Wykres commitów

83 Commity (a74462cccbc6c8adf2649b1b9c1006e819b59787)

Autor SHA1 Wiadomość Data
Atul Varma f1bfc59c79 Don't attach things to anchor points. Fixes #29. 2021-02-23 11:46:00 -05:00
Atul Varma 154f1fe61a
Add multiple complexity levels for creature generation. (#28)
Fixes #18 by adding a random creature complexity slider. Currently slider values are 0, 1, 2, 3, 4, and bonkers.
2021-02-22 21:50:14 -05:00
Atul Varma 0125710064
Add anchor attachment point type. (#23)
This fixes #21 by changing the existing "tail" attachment point (`#ff0000`) to be called the "anchor" attachment point, since that's primarily what we're using it for.  It also adds a brand-new "tail" attachment point with color `#be0027`, which is expected to be oriented in the direction the tail should point (not the _opposite_ direction of the tail, which is how the old tail attachment point was oriented).

Note that this change means, for now, that no symbols have tail attachment points.  An error will be logged in the console when viewing the "Creature!" page for now because of this (since the default composition attaches a symbol to the tail), but as soon as Nina updates the SVGs, this should go away.
2021-02-21 21:13:14 -05:00
Atul Varma 7322740b14 Factor out convertSvgMarkupToSymbolData(), add test. 2021-02-21 20:54:36 -05:00
Atul Varma 5c903c0794 Allow stroke width to go to 0. Fixes #14. 2021-02-20 11:41:41 -05:00
Atul Varma 6f71305dd2
Add configurable bg color to creature page. (#19)
This fixes #12 by adding a background color picker to the creature page.

The default background color is `#cccccc`, which I _think_ is mid-gray.
2021-02-20 11:38:04 -05:00
Atul Varma 5c97a0e646 Set keyboard shortcut for randomize button (#13). 2021-02-20 11:07:57 -05:00
Atul Varma 19ead8b833 Deal gracefully w/ symbols that lack attachment points. 2021-02-18 22:25:11 -05:00
Atul Varma e89d613b38 Add a stroke width slider. 2021-02-18 22:13:01 -05:00
Nina Paley 4dafa463ec
Change "muscle arm" to "muscle_arm" in creature-page.tsx (#9) 2021-02-18 20:06:41 -05:00
Atul Varma f79214dfbb Work around unsupported transform-origin on Safari. 2021-02-17 12:37:24 -05:00
Atul Varma 3d04bdcd82 Group 'Export SVG' button with other buttons. 2021-02-17 09:14:06 -05:00
Atul Varma 68f5339e5f Add 'Export SVG' button. 2021-02-17 08:46:30 -05:00
Atul Varma 9d47ddf1b2 Add reset button. 2021-02-17 08:10:20 -05:00
Atul Varma b81f11fe76 Factor out SymbolContextWidget, use it on creature page. 2021-02-17 08:07:04 -05:00
Atul Varma 93225e9b6c Add more docs to readme, link to github repo in website. 2021-02-17 07:41:26 -05:00
Atul Varma 75c68bb1fb Use uniform, non-scaling-stroke. 2021-02-17 07:29:56 -05:00
Atul Varma f64c600825 Factor out <AutoSizingSvg>. 2021-02-16 20:54:05 -05:00
Atul Varma 6502d09177 Auto-resize SVG as needed. 2021-02-16 20:47:12 -05:00
Atul Varma 10341598ea Randomly replace creature parts. 2021-02-16 17:42:19 -05:00
Atul Varma 7db7c74516 Add left/right booleans to CreatureSymbolProps. 2021-02-16 17:11:41 -05:00
Atul Varma b2c073fa7c Factor out AttachmentTransform component. 2021-02-16 16:43:47 -05:00
Atul Varma d663915f0e
Make creature strokes non-scaling. (#6)
This attempts to manually scale the strokes on creatures so they aren't affected by scale.

