kopia lustrzana https://github.com/peterhinch/micropython-micro-gui
ESP32Touch now subclass of Pushbutton.
rodzic
bdfdc4e262
commit
b143c2e2f4
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@ -22,7 +22,7 @@ ssd = None
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_vb = True
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_vb = True
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gc.collect()
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gc.collect()
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__version__ = (0, 1, 6)
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__version__ = (0, 1, 7)
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# Null function
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# Null function
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dolittle = lambda *_: None
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dolittle = lambda *_: None
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@ -119,28 +119,15 @@ class Input:
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return self._adj
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return self._adj
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# Normal way to populate the global display instance
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# Wrapper for global ssd object providing framebuf compatible methods.
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def Display(objssd, nxt, sel, prev=None, incr=None, decr=None,
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# Must be subclassed: subclass provides input device and populates globals
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encoder=False, touch=False):
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# display and ssd.
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if touch:
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from gui.primitives import Touchbutton
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ipdev = Input(nxt, sel, prev, incr, decr, encoder, Touchbutton)
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else:
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ipdev = Input(nxt, sel, prev, incr, decr, encoder, Pushbutton)
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return DisplayIP(objssd, ipdev)
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# Wrapper for ssd poviding framebuf compatible methods with abstract input device
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class DisplayIP:
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class DisplayIP:
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def __init__(self, objssd, ipdev):
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def __init__(self, ipdev):
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global display, ssd
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self.ipdev = ipdev
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self.ipdev = ipdev
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self.height = objssd.height
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self.height = ssd.height
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self.width = objssd.width
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self.width = ssd.width
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self._is_grey = False # Not greyed-out
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self._is_grey = False # Not greyed-out
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display = self # Populate globals
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ssd = objssd
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def print_centred(self, writer, x, y, text, fgcolor=None, bgcolor=None, invert=False):
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def print_centred(self, writer, x, y, text, fgcolor=None, bgcolor=None, invert=False):
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sl = writer.stringlen(text)
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sl = writer.stringlen(text)
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@ -261,6 +248,22 @@ class DisplayIP:
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ssd.hline(x + c - z, y + h - z - 1, l, color)
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ssd.hline(x + c - z, y + h - z - 1, l, color)
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# Define an input device and populate global ssd and display objects.
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class Display(DisplayIP):
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def __init__(self, objssd, nxt, sel, prev=None, incr=None, decr=None,
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encoder=False, touch=False):
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global display, ssd
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ssd = objssd
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if touch:
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from gui.primitives import ESP32Touch
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ipdev = Input(nxt, sel, prev, incr, decr, encoder, ESP32Touch)
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else:
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ipdev = Input(nxt, sel, prev, incr, decr, encoder, Pushbutton)
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super().__init__(ipdev)
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display = self
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class Screen:
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class Screen:
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do_gc = True # Allow user to take control of GC
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do_gc = True # Allow user to take control of GC
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current_screen = None
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current_screen = None
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@ -6,7 +6,7 @@ _attrs = {
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"Delay_ms": "delay_ms",
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"Delay_ms": "delay_ms",
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"Switch": "switch",
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"Switch": "switch",
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"Pushbutton": "pushbutton",
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"Pushbutton": "pushbutton",
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"Touchbutton": "touchbutton",
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"ESP32Touch": "pushbutton",
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}
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}
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# Lazy loader, effectively does:
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# Lazy loader, effectively does:
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@ -6,6 +6,10 @@
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import uasyncio as asyncio
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import uasyncio as asyncio
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import utime as time
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import utime as time
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from . import launch, Delay_ms
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from . import launch, Delay_ms
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try:
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from machine import TouchPad
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except ImportError:
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pass
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class Pushbutton:
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class Pushbutton:
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debounce_ms = 50
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debounce_ms = 50
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@ -105,3 +109,25 @@ class Pushbutton:
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def deinit(self):
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def deinit(self):
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self._run.cancel()
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self._run.cancel()
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class ESP32Touch(Pushbutton):
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sensitivity = 0.9
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def __init__(self, pin, suppress=False):
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self._thresh = 0 # Detection threshold
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self._rawval = 0
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try:
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self._pad = TouchPad(pin)
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except ValueError:
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raise ValueError(pin) # Let's have a bit of information :)
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super().__init__(pin, suppress, False)
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# Current logical button state: True == touched
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def rawstate(self):
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rv = self._pad.read() # ~220μs
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if rv > self._rawval: # Either initialisation or pad was touched
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self._rawval = rv # when initialised and has now been released
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self._thresh = round(rv * ESP32Touch.sensitivity)
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return False # Untouched
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return rv < self._thresh
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@ -1,122 +0,0 @@
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# touchbutton.py
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# Copyright (c) 2018-2022 Peter Hinch
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# Released under the MIT License (MIT) - see LICENSE file
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# API is as per Pushbutton class with the following deviations:
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# Assumes button is untouched at start so lacks sense constructor arg.
