Add a cluster editor (#230)
Currently it's possible to generate random clusters (formerly known as creatures), but unlike mandalas, there's no way to _edit_ one if you decide that there's something about it that you'd like to change. This means, for instance, that if a randomly-generated cluster looks nice but needs a hat, or if it has arms you don't like, or if you find something cool in the gallery but want to remix it a bit, you will be able to make those changes. It also isn't currently possible to randomly generate a cluster with lots of complexity; the data structure to represent a cluster is defined recursively, however, so this editing UI--however horrible this initial version is--allows for the construction of clusters of arbitrary complexity. Note that the UX for this is currently terrible, but we can improve on it in future PRs.pull/233/head
rodzic
05d1dac1dd
commit
849afc2906
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@ -51,6 +51,14 @@ input[type="text"] {
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padding: 8px;
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}
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summary {
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/**
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* The default <summary> doesn't change the cursor, which makes it hard
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* to tell that it's interactive on hover, so let's change that.
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*/
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cursor: pointer;
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}
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/** Stupid class we're using instead of <p> to avoid ValidateDOMNesting warnings. */
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.thingy {
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margin-top: 10px;
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@ -45,6 +45,7 @@ import { useDebouncedEffect } from "../../use-debounced-effect";
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import { useRememberedState } from "../../use-remembered-state";
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import { GalleryWidget } from "../../gallery-widget";
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import { serializeCreatureDesign } from "./serialization";
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import { CreatureEditorWidget } from "./creature-editor";
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/**
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* The minimum number of attachment points that any symbol used as the main body
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@ -316,6 +317,7 @@ export const CreaturePageWithDefaults: React.FC<
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<Page title="Cluster!">
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<div className="sidebar">
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<CompositionContextWidget ctx={compCtx} onChange={setCompCtx} />
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<CreatureEditorWidget creature={creature} onChange={setCreature} />
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<RandomizerWidget
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onColorsChange={(colors) => setCompCtx({ ...compCtx, ...colors })}
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onSymbolsChange={newRandomCreature}
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@ -0,0 +1,395 @@
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import React, { CSSProperties } from "react";
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import { Checkbox } from "../../checkbox";
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import {
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AttachedCreatureSymbol,
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CreatureSymbol,
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NestedCreatureSymbol,
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} from "../../creature-symbol";
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import { RememberedDetails } from "../../remembered-details";
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import { AttachmentPointType, ATTACHMENT_POINT_TYPES } from "../../specs";
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import { SvgVocabulary } from "../../svg-vocabulary";
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import { capitalize, range } from "../../util";
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import { VocabularyWidget } from "../../vocabulary-widget";
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type SymbolWithIndices = CreatureSymbol & { indices: number[] };
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function getAvailableIndices(
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symbols: SymbolWithIndices[],
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numIndices: number
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): number[] {
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const available = new Set(range(numIndices));
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for (let s of symbols) {
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for (let i of s.indices) {
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available.delete(i);
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}
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}
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return Array.from(available);
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}
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function getImmutableIndices(
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symbols: SymbolWithIndices[],
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symbol: SymbolWithIndices
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): Set<number> {
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const immutableIndices = new Set<number>();
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for (let s of symbols) {
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if (s !== symbol) {
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for (let idx of s.indices) {
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// This index is taken up by another attachment.
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immutableIndices.add(idx);
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}
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}
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}
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if (symbol.indices.length === 1) {
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// This attachment is only for one index, don't let it be unselected.
