Wykres commitów

191 Commity (9242acf3bc9936faaa504ecdb70ac6af36731f7c)

Autor SHA1 Wiadomość Data
Atul Varma ea7673f70e
Split up CSS into multiple files and use CSS imports (#206)
This splits up our `styles.css` file into multiple CSS files that sit alongside the TSX files that use their classes.  All "generic" CSS that isn't used by any one particular component, such as our `thingy` class, is currently being put into `page.css`.

The CSS files are imported via `import` statements in their associated TSX files. As such, this fixes #164.

This also starts formatting our CSS using Prettier.

It also moves some of our `<head>` tags back into `index.html`, reverting a tiny bit of #205, to ensure that some of the metadata can be recognized by browsers, and start loading asynchronously, independently of the page's JavaScript (I see no reason why any of those elements need to change dynamically based on the app's state, so there don't seem to be any downsides to this).
2021-07-11 15:59:37 -04:00
Webaissance 86a39b56e0
#56 Add logo and favicon (#205)
This does the following:
* Adds logo
* Adds favicon
* Creates css directory in dist
* Creates img directory in dist
* Updates /lib/page.tsx to use helmet to incporate the logo, favicon and style.css file
* adds a new file .gitattributes to make Windows use Linux line endings per https://prettier.io/docs/en/options.html

Co-authored-by: Webaissance <git@webais.com>
2021-07-11 12:04:10 -04:00
Atul Varma 9a80ead5b7
Add never_flip_attachments to TOML metadata. (#203)
This adds a new `never_flip_attachments` property to TOML metadata, as discussed in #184, and sets it to `true` for the `face_nest` symbol.
2021-07-05 19:35:39 -04:00
Atul Varma 7d53e97262
Add a 'wildcard' (neutral) attachment point type. (#200)
This adds a new attachment point type called `wildcard` (colored `#000000` in the SVGs) which, as the name suggests, can contain _any_ kind of symbol.

Fixes #187.
2021-07-05 06:30:05 -04:00
Atul Varma f7bc1bdc56
Add some hills to the waves page. (#177)
This minimally fixes #143 by adding optional hills to the waves page (they default to being disabled but can be enabled via a checkbox).  It also adds haze to the waves, so that they are blended with the color of the sky as they recede into the distance.
2021-07-04 16:34:17 -04:00
mittimithai 303bc6b543
randHue color algorithm (#194)
Added new color algo, cleaned up random-colors a bit.
2021-07-03 09:34:30 -04:00
Atul Varma 56edab5369 Factor out parseHexColor(). 2021-06-27 09:19:18 -04:00
Atul Varma 1c5e918d89 Add donate link. Fixes #162. 2021-06-10 14:26:49 -07:00
Atul Varma 7af19de6c0
Actually check TSX files with Prettier. (#159)
This makes us actually check TSX files with Prettier (until now we were only checking TS files).

It also re-runs Prettier, although apparently it fixes something in a TS file that was raising a warning, which I find very odd--since TS files were already being checked, I'm not sure how we didn't have a broken build...
2021-06-08 12:40:41 -04:00
Atul Varma b68bc9726f
Require that main body of creature have at least 1 attachment point. (#154)
This fixes #45.
2021-06-07 08:01:11 -04:00
Atul Varma 1ff17b96c1 Link to Nina's blog in the footer. 2021-06-07 07:39:52 -04:00
Atul Varma 79c0ca6924 Disable gradients by default. Fixes #150. 2021-06-06 19:39:42 -04:00
Atul Varma c4cf38f1d4 Change default page to 'creature'. Fixes #149. 2021-06-06 19:37:35 -04:00
Atul Varma d725e6622c Add comment linking to #140. 2021-06-06 17:53:43 -04:00
Atul Varma 045e96d34d
Add a 'disable gradients' toggle. (#148)
This adds a toggle to disable gradients, fixing #140.

On the Mandala page, this changes how our permalinks are structured, but does so in a backwards-compatible way, thanks to [Avro schema evolution][1].  Now the `s` querystring argument is prefixed with a schema version, the latest being `v2`.  If this prefix is missing, it's assumed to be the very first schema version, `v1`, and interpreted accordingly.

[1]: https://martin.kleppmann.com/2012/12/05/schema-evolution-in-avro-protocol-buffers-thrift.html
2021-06-06 17:49:49 -04:00
Atul Varma 2f82e2dc31
Set page <title> to same value as <h1> (#147)
Fixes #142.
2021-06-06 09:37:45 -04:00
Atul Varma cfa414d74c
Add support for linear gradients (#135)
Fixes #134.
2021-05-28 12:41:25 -04:00
Atul Varma 46d9f524da
Use eslint. (#133)
Fixes #128.

