mysticsymbolic.github.io/assets/symbols/_template.toml

55 wiersze
2.2 KiB
TOML

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

# This can be used as a template for an SVG symbol's metadata.
# Just be sure you rename it to have the same name as the SVG, only
# with a a ".toml" extension instead of an ".svg" extension.
#
# So for example, if you want to define metadata for "antler.svg",
# you can make a copy of this file and call it "antler.toml".
#
# Also note that any lines that begin with a "#" are comments,
# so they will be ignored by the code.
#
# Note also that all properties that are booleans
# (i.e., true or false) will, unless otherwise noted,
# always default to false if left undefined.
# If true, this indicates that the symbol should always have
# a symbol nested within its nesting area(s).
always_nest = false
# If true, this indicates that the symbol should always
# be nested inside another symbol's nesting area.
always_be_nested = false
# If true, this indicates that the symbol should never
# be nested inside another symbol's nesting area.
never_be_nested = false
# If true, this indicates that any symbols nested on this
# symbols nesting area should have their colors inverted.
invert_nested = false
# If set to an array of strings, this indicates the kinds of
# attachment points that this symbol can attach to. If not
# defined, this symbol will be able to attach to any attachment
# point.
attach_to = ["tail", "leg", "arm", "horn", "crown"]
# If true, symbol will rotate clockwise instead of default counter-clockwise
rotate_clockwise = false
# If true, this indicates that we should never horizontally flip the
# orientation of a symbol when attaching it. Otherwise, we will flip
# the symbol horizontally if it's facing left, and flip it horizontally
# again if it's facing down.
never_flip_attachments = false
# If true, symbol may be used as large background shape in some compositions.
background = false
# Setting this to a positive integer (whole number) will multiply the
# likelihood that this symbol will be chosen from a random selection of symbols
# by the given amount when this symbol is used in a creature. For example,
# setting it to 2 will make it twice as likely to be chosen, setting it to 5
# will make it five times more likely, and so on.
creature_frequency_multiplier = 1