#include #include #include "misc.h" #include "mpconfig.h" #include "qstr.h" #include "obj.h" #include "pendsv.h" static void *pendsv_object = NULL; void pendsv_init(void) { // set PendSV interrupt at lowest priority HAL_NVIC_SetPriority(PendSV_IRQn, 0xf, 0xf); } // call this function to raise a pending exception during an interrupt // it will wait until all interrupts are finished then raise the given // exception object using nlr_jump in the context of the top-level thread void pendsv_nlr_jump(void *o) { pendsv_object = o; SCB->ICSR = SCB_ICSR_PENDSVSET_Msk; } // since we play tricks with the stack, the compiler must not generate a // prelude for this function void pendsv_isr_handler(void) __attribute__((naked)); void pendsv_isr_handler(void) { // re-jig the stack so that when we return from this interrupt handler // it returns instead to nlr_jump with argument pendsv_object // note that stack has a different layout if DEBUG is enabled // // on entry to this (naked) function, stack has the following layout: // // stack layout with DEBUG disabled: // sp[6]: pc // sp[5]: ? // sp[4]: ? // sp[3]: ? // sp[2]: ? // sp[1]: ? // sp[0]: r0 // // stack layout with DEBUG enabled: // sp[8]: pc // sp[7]: lr // sp[6]: ? // sp[5]: ? // sp[4]: ? // sp[3]: ? // sp[2]: r0 // sp[1]: 0xfffffff9 // sp[0]: ? __asm volatile ( "ldr r0, pendsv_object_ptr\n" "ldr r0, [r0]\n" #if defined(PENDSV_DEBUG) "str r0, [sp, #8]\n" #else "str r0, [sp, #0]\n" #endif "ldr r0, nlr_jump_ptr\n" #if defined(PENDSV_DEBUG) "str r0, [sp, #32]\n" #else "str r0, [sp, #24]\n" #endif "bx lr\n" ".align 2\n" "pendsv_object_ptr: .word pendsv_object\n" "nlr_jump_ptr: .word nlr_jump\n" ); /* uint32_t x[2] = {0x424242, 0xdeaddead}; printf("PendSV: %p\n", x); for (uint32_t *p = (uint32_t*)(((uint32_t)x - 15) & 0xfffffff0), i = 64; i > 0; p += 4, i -= 4) { printf(" %p: %08x %08x %08x %08x\n", p, (uint)p[0], (uint)p[1], (uint)p[2], (uint)p[3]); } */ }