A number of hook-related warnings were brought up, which this PR also fixes.  Note that from now on, if there are any warnings raised by the eslint, CI will fail.
2021-05-28 10:17:45 -04:00
Atul Varma d13c892f3d
Use esbuild instead of Parcel. (#131)
This replaces Parcel with [esbuild][].

esbuild has a number of advantages over Parcel:

* It is much, much, *much* faster. A Parcel build takes several seconds on my system, while esbuild takes 60-70 _milliseconds_.
* Parcel hard-crashes when I switch branches on Windows, esbuild doesn't.

The one disadvantage is that, as far as I can tell, esbuild doesn't support any kind of auto-reloading in the browser when you change things. IMO this isn't that big a deal and the benefits outweigh this minor inconvenience (and anyways, auto-reload has historically backfired so many times that I usually have been manually reloading the page whenever I make changes).

[esbuild]: https://esbuild.github.io/
2021-05-28 07:34:17 -04:00
Atul Varma f3ab28f70d
Factor out color-util.ts. (#130)
This fixes #129 and also factors out a new function, `clampedBytesToRGBColor()`.
2021-05-28 06:13:19 -04:00
Atul Varma 902dfa23fa
Add support for gradients (#127)
Fixes #121.
2021-05-27 16:09:05 -04:00
mittimithai 55e70a44b3
Small adjustments to color sampling per meeting, commented out old ones (#122) 2021-05-19 06:31:30 -04:00
mittimithai d6303dfa6f
Small bug in color generation fixed (#120) 2021-05-18 18:30:54 -04:00
mittimithai 7edef5920f
Multiple color functions (#119)
Based on spec from meeting. Start at a random hue h1, functions specify increment to h2 and then h3 is (h1+180).
2021-05-15 06:41:11 -04:00
Atul Varma 8151663860
Add 'always include this symbol' dropdown. (#115)
Fixes #36.
2021-05-12 21:55:18 -04:00
mittimithai 7003daeebf
Baseline color rules working (#111)
Made the new rule the default, but its now easy to play with to adjust the exact color rule we are using. This new one pick 3 values (with a bit of randomness), picks a random hue (then picks 2 more with a small chance of taking the opposite hue), and picks a saturation level that tends to be high.
2021-04-30 07:15:38 -04:00
Atul Varma addc6506fb
Include symbol names in mandala export filename. (#109)
This fixes #93 by making the exported mandala filenames include the names of the symbols used in them.  So for example, a mandala with circles made up of the `crown_ornate` symbol and the `heart_break` symbol will now have an exported GIF filename of `mandala-crown_ornate-heart_break.gif`.
2021-04-25 15:56:28 -04:00
Atul Varma 72354e65a0
Scale animated GIFs by 50%. (#108)
This halves the dimensions of animated GIF exports, which fixes #104.
2021-04-25 15:27:18 -04:00
Atul Varma c83c678be1 Add 'mask with circle' checkbox to waves page. 2021-04-24 14:28:20 -04:00
Atul Varma d1c2ae4b02
Always permalink to Mandalas. (#99)
This addresses #61 by making mandalas permalinked.

The URL to a mandala will change whenever the user stops fiddling with it for 250 ms.  This means that the user can always reload the page to get a reasonably recent version of what they were creating, and they can use the browser's "back" and "next" buttons to effectively undo/redo recent changes.  They can also copy the URL to share it with others.

## About the serialization format

Originally, I stored the state of the user's mandala in the URL using JSON.  This had a number of drawbacks, though:

* **It was really long.**  A mandala serialization was almost 1k characters, which was a very big URL, and one that some sharing platforms might even reject.

* **It wasn't type-checked in any way.** Unless I added some kind of JSON schema validation (which I didn't), the serialization was simply deserialized and assumed to be in the proper format.  This could result in confusing exceptions during render time, rather than decisively exploding at deserialization time.

To resolve these limitations, and because I thought it would be fun, I decided to store the mandala state using a serialization format called [Apache Avro][].  I first read about this in Kleppmann's [Designing Data-Intensive Applications][kleppmann] and was intrigued by both its compactness (a serialized mandala is around 80-120 characters) and schema evolution properties.

It might be going a bit overboard, but again, I thought it would be fun and I wanted to play around with Avro.  Also, I tried architecting things in such a way that all the Avro code is in its own file, and can easily be removed (or swapped out for another serialization format) if we decide it's dumb.

[Apache Avro]: http://avro.apache.org/
[kleppmann]: https://dataintensive.net/

## Other changes

This PR also makes a few other changes:

* Tests can now import files with JSX in them (I don't think this was required for the final state of this PR, but I figured I'd leave it in there for its almost inevitable use in the future).

* The value labels for number sliders now have a fixed width, which eliminates a weird "jitter" effect that sometimes occurred when using them.
2021-04-24 08:46:32 -04:00
Corinna Cohn 54be581005
feature(mandala): add rotation syntax to toml and mandala animation (#103)
This adds a "rotate_clockwise" property to the TOML metadata, which allows the default direction of rotation to be changed on a per-symbol basis.

