mysticsymbolic.github.io/lib/creature-symbol.tsx

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TypeScript

import React, { useContext, useMemo } from "react";
import { BBox, Point } from "../vendor/bezier-js";
import { getAttachmentTransforms } from "./attach";
import { getBoundingBoxCenter, uniformlyScaleToFit } from "./bounding-box";
import { CreatureAnimator, CreatureAnimators } from "./creature-animator";
import { scalePointXY, subtractPoints } from "./point";
import { AttachmentPointType } from "./specs";
import {
createSvgSymbolContext,
safeGetAttachmentPoint,
SvgSymbolContent,
SvgSymbolContext,
SvgSymbolData,
swapColors,
} from "./svg-symbol";
import {
svgRotate,
svgScale,
svgTransformOrigin,
SvgTransform,
svgTranslate,
} from "./svg-transform";
const DEFAULT_ATTACHMENT_SCALE = 0.5;
export type CreatureContextType = SvgSymbolContext & {
attachmentScale: number;
parent: SvgSymbolData | null;
};
export const CreatureContext = React.createContext<CreatureContextType>({
...createSvgSymbolContext(),
attachmentScale: DEFAULT_ATTACHMENT_SCALE,
parent: null,
});
export type AttachedCreatureSymbol = CreatureSymbol & {
attachTo: AttachmentPointType;
indices: number[];
};
export type NestedCreatureSymbol = CreatureSymbol & {
indices: number[];
};
export type CreatureSymbol = {
data: SvgSymbolData;
invertColors: boolean;
attachments: AttachedCreatureSymbol[];
nests: NestedCreatureSymbol[];
};
export type CreatureSymbolProps = CreatureSymbol & {
animator?: CreatureAnimator;
animPct?: number;
};
type NestedCreatureSymbolProps = NestedCreatureSymbol & {
parent: SvgSymbolData;
animator: CreatureAnimator;
animPct: number;
};
type AttachedCreatureSymbolProps = AttachedCreatureSymbol & {
parent: SvgSymbolData;
animator: CreatureAnimator;
animPct: number;
};
function getNestingTransforms(parent: BBox, child: BBox) {
const parentCenter = getBoundingBoxCenter(parent);
const childCenter = getBoundingBoxCenter(child);
const translation = subtractPoints(parentCenter, childCenter);
const uniformScaling = uniformlyScaleToFit(parent, child);
const scaling: Point = { x: uniformScaling, y: uniformScaling };
return { translation, transformOrigin: childCenter, scaling };
}
type AttachmentTransformProps = {
/**
* Where to move the attachment once it has been
* scaled and rotated.
*/
translate: Point;
/** The origin from which scaling and rotation are done. */
transformOrigin: Point;
/** How much to scale the attachment, relative to `transformOrigin`. */
scale: Point;
/** How much to rotate the attachment, relative to `transformOrigin`. */
rotate?: number;
/** The attachment. */
children: JSX.Element;
};
/**
* A wrapper for an attachment that rotates and/or scales it relative
* to the given origin point, and then translates it the given amount.
*/
const AttachmentTransform: React.FC<AttachmentTransformProps> = (props) => (
<SvgTransform
transform={[
// Remember that transforms are applied in reverse order,
// so read the following from the end first!
svgTranslate(props.translate),
svgTransformOrigin(props.transformOrigin, [
svgScale(props.scale),
svgRotate(props.rotate ?? 0),
]),
]}
>
{props.children}
</SvgTransform>
);
const AttachedCreatureSymbol: React.FC<AttachedCreatureSymbolProps> = ({
indices,
parent,
attachTo,
data,
...props
}) => {
const ctx = useContext(CreatureContext);
const children: JSX.Element[] = [];
for (let attachIndex of indices) {
const parentAp = safeGetAttachmentPoint(parent, attachTo, attachIndex);
const ourAp = safeGetAttachmentPoint(data, "anchor");
if (!parentAp || !ourAp) {
continue;
}
let xFlip = 1;
if (!parent.meta?.never_flip_attachments) {
// If we're attaching something oriented towards the left, horizontally flip
// the attachment image.
xFlip = parentAp.normal.x < 0 ? -1 : 1;
// Er, things look weird if we don't inverse the flip logic for
// the downward-facing attachments, like legs...
if (parentAp.normal.y > 0) {
xFlip *= -1;
}
}
const t = getAttachmentTransforms(parentAp, {
point: ourAp.point,
normal: scalePointXY(ourAp.normal, xFlip, 1),
});
children.push(
<AttachmentTransform
key={attachIndex}
transformOrigin={ourAp.point}
translate={t.translation}
scale={{ x: ctx.attachmentScale * xFlip, y: ctx.attachmentScale }}
rotate={xFlip * t.rotation}
>
<g
data-attach-parent={parent.name}
data-attach-type={attachTo}
data-attach-index={attachIndex}
>
<CreatureSymbol data={data} {...props} />
</g>
</AttachmentTransform>
);
}
return <>{children}</>;
};
const NestedCreatureSymbol: React.FC<NestedCreatureSymbolProps> = ({
indices,
parent,
data,
...props
}) => {
const children: JSX.Element[] = [];
for (let nestIndex of indices) {
const parentNest = (parent.specs?.nesting ?? [])[nestIndex];
if (!parentNest) {
console.log(
`Parent symbol ${parent.name} has no nesting index ${nestIndex}.`
);
continue;
}
const t = getNestingTransforms(parentNest, data.bbox);
children.push(
<AttachmentTransform
key={nestIndex}
transformOrigin={t.transformOrigin}
translate={t.translation}
scale={t.scaling}
>
<g
data-attach-parent={parent.name}
data-attach-type="nesting"
data-attach-index={nestIndex}
>
<CreatureSymbol data={data} {...props} />
</g>
</AttachmentTransform>
);
}
return <>{children}</>;
};
export const CreatureSymbol: React.FC<CreatureSymbolProps> = (props) => {
let ctx = useContext(CreatureContext);
const { data, attachments, nests } = props;
const attachmentCtx: CreatureContextType = { ...ctx, parent: data };
const animator = props.animator ?? CreatureAnimators.none;
const animPct = props.animPct ?? 0;
const svgTransforms = useMemo(
() => animator.animate(animPct, data),
[animator, animPct, data]
);
const childAnimator = useMemo(() => animator.getChildAnimator(), [animator]);
if (props.invertColors) {
ctx = swapColors(ctx);
}
// If we're inverted, then pass our inverted colors on to our
// nested children, to maintain color balance in the composition.
const nestedCtx: CreatureContextType = { ...ctx, parent: data };
// The attachments should be before our symbol in the DOM so they
// appear behind our symbol, while anything nested within our symbol
// should be after our symbol so they appear in front of it.
return (
<SvgTransform transform={svgTransforms}>
{attachments.length && (
<CreatureContext.Provider value={attachmentCtx}>
{attachments.map((a, i) => (
<AttachedCreatureSymbol
key={i}
{...a}
parent={data}
animPct={animPct}
animator={childAnimator}
/>
))}
</CreatureContext.Provider>
)}
<SvgSymbolContent data={data} {...ctx} />
{nests.length && (
<CreatureContext.Provider value={nestedCtx}>
{nests.map((n, i) => (
<NestedCreatureSymbol
key={i}
{...n}
parent={data}
animPct={animPct}
animator={childAnimator}
/>
))}
</CreatureContext.Provider>
)}
</SvgTransform>
);
};