Multiple color functions (#119)

Based on spec from meeting. Start at a random hue h1, functions specify increment to h2 and then h3 is (h1+180).
pull/120/head^2
mittimithai 2021-05-15 03:41:11 -07:00 zatwierdzone przez GitHub
rodzic 7412f7f775
commit 7edef5920f
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@ -4,13 +4,19 @@ import * as colorspaces from "colorspaces";
import { ColorTuple, hsluvToHex } from "hsluv"; import { ColorTuple, hsluvToHex } from "hsluv";
type RandomPaletteGenerator = (numEntries: number, rng: Random) => string[]; type RandomPaletteGenerator = (numEntries: number, rng: Random) => string[];
type ColorFunction = (rng: Random) => string[];
export type RandomPaletteAlgorithm = export type RandomPaletteAlgorithm =
| "RGB" | "RGB"
| "CIELUV" | "CIELUV"
| "threevals" | "threevals"
| "huecontrast" | "randgrey"
| "randgrey"; | "threev15"
| "threev30"
| "threev45"
| "threev60"
| "threev75"
| "threev90";
export const DEFAULT_RANDOM_PALETTE_ALGORITHM: RandomPaletteAlgorithm = export const DEFAULT_RANDOM_PALETTE_ALGORITHM: RandomPaletteAlgorithm =
"threevals"; "threevals";
@ -91,22 +97,22 @@ function createRandGrey(rng: Random): string[] {
return hexcolors; return hexcolors;
} }
function create3HColor(rng: Random): string[] { function create3V180(angle1: number): ColorFunction {
let L = rng.fromGaussian({ mean: 50, stddev: 20 }); return (rng: Random): string[] => {
let Ls = [25, 50, 75];
let Ls = [L, L, L];
Ls = Ls.map((x) => clamp(x, 0, 100));
//Now we have 3 lightness values, pick a random hue and sat
let h1 = rng.inInterval({ min: 0, max: 360 }), let h1 = rng.inInterval({ min: 0, max: 360 }),
h2 = 360 * (((h1 + 120) / 360) % 1), h2 = 360 * (((h1 + angle1) / 360) % 1),
h3 = 360 * (((h1 + 240) / 360) % 1); h3 = 360 * (((180 - h2) / 360) % 1);
let Hs = [h1, h2, h3]; let Hs = [h1, h2, h3];
console.log(Hs);
let S = 100; let Ss = [
let Ss = [S, S, S]; rng.fromGaussian({ mean: 100, stddev: 40 }),
rng.fromGaussian({ mean: 100, stddev: 40 }),
rng.fromGaussian({ mean: 100, stddev: 40 }),
];
Ss = Ss.map((x) => clamp(x, 0, 100)); Ss = Ss.map((x) => clamp(x, 0, 100));
//zip //zip
@ -116,6 +122,7 @@ function create3HColor(rng: Random): string[] {
//scramble order //scramble order
hexcolors = rng.uniqueChoices(hexcolors, hexcolors.length); hexcolors = rng.uniqueChoices(hexcolors, hexcolors.length);
return hexcolors; return hexcolors;
};
} }
function create3VColor(rng: Random): string[] { function create3VColor(rng: Random): string[] {
@ -198,8 +205,13 @@ const PALETTE_GENERATORS: {
RGB: createSimplePaletteGenerator(createRandomRGBColor), RGB: createSimplePaletteGenerator(createRandomRGBColor),
CIELUV: createSimplePaletteGenerator(createRandomCIELUVColor), CIELUV: createSimplePaletteGenerator(createRandomCIELUVColor),
threevals: createTriadPaletteGenerator(create3VColor), threevals: createTriadPaletteGenerator(create3VColor),
huecontrast: createTriadPaletteGenerator(create3HColor),
randgrey: createTriadPaletteGenerator(createRandGrey), randgrey: createTriadPaletteGenerator(createRandGrey),
threev15: createTriadPaletteGenerator(create3V180(15)),
threev30: createTriadPaletteGenerator(create3V180(15)),
threev45: createTriadPaletteGenerator(create3V180(45)),
threev60: createTriadPaletteGenerator(create3V180(60)),
threev75: createTriadPaletteGenerator(create3V180(75)),
threev90: createTriadPaletteGenerator(create3V180(90)),
}; };
export const RANDOM_PALETTE_ALGORITHMS = Object.keys( export const RANDOM_PALETTE_ALGORITHMS = Object.keys(

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