/** * This is fully documented here: * * https://github.com/jnordberg/gif.js * * These typings are just for the parts of the API we use, they're * not complete at all. */ export default class GIF { constructor(options: { /** number of web workers to spawn */ workers: number; /** url to load worker script from */ workerScript: string; /** pixel sample interval, lower is better */ quality: number; /** repeat count, -1 = no repeat, 0 = forever */ repeat: number; }); addFrame( canvas: HTMLCanvasElement, options?: { /** frame delay */ delay: number; } ); on(event: "finished", callback: (blob: Blob) => void); render(); }