The weird thing here is that applying `vector-effect="non-scaling-stroke"` does not appear to do the trick--rather, it makes all the strokes look _super heavy_.  So in this PR we scale the stroke by the inverse of whatever we're cumulatively scaling by when we're drawing something.
2021-02-16 13:36:14 -05:00
Atul Varma 2b27ae02a4
Fix math-related bugs in attachment code. (#5)
This fixes a bunch of bugs in our attachment-related code, and in so doing refactors things to make more sense, adds more tests, and also adds documentation.
2021-02-16 11:52:52 -05:00
Atul Varma 9ac1243249 Oops, fix type error. 2021-02-16 07:17:40 -05:00
Atul Varma aa87e3b77e Sort attachment points top to bottom, left to right. 2021-02-16 07:04:16 -05:00
Atul Varma cbf57f7fef Add more tests. 2021-02-16 06:49:45 -05:00
Atul Varma 6dfa738548 Add test suite. 2021-02-16 06:21:51 -05:00
Atul Varma 5f237b52bb Add legs. 2021-02-15 22:51:35 -05:00
Atul Varma 93e972256c Add 'show specs' checkbox on creature page. 2021-02-15 22:36:18 -05:00
Atul Varma a44c43a04e Make spec slightly transparent. 2021-02-15 20:34:49 -05:00
Atul Varma baf1f379b8 Add more stuff to creature. 2021-02-15 20:20:41 -05:00
Atul Varma b3402a2992 Take into account rotation of tail/anchor point. 2021-02-15 20:12:14 -05:00
Atul Varma f1207e5d9d Add basic rotations, fix z-indexing. 2021-02-15 19:28:03 -05:00
Atul Varma 31fcbeaf89 Adjust scaling and such. 2021-02-15 17:22:59 -05:00
Atul Varma de57971921 Remove random part TODOs for now. 2021-02-15 17:20:05 -05:00
Atul Varma 3e225a09be Factor out CreatureContext and CreatureSymbol. 2021-02-15 17:19:07 -05:00
Atul Varma 61697d4552 Put hand on eye. 2021-02-15 16:40:47 -05:00
Atul Varma 36165f2892 Make all symbol names lowercase. 2021-02-15 12:39:22 -05:00
Atul Varma e736afc7be Rename vocabulary.ts to vocabulary-builder.ts. 2021-02-15 12:37:25 -05:00
Atul Varma 291c9d60fa Factor out svg-symbol.tsx, visible-specs.tsx. 2021-02-15 09:56:02 -05:00
Atul Varma 455fb4ee45 Fix react attribute warnings on waves page. 2021-02-15 09:14:17 -05:00
Atul Varma 11c27b905f Make attachment point code more DRY. 2021-02-15 09:13:00 -05:00
Atul Varma 2384d1eac3 Add a placeholder creature page. 2021-02-15 08:34:22 -05:00
Atul Varma f908ab253d Add a simple linear congruential PRNG. 2021-02-15 08:34:05 -05:00
Atul Varma 972cecb056 Factor out svg-vocabulary.ts, increase symbol padding. 2021-02-15 08:33:33 -05:00
Atul Varma 4334a3eb3c Enable stricter typescript checks, remove unused import. 2021-02-15 07:44:22 -05:00
Atul Varma 897448ee6e Use latest symbols. 2021-02-15 07:33:48 -05:00
Atul Varma aa47012d4b
Use arrows for attachment points instead of circles. (#3)
Here we attempt to use arrowhead symbols in SVGs to allow artists to specify the orientation of attached symbols, rather than attempting to auto-detect it via projecting the circles onto the shape and using the normal as we did in #2.

It seems like this logic is both much simpler and less error-prone, especially around corners.  It also gives artists much more control over the placement of attachments.

The one fragile aspect of the implementation is that we assume the first point of the arrow shape is its tip, and that the third point is its indented bottom.  This appears to be consistent across all of Nina's SVGs, so far at least...
2021-02-14 21:27:20 -05:00
Atul Varma a58ac3e5ff Add stroke/fill widgets. 2021-02-14 17:29:37 -05:00