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immutableIndices.add(symbol.indices[0]);
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}
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return immutableIndices;
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}
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type IndicesWidgetProps<T extends SymbolWithIndices> = {
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label: string;
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numIndices: number;
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immutableIndices: Set<number>;
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symbol: T;
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onChange: (symbol: T) => void;
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};
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function IndicesWidget<T extends SymbolWithIndices>({
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symbol,
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onChange,
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label,
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numIndices,
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immutableIndices,
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}: IndicesWidgetProps<T>): JSX.Element {
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const allIndices = range(numIndices);
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const toggleIndex = (i: number) => {
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const indices = symbol.indices.slice();
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const idx = indices.indexOf(i);
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if (idx === -1) {
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indices.push(i);
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} else {
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indices.splice(idx, 1);
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}
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onChange({ ...symbol, indices });
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};
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return (
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<>
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<div>{label}</div>
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<div>
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{allIndices.map((i) => {
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return (
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<Checkbox
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key={i}
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label={i.toString()}
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onChange={() => toggleIndex(i)}
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disabled={immutableIndices.has(i)}
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value={symbol.indices.includes(i)}
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/>
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);
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})}
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</div>
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</>
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);
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}
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class ArrayManipulator<T> {
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constructor(readonly items: T[]) {}
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strictIndexOf(item: T): number {
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const index = this.items.indexOf(item);
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if (index === -1) {
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throw new Error(`Assertion failure, unable to find item`);
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}
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return index;
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}
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withItemRemoved(item: T): T[] {
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const items = this.items.slice();
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items.splice(this.strictIndexOf(item), 1);
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return items;
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}
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withItemUpdated(originalItem: T, updatedItem: T): T[] {
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const items = this.items.slice();
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items[this.strictIndexOf(originalItem)] = updatedItem;
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return items;
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}
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withItemAdded(item: T): T[] {
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return [...this.items, item];
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}
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}
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function NestingEditor<T extends CreatureSymbol>({
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creature,
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onChange,
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idPrefix,
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}: CreatureEditorProps<T>): JSX.Element | null {
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const specs = creature.data.specs || {};
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const nests = new ArrayManipulator(creature.nests);
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const handleChangedNests = (nests: NestedCreatureSymbol[]) =>
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onChange({
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...creature,
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nests,
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});
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const deleteNested = (nested: NestedCreatureSymbol) =>
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handleChangedNests(nests.withItemRemoved(nested));
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const updateNested = (
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orig: NestedCreatureSymbol,
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updated: NestedCreatureSymbol
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) => handleChangedNests(nests.withItemUpdated(orig, updated));
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const addNested = (indices: number[]) =>
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handleChangedNests(
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nests.withItemAdded({
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indices,
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data: SvgVocabulary.items[0],
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invertColors: false,
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attachments: [],
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nests: [],
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})
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);
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const points = specs.nesting || [];
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const symbolHasNesting = points.length > 0;
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const creatureDefinesNesting = creature.nests.length > 0;
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if (!symbolHasNesting && !creatureDefinesNesting) {
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return null;
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}
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const style: CSSProperties = {};
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let title = `Symbol defines nesting and cluster provides at least one`;
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if (!symbolHasNesting) {
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style.textDecoration = "line-through";
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title = `Cluster defines nesting but symbol doesn't define any`;
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// Honestly, this is just going to confuse people, so leave it out
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// for now.