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# Has sensitivity class variable.
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import uasyncio as asyncio
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import utime as time
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from machine import TouchPad
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from . import launch, Delay_ms
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class Touchbutton:
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sensitivity = 0.9
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debounce_ms = 50
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long_press_ms = 1000
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double_click_ms = 400
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def __init__(self, pin, suppress=False):
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try:
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self._pad = TouchPad(pin)
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except ValueError:
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raise ValueError(pin) # Let's have a bit of information :)
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self._thresh = 0 # Detection threshold
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self._supp = suppress
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self._dblpend = False # Doubleclick waiting for 2nd click
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self._dblran = False # Doubleclick executed user function
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self._tf = False
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self._ff = False
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self._df = False
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self._ld = False # Delay_ms instance for long press
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self._dd = False # Ditto for doubleclick
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self.state = False # Initial state
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self._run = asyncio.create_task(self.buttoncheck()) # Thread runs forever
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def press_func(self, func=False, args=()):
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self._tf = func
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self._ta = args
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def release_func(self, func=False, args=()):
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self._ff = func
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self._fa = args
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def double_func(self, func=False, args=()):
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self._df = func
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self._da = args
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if func: # If double timer already in place, leave it
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if not self._dd:
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self._dd = Delay_ms(self._ddto)
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else:
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self._dd = False # Clearing down double func
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def long_func(self, func=False, args=()):
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if func:
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if self._ld:
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self._ld.callback(func, args)
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else:
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self._ld = Delay_ms(func, args)
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else:
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self._ld = False
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async def _get_thresh(self):
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await asyncio.sleep_ms(50)
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self._thresh = round(self._pad.read() * Touchbutton.sensitivity)
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# print(self._thresh)
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# Current logical button state: True == pressed
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def rawstate(self):
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return self._pad.read() < self._thresh
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# Current debounced state of button (True == pressed)
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def __call__(self):
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return self.state
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def _ddto(self): # Doubleclick timeout: no doubleclick occurred
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self._dblpend = False
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if self._supp and not self.state:
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if not self._ld or (self._ld and not self._ld()):
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launch(self._ff, self._fa)
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async def buttoncheck(self):
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await self._get_thresh()
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while True:
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state = self.rawstate()
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# State has changed: act on it now.
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if state != self.state:
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self.state = state
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if state: # Button pressed: launch pressed func
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if self._tf:
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launch(self._tf, self._ta)
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if self._ld: # There's a long func: start long press delay
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self._ld.trigger(Touchbutton.long_press_ms)
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if self._df:
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if self._dd(): # Second click: timer running
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self._dd.stop()
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self._dblpend = False
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self._dblran = True # Prevent suppressed launch on release
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launch(self._df, self._da)
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else:
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# First click: start doubleclick timer
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self._dd.trigger(Touchbutton.double_click_ms)
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self._dblpend = True # Prevent suppressed launch on release
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else: # Button release. Is there a release func?
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if self._ff:
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if self._supp:
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d = self._ld
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# If long delay exists, is running and doubleclick status is OK
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if not self._dblpend and not self._dblran:
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if (d and d()) or not d:
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launch(self._ff, self._fa)
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else:
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launch(self._ff, self._fa)
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if self._ld:
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self._ld.stop() # Avoid interpreting a second click as a long push
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self._dblran = False
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# Ignore state changes until switch has settled
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# See https://github.com/peterhinch/micropython-async/issues/69
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await asyncio.sleep_ms(Touchbutton.debounce_ms)
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def deinit(self):
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self._run.cancel()
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