
}
|
|
|
|
function randHue(rng: Random): string[] {
|
|
let L1 = rng.inInterval({ min: 10, max: 25 });
|
|
let L2 = rng.inInterval({ min: L1 + 25, max: 60 });
|
|
let L3 = rng.inInterval({ min: L2 + 25, max: 85 });
|
|
|
|
let Ls = [L1, L2, L3];
|
|
|
|
//Now we have 3 lightness values, pick a random hue and sat
|
|
let h1 = rng.inInterval({ min: 0, max: 360 }),
|
|
h2 = rng.inInterval({ min: 0, max: 360 }),
|
|
h3 = rng.inInterval({ min: 0, max: 360 });
|
|
|
|
let Hs = [h1, h2, h3];
|
|
|
|
let Ss = [
|
|
rng.fromGaussian({ mean: 100, stddev: 40 }),
|
|
rng.fromGaussian({ mean: 100, stddev: 40 }),
|
|
rng.fromGaussian({ mean: 100, stddev: 40 }),
|
|
];
|
|
Ss = Ss.map((x) => clamp(x, 0, 100));
|
|
|
|
//zip
|
|
let hsls = Ls.map((k, i) => [Hs[i], Ss[i], k]);
|
|
let hexcolors = hsls.map((x) => hsluvToHex(x as ColorTuple));
|
|
|
|
//scramble order
|
|
hexcolors = rng.uniqueChoices(hexcolors, hexcolors.length);
|
|
return hexcolors;
|
|
}
|
|
|
|
/**
|
|
* Factory function to take a function that generates a random color
|
|
* and return a palette generator that just calls it once for every
|
|
* color in the palette.
|
|
*/
|
|
function createSimplePaletteGenerator(
|
|
createColor: (rng: Random) => string
|
|
): RandomPaletteGenerator {
|
|
return (numEntries: number, rng: Random) =>
|
|
range(numEntries).map(() => createColor(rng));
|
|
}
|
|
|
|
/**
|
|
* Factory function to make a random palette generator for a triad generator
|
|
*/
|
|
|
|
function createTriadPaletteGenerator(
|
|
createTriad: (rng: Random) => string[]
|
|
): RandomPaletteGenerator {
|
|
return (numEntries: number, rng: Random): string[] => {
|
|
let colors: string[] = [];
|
|
let n = Math.floor(numEntries / 3) + 1;
|
|
|
|
if (numEntries == 3) {
|
|
colors = colors.concat(createTriad(rng));
|
|
} else {
|
|
for (let i = 0; i < n; i++) colors = colors.concat(createTriad(rng));
|
|
colors = colors.slice(0, numEntries);
|
|
}
|
|
|
|
return colors;
|
|
};
|
|
}
|
|
|
|
const PALETTE_GENERATORS: {
|
|
[key in RandomPaletteAlgorithm]: RandomPaletteGenerator;
|
|
} = {
|
|
RGB: createSimplePaletteGenerator(createRandomRGBColor),
|
|
CIELUV: createSimplePaletteGenerator(createRandomCIELUVColor),
|
|
threevals: createTriadPaletteGenerator(threeVColor),
|
|
randhue: createTriadPaletteGenerator(randHue),
|
|
};
|
|
|
|
export const RANDOM_PALETTE_ALGORITHMS = Object.keys(
|
|
PALETTE_GENERATORS
|
|
) as RandomPaletteAlgorithm[];
|
|
|
|
/**
|
|
* Create a random color palette with the given number of entries,
|
|
* optionally using the given random number generator and the
|
|
* given algorithm.
|
|
*
|
|
* The return value is an Array of strings, where each string is
|
|
* a color hex hash (e.g. `#ff0000`).
|
|
*/
|
|
export function createRandomColorPalette(
|
|
numEntries: number,
|
|
rng: Random = new Random(),
|
|
algorithm: RandomPaletteAlgorithm = DEFAULT_RANDOM_PALETTE_ALGORITHM
|
|
): string[] {
|
|
return PALETTE_GENERATORS[algorithm](numEntries, rng);
|
|
}
|