micropython-micro-gui/gui/widgets/scale.py

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5.7 KiB
Python

# scale.py Extension to micro-gui providing the Scale class
# Released under the MIT License (MIT). See LICENSE.
# Copyright (c) 2021 Peter Hinch
# Usage:
# from gui.widgets.scale import Scale
from gui.core.ugui import LinearIO, display
from hardware_setup import ssd # Display driver for Writer
from gui.core.writer import Writer
from gui.core.colors import *
dolittle = lambda *_ : None
class Scale(LinearIO):
def __init__(self, writer, row, col, *,
ticks=200, legendcb=None, tickcb=None,
height=0, width=100, bdcolor=None, fgcolor=None, bgcolor=None,
callback=dolittle, args=[],
pointercolor=None, fontcolor=None, prcolor=None,
value=0.0, active=False):
if ticks % 2:
raise ValueError('ticks arg must be divisible by 2')
self.ticks = ticks
self.tickcb = tickcb
def lcb(f):
return '{:3.1f}'.format(f)
self.legendcb = legendcb if legendcb is not None else lcb
bgcolor = BLACK if bgcolor is None else bgcolor
text_ht = writer.font.height()
ctrl_ht = 12 # Minimum height for ticks
# Add 2 pixel internal border to give a little more space
min_ht = text_ht + 6 # Ht of text, borders and gap between text and ticks
if height < min_ht + ctrl_ht:
height = min_ht + ctrl_ht # min workable height
else:
ctrl_ht = height - min_ht # adjust ticks for greater height
width &= 0xfffe # Make divisible by 2: avoid 1 pixel pointer offset
super().__init__(writer, row, col, height, width, fgcolor, bgcolor, bdcolor, self._to_int(value), active, prcolor)
super()._set_callbacks(callback, args)
self.minval = -1.0 # By default scales run from -1.0 to +1.0
self.fontcolor = fontcolor if fontcolor is not None else self.fgcolor
self.x0 = col + 2
self.x1 = col + self.width - 2
self.y0 = row + 2
self.y1 = row + self.height - 2
self.ptrcolor = pointercolor if pointercolor is not None else self.fgcolor
# Define tick dimensions
ytop = self.y0 + text_ht + 2 # Top of scale graphic (2 pixel gap)
ycl = ytop + (self.y1 - ytop) // 2 # Centre line
self.sdl = round(ctrl_ht * 1 / 3) # Length of small tick.
self.sdy0 = ycl - self.sdl // 2
self.mdl = round(ctrl_ht * 2 / 3) # Medium tick
self.mdy0 = ycl - self.mdl // 2
self.ldl = ctrl_ht # Large tick
self.ldy0 = ycl - self.ldl // 2
self.draw = True # Ensure a redraw on next refresh
# Run callback (e.g. to set dynamic colors)
self.callback(self, *self.args)
def show(self):
wri = self.writer
x0: int = self.x0 # Internal rectangle occupied by scale and text
x1: int = self.x1
y0: int = self.y0
y1: int = self.y1
if super().show():
# Scale is drawn using ints. Each division is 10 units.
val: int = self._value # 0..ticks*10
# iv increments for each tick. Its value modulo N determines tick length
iv: int # val / 10 at a tick position
d: int # val % 10: offset relative to a tick position
fx: int # X offset of current tick in value units
if val >= 100: # Whole LHS of scale will be drawn
iv, d = divmod(val - 100, 10) # Initial value
fx = 10 - d
iv += 1
else: # Scale will scroll right
iv = 0
fx = 100 - val
# Window shows 20 divisions, each of which corresponds to 10 units of value.
# So pixels per unit value == win_width/200
win_width: int = x1 - x0
ticks: int = self.ticks # Total # of ticks visible and hidden
txtcolor = GREY if self.greyed_out() else self.fontcolor
while True:
x: int = x0 + (fx * win_width) // 200 # Current X position
ys: int # Start Y position for tick
yl: int # tick length
if x > x1 or iv > ticks: # Out of space or data (scroll left)
break
if not iv % 10:
txt = self.legendcb(self._fvalue(iv * 10))
tlen = wri.stringlen(txt)
Writer.set_textpos(ssd, y0, min(x, x1 - tlen))
wri.setcolor(txtcolor, self.bgcolor)
wri.printstring(txt)
wri.setcolor()
ys = self.ldy0 # Large tick
yl = self.ldl
elif not iv % 5:
ys = self.mdy0
yl = self.mdl
else:
ys = self.sdy0
yl = self.sdl
if self.tickcb is None:
color = self.fgcolor
else:
color = self.tickcb(self._fvalue(iv * 10), self.fgcolor)
display.vline(x, ys, yl, color) # Draw tick
fx += 10
iv += 1
display.vline(x0 + (x1 - x0) // 2, y0, y1 - y0, self.ptrcolor) # Draw pointer
def _to_int(self, v):
return round((v + 1.0) * self.ticks * 5) # 0..self.ticks*10
def _fvalue(self, v=None):
return v / (5 * self.ticks) - 1.0
def value(self, val=None): # User method to get or set value
if val is not None:
val = min(max(val, - 1.0), 1.0)
v = self._to_int(val)
if v != self._value:
self._value = v
self.draw = True # Ensure a redraw on next refresh
self.callback(self, *self.args)
return self._fvalue(self._value)