# This can be used as a template for an SVG symbol's metadata. # Just be sure you rename it to have the same name as the SVG, only # with a a ".toml" extension instead of an ".svg" extension. # # So for example, if you want to define metadata for "antler.svg", # you can make a copy of this file and call it "antler.toml". # # Also note that any lines that begin with a "#" are comments, # so they will be ignored by the code. # # Note also that all properties that are booleans # (i.e., true or false) will, unless otherwise noted, # always default to false if left undefined. # If true, this indicates that the symbol should always have # a symbol nested within its nesting area(s). always_nest = false # If true, this indicates that the symbol should always # be nested inside another symbol's nesting area. always_be_nested = false # If true, this indicates that the symbol should never # be nested inside another symbol's nesting area. never_be_nested = false # If true, this indicates that any symbols nested on this # symbol’s nesting area should have their colors inverted. invert_nested = false # If set to an array of strings, this indicates the kinds of # attachment points that this symbol can attach to. If not # defined, this symbol will be able to attach to any attachment # point. attach_to = ["tail", "leg", "arm", "horn", "crown"]