This improves the layout of all our pages to look more like the mandala page.
Additionally, some form widgets now have better layout, and the header takes up less vertical space.
At an implementation level, the component hierarchy of pages has been inverted to make this kind of layout easier. Now fully laid-out pages are contained within `<Page>` components that are at the top of the component hierarchy, and which are defined by each specific page (mandala, creature, vocabulary, etc).
I had to do a few architectural things to avoid circular imports, though; most notably, this involved the creation of a new React context called a `PageContext`.
It uses CSS grid, which should be pretty well-supported amongst recent browsers.
This fixes#67 by making the background color selection/randomization code more DRY via the addition of a new `SvgCompositionContext` and a `CompositionContextWidget`.
It also documents the `SvgSymbolContext` type, and moves the "randomize colors" button closer to the actual colors.
The key phrase here is **less terrible**, as opposed to **good**.
Right now if the mandala gets too big for the page, it will just overflow and the remainder won't be visible (not even via scrolling). This is intentional, though, as per @ninapaley's suggestion:
> I'm hoping you can change the way the image keeps resizing its canvas, and keeps justifying left.
> Maybe have an oversize canvas with the ring pinned to the center, and all the adjustment sliders
> on the right? Then they won't disappear if the canvas is too big. Also! I have an idea for an
> animated cycle that would require the symbols to eventually outgrow the canvas area and disappear.
I'm not super happy with this CSS, it doesn't feel terribly maintainable. Ah well, maybe we can improve it later.
This adds a bit of debugging information on mouseover.
For example, a tooltip with the text `bird@tail.arm[0]` can be interpreted as "a bird symbol attached to the tail symbol's first arm attachment point."
The implementation is a bit funky: we basically annotate the SVG DOM with various `data` attributes, and on mouseover we traverse the DOM from the element the mouse is over all the way up to the SVG root element, picking out relevant `data` attributes and building a tooltip out of it. This ended up being easier than e.g. passing a bunch of props down the whole tree in React.