stm32/boards/LEGO_HUB_NO6: Write key after writing elements.

In case there is a power failure after during this operation, the key must
be the last thing that is written, to indicate valid data.

Signed-off-by: Damien George <damien@micropython.org>
pull/14403/head
Damien George 2024-04-28 15:37:40 +10:00
rodzic b1ac266bb5
commit b896fa9b1f
1 zmienionych plików z 1 dodań i 1 usunięć

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@ -198,9 +198,9 @@ void board_mboot_state_change(int state, uint32_t arg) {
// The FS-load update is about to start. Program the update key and FS-load elements
// into the flash so they can be retrieved if there is a power failure during the update.
mp_spiflash_erase_block(MBOOT_SPIFLASH_SPIFLASH, SPIFLASH_UPDATE_KEY_ADDR);
mp_spiflash_write(MBOOT_SPIFLASH_SPIFLASH, SPIFLASH_UPDATE_KEY_ADDR + 4, ELEM_DATA_SIZE, ELEM_DATA_START);
uint32_t key = SPIFLASH_UPDATE_KEY_VALUE;
mp_spiflash_write(MBOOT_SPIFLASH_SPIFLASH, SPIFLASH_UPDATE_KEY_ADDR, 4, (const uint8_t *)&key);
mp_spiflash_write(MBOOT_SPIFLASH_SPIFLASH, SPIFLASH_UPDATE_KEY_ADDR + 4, ELEM_DATA_SIZE, ELEM_DATA_START);
} else if (state == MBOOT_STATE_FSLOAD_END) {
// The FS-load update completed (either with success or failure), so erase the
// update key and write the result of the FS-load operation into flash.