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return null;
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}
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if (!creatureDefinesNesting) {
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style.color = "gray";
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title = `Symbol defines nesting but cluster doesn't provide any`;
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}
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const availableIndices = getAvailableIndices(creature.nests, points.length);
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return (
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<div>
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<div style={style} title={title}>
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Nesting
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</div>
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{creature.nests.map((nest, i) => {
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const atIdPrefix = `${idPrefix}_nest_${i}_`;
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const immutableIndices = getImmutableIndices(creature.nests, nest);
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return (
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<div
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key={i}
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style={{
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borderLeft: "2px solid lightgray",
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paddingLeft: "4px",
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}}
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>
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<IndicesWidget
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label={`nesting indices:`}
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numIndices={points.length}
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immutableIndices={immutableIndices}
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symbol={nest}
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onChange={updateNested.bind(null, nest)}
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/>
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<div className="thingy">
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<button onClick={deleteNested.bind(null, nest)}>
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Remove this nested symbol
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</button>
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</div>
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<CreaturePartEditor
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creature={nest}
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onChange={updateNested.bind(null, nest)}
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idPrefix={atIdPrefix}
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/>
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</div>
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);
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})}
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{availableIndices.length > 0 && (
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<button onClick={() => addNested(availableIndices)}>
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Add nested symbol
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</button>
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)}
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</div>
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);
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}
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function AttachmentEditor<T extends CreatureSymbol>({
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creature,
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onChange,
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idPrefix,
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}: CreatureEditorProps<T>): JSX.Element {
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const specs = creature.data.specs || {};
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const attachments = new ArrayManipulator(creature.attachments);
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const handleChangedAttachments = (attachments: AttachedCreatureSymbol[]) =>
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onChange({ ...creature, attachments });
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const deleteAttachment = (attachment: AttachedCreatureSymbol) =>
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handleChangedAttachments(attachments.withItemRemoved(attachment));
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const updateAttachment = (
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originalAttachment: AttachedCreatureSymbol,
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updatedAttachment: AttachedCreatureSymbol
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) =>
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handleChangedAttachments(
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attachments.withItemUpdated(originalAttachment, updatedAttachment)
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);
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const addAttachment = (attachTo: AttachmentPointType, indices: number[]) =>
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handleChangedAttachments(
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attachments.withItemAdded({
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attachTo,
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indices,
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data: SvgVocabulary.items[0],
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invertColors: false,
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attachments: [],
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nests: [],
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})
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);
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return (
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<>
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{" "}
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{ATTACHMENT_POINT_TYPES.map((type) => {
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if (type === "anchor") return null;
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const points = specs[type] || [];
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const symbolHasAttachments = points.length > 0;
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const creatureAttachments = creature.attachments.filter(
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(at) => at.attachTo === type
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);
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const creatureDefinesAttachments = creatureAttachments.length > 0;
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if (!symbolHasAttachments && !creatureDefinesAttachments) {
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return null;
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}
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const style: CSSProperties = {};
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let title = `Symbol defines ${type}(s) and cluster provides at least one`;
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if (!symbolHasAttachments) {
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style.textDecoration = "line-through";
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title = `Cluster defines ${type}(s) but symbol doesn't define any`;
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// Honestly, this is just going to confuse people, so leave it out
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// for now.
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return;
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}
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if (!creatureDefinesAttachments) {
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style.color = "gray";
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title = `Symbol defines ${type}(s) but cluster doesn't provide any`;
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}
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const availableIndices = getAvailableIndices(
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creatureAttachments,
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points.length
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);
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const typeCap = capitalize(type);
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return (
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<div key={type}>
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<div style={style} title={title}>
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{typeCap} attachments
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</div>
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{creatureAttachments.map((attach, i) => {