Co-authored-by: Corinna Cohn <corinna.cohn@gmail.com>
2021-04-22 20:53:18 -04:00
Atul Varma a64f649a3b Limit the randomized mandala radii to [100, 500]. Fixes #76. 2021-04-17 14:33:09 -04:00
Atul Varma 949d8d72dd
Allow user to choose from multiple palette algorithms. (#97)
Fixes #95.
2021-04-17 07:33:27 -04:00
mittimithai bdc96e8c5a
introduced Interval in random.ts (#91)
This adds a new `Random.inInterval()` method and uses it.
2021-04-13 15:41:47 -04:00
mittimithai 296397c4ae
color sampling fixes (#88)
Fix random color sampling to be more awesome.
2021-04-11 14:51:27 -04:00
Atul Varma bca699018c
Add animated GIF export. (#79)
This adds an "Export GIF" button _if and only if_ animation is enabled on the Mandala page.

The GIF has the same dimensions as the canvas at the time that the button was clicked.

Currently the animation is locked to 15 FPS, which I think might be the maximum rate that some platforms limit it to, but I'm not sure.  We can always adjust it in the future.
2021-04-10 17:11:12 -04:00
Atul Varma 7fc210f671
Add randomizer widget. (#87)
This replaces the "randomize colors" and "randomize" buttons on the creature and mandala pages with a single randomizer widget that allows the user to choose whether they want to randomize the colors, symbols, or both.

By default, both colors and symbols are randomized.

Note that this is really only a temporary solution, though: ideally we'll want to provide a more powerful UI that allows users to mark _any_ parameter for randomization, e.g. via "pinning" values or somesuch.
2021-04-08 20:13:54 -04:00
Atul Varma 25b708da47
Add random color sampling to debug page. (#86)
This adds a "random color sampling" section to the right side of the debug page.

I'm hoping this will make it easier for @mittimithai to work on his random color code, since it shows a bunch of random colors (100 right now) side-by-side, rather than requiring the developer to constantly click "randomize colors" on mandala/creature to get an idea of what the color spectrum looks like, 3 colors at a time.
2021-04-07 20:08:55 -04:00
Atul Varma db7d186234
Run prettier during CI. (#85)
Fixes #83.
2021-04-07 19:39:55 -04:00
mittimithai 558fa0aa6a
random colors now being sampled from hsluv (#80)
This samples colors from the HSLUV color space instead of the RGB color space, which should result in better randomized colors.
2021-04-06 20:33:08 -04:00
Atul Varma 1fb7be9f95 Make 'padding' in AutoSizingSvg optional. 2021-04-04 16:40:48 -04:00
Atul Varma 24eead10f8 Disable 'invert every other symbol' if needed. 2021-04-04 08:46:09 -04:00
Atul Varma dc13207b4d
Make animation duration changeable (#77)
This adds a slider that allows the duration of the mandala animation to be changed (for #71).

In so doing, it also decouples the animation speed from the display's refresh rate.
2021-04-04 08:34:29 -04:00
Atul Varma 2ce4f8a602 Factor out mandala-circle.tsx. 2021-04-03 18:47:43 -04:00
Atul Varma 6136253cd6
Add basic animation support to the mandala page (#75)
This addresses part of #71 by adding some basic animation support to the mandala page.
2021-04-03 17:01:13 -04:00
Atul Varma a13f989ab3 Use history.pushState() for internal links. 2021-04-02 21:17:44 -04:00
Atul Varma 8be5792838 Make mandala the default page. 2021-04-02 19:02:40 -04:00
Atul Varma 1cbe2b6d22
Improve layout (#74)
This improves the layout of all our pages to look more like the mandala page.

Additionally, some form widgets now have better layout, and the header takes up less vertical space.

At an implementation level, the component hierarchy of pages has been inverted to make this kind of layout easier.  Now fully laid-out pages are contained within `<Page>` components that are at the top of the component hierarchy, and which are defined by each specific page (mandala, creature, vocabulary, etc).

I had to do a few architectural things to avoid circular imports, though; most notably, this involved the creation of a new React context called a `PageContext`.

It uses CSS grid, which should be pretty well-supported amongst recent browsers.
2021-04-02 19:00:29 -04:00
Atul Varma e48b5f9bae
Factor out a SvgCompositionContext. (#72)
This fixes #67 by making the background color selection/randomization code more DRY via the addition of a new `SvgCompositionContext` and a `CompositionContextWidget`.

It also documents the `SvgSymbolContext` type, and moves the "randomize colors" button closer to the actual colors.
2021-04-02 16:33:07 -04:00
Atul Varma 7c05f78fd9 Only allow 20 max symbols in mandala. Fixes #69. 2021-04-02 15:37:58 -04:00