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const atIdPrefix = `${idPrefix}_${type}_${i}_`;
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const immutableIndices = getImmutableIndices(
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creatureAttachments,
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attach
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);
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return (
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<div
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key={i}
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style={{
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borderLeft: "2px solid lightgray",
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paddingLeft: "4px",
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}}
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>
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<IndicesWidget
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label={`${typeCap} attachment point indices:`}
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numIndices={points.length}
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immutableIndices={immutableIndices}
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symbol={attach}
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onChange={updateAttachment.bind(null, attach)}
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/>
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<div className="thingy">
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<button onClick={deleteAttachment.bind(null, attach)}>
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Remove this attachment
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</button>
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</div>
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<CreaturePartEditor
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creature={attach}
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onChange={updateAttachment.bind(null, attach)}
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idPrefix={atIdPrefix}
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/>
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</div>
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);
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})}
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{availableIndices.length > 0 && (
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<button onClick={() => addAttachment(type, availableIndices)}>
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Add {type} attachment
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</button>
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)}
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</div>
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);
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})}
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</>
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);
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}
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type CreatureEditorProps<T extends CreatureSymbol> = {
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creature: T;
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onChange: (symbol: T) => void;
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idPrefix: string;
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};
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function CreaturePartEditor<T extends CreatureSymbol>({
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creature,
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onChange,
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idPrefix,
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}: CreatureEditorProps<T>): JSX.Element {
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return (
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<>
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<div className="thingy">
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<VocabularyWidget
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label="Symbol"
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id={`${idPrefix}symbol`}
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value={creature.data}
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onChange={(data) => onChange({ ...creature, data })}
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choices={SvgVocabulary}
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/>
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</div>
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<Checkbox
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label="Invert colors"
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value={creature.invertColors}
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onChange={(invertColors) => onChange({ ...creature, invertColors })}
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/>
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<AttachmentEditor
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creature={creature}
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onChange={onChange}
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idPrefix={idPrefix}
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/>
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<NestingEditor
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creature={creature}
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onChange={onChange}
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idPrefix={idPrefix}
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/>
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</>
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);
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}
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export const CreatureEditorWidget: React.FC<{
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creature: CreatureSymbol;
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onChange: (symbol: CreatureSymbol) => void;
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}> = ({ creature, onChange }) => {
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return (
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<div className="thingy">
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<RememberedDetails id="creature_editor_widget">
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<summary>Edit cluster…</summary>
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<CreaturePartEditor
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creature={creature}
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onChange={onChange}
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idPrefix="creature_edit_"
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/>
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</RememberedDetails>
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</div>
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||||
);
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};
|
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@ -0,0 +1,23 @@
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import React from "react";
|
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import { useRememberedState } from "./use-remembered-state";
|
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|
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/**
|
||||
* A `<details>` element that remembers whether it was opened or closed via
|
||||
* the given global id, so that if the component is unmounted and remounted,
|
||||
* it can be shown in the same state it was previously in.
|
||||
*/
|
||||
export const RememberedDetails: React.FC<{ id: string }> = ({
|
||||
id,
|
||||
children,
|
||||
}) => {
|
||||
const [isOpen, setIsOpen] = useRememberedState(id, false);
|
||||
|
||||
return (
|
||||
<details
|
||||
onToggle={(e) => setIsOpen((e.currentTarget as HTMLDetailsElement).open)}
|
||||
open={isOpen}
|
||||
>
|
||||
{children}
|
||||
</details>
|
||||
);
|
||||
};
|
|
@ -1,4 +1,5 @@
|
|||
import {
|
||||
capitalize,
|
||||
flatten,
|
||||
float,
|
||||
inclusiveRange,
|
||||
|
@ -51,3 +52,10 @@ test("toFriendlyDecimal() works", () => {
|
|||
test("withoutNulls() works", () => {
|
||||
expect(withoutNulls([1, 2, 0, null, 3])).toEqual([1, 2, 0, 3]);
|
||||
});
|
||||
|
||||
test("capitalize() works", () => {
|
||||
for (let boop of ["boop", "BOOP", "Boop", "bOoP"]) {
|
||||
expect(capitalize(boop)).toBe("Boop");
|
||||
}
|
||||
expect(capitalize("")).toBe("");
|
||||
});
|
||||
|
|
|
@ -132,3 +132,11 @@ export function withoutNulls<T>(arr: (T | null)[]): T[] {
|
|||
export function lerp(a: number, b: number, amount: number) {
|
||||
return a + amount * (b - a);
|
||||
}
|
||||
|
||||
/**
|
||||
* Capitalize the given word, forcing the first letter to
|
||||
* uppercase and the rest to lowercase.
|
||||
*/
|
||||
export function capitalize(value: string) {
|
||||
return value.slice(0, 1).toUpperCase() + value.slice(1).toLowerCase();
|
||||
}
|
||||
|
|
Ładowanie…
Reference in New Issue