kopia lustrzana https://github.com/peterhinch/micropython-micro-gui
Add realtime synchronisation option.
rodzic
dcd907c69b
commit
77b5c7203e
51
README.md
51
README.md
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@ -95,7 +95,8 @@ there is a workround if it's impossible to upgrade. See
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4.2 [Constructor](./README.md#42-constructor)
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4.3 [Callback methods](./README.md#43-callback-methods) Methods which run in response to events.
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4.4 [Method](./README.md#44-method) Optional interface to uasyncio code.
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4.5 [Usage](./README.md#45-usage) Accessing data created in a screen.
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4.5 [Bound variable](./README.md#45-bound-variable)
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4.6 [Usage](./README.md#46-usage) Accessing data created in a screen.
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5. [Window class](./README.md#5-window-class)
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5.1 [Constructor](./README.md#51-constructor)
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5.2 [Class method](./README.md#52-class-method)
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@ -130,6 +131,7 @@ there is a workround if it's impossible to upgrade. See
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23.3.2 [Class PolarCurve](./README.md#2332-class-polarcurve)
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23.4 [Class TSequence](./README.md#234-class-tsequence) Plotting realtime, time sequential data.
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24. [Old firmware](./README.md#24-old-firmware) For users of color displays who can't run current firmware.
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25. [Realtime applications](./README.md#25-realtime-applications) Accommodating tasks requiring fast RT performance.
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[Appendix 1 Application design](./README.md#appendix-1-application-design) Tab order, button layout, encoder interface, use of graphics primitives
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# 1. Basic concepts
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@ -866,7 +868,14 @@ base screen are cancelled.
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For finer control, applications can ignore this method and handle cancellation
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explicitly in code.
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## 4.5 Usage
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## 4.5 Bound variable
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* `pause_ms=0` Screen refreshes are performed by a looping task. This
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refreshes the screen before pausing. The default of 0ms allows other tasks to
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be scheduled and suffices in the vast majority of cases. In some applications
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with difficult realtime requirements a longer pause can offer benefits.
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## 4.6 Usage
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The `Screen.change()` classmethod returns immediately. This has implications
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where the new, top screen sets up data for use by the underlying screen. One
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@ -2657,6 +2666,44 @@ run V1.17 or later it is possible to run under V1.15+. This involves copying
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to `gui/core/writer.py`. This uses Python code to render text if the firmware
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or driver are unable to support fast rendering.
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# 25. Realtime applications
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Screen refresh is performed in a continuous loop with yields to the scheduler.
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In normal applications this works well, however a significant proportion of
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processor time is spent performing a blocking refresh. A means of synchronising
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refresh to other tasks is provided, enabling the application to control the
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screen refresh. This is done by means of two `Event` instances. The refresh
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task operates as below (code simplified to illustrate this mechanism).
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```python
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class Screen:
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rfsh_start = Event() # Refresh pauses until set (set by default).
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rfsh_done = Event() # Flag a user task that a refresh was done.
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@classmethod
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async def auto_refresh(cls):
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cls.rfsh_start.set()
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while True:
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await cls.rfsh_start.wait()
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ssd.show() # Synchronous (blocking) refresh.
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# Flag user code.
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cls.rfsh_done.set()
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await asyncio.sleep_ms(0) # Let user code respond to event
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```
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By default the `rfsh_start` event is permanently set, allowing refresh to free
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run. User code can clear this event to delay refresh. The `rfsh_done` event can
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signal to user code that refresh is complete. As an example of simple usage,
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the following, if awaited, pauses until a refresh is complete and prevents
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another from occurring.
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```python
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async def refresh_and_stop(self):
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Screen.rfsh_start.set() # Allow refresh
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Screen.rfsh_done.clear() # Enable completion flag
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await Screen.rfsh_done.wait() # Wait for a refresh to end
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Screen.rfsh_start.clear() # Prevent another.
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```
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The demo `gui/demos/audio.py` provides example usage.
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###### [Contents](./README.md#0-contents)
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# Appendix 1 Application design
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@ -203,6 +203,10 @@ class Display:
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class Screen:
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current_screen = None
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is_shutdown = Event()
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# These events enable user code to synchronise display refresh
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# to a realtime process.
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rfsh_start = Event() # Refresh pauses until set (set by default).
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rfsh_done = Event() # Flag a user task that a refresh was done.
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@classmethod
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def ctrl_move(cls, _, v):
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@ -290,22 +294,27 @@ class Screen:
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# If the display driver has an async refresh method, determine the split
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# value which must be a factor of the height. In the unlikely event of
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# no factor, do_refresh confers no benefit, so use synchronous code.
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@staticmethod
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async def auto_refresh():
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arfsh = hasattr(ssd, 'do_refresh') # Refresh can be asynchronous
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@classmethod
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async def auto_refresh(cls):
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arfsh = hasattr(ssd, 'do_refresh') # Refresh can be asynchronous.
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# By default rfsh_start is permanently set. User code can clear this.
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cls.rfsh_start.set()
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if arfsh:
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h = ssd.height
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split = max(y for y in (1,2,3,5,7) if not h % y)
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if split == 1:
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arfsh = False
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while True:
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await cls.rfsh_start.wait()
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Screen.show(False) # Update stale controls. No physical refresh.
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# Now perform physical refresh.
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if arfsh:
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await ssd.do_refresh(split)
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else:
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ssd.show() # Synchronous (blocking) refresh.
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await asyncio.sleep_ms(0)
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# Flag user code.
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cls.rfsh_done.set()
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await asyncio.sleep_ms(0) # Let user code respond to event
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@classmethod
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def back(cls):
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@ -9,8 +9,11 @@ from machine import I2S
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from machine import Pin
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import pyb
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# ***************
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# Do allocations early
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BUFSIZE = 1024*20 # 5.8ms/KiB
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BUFSIZE = 1024*20 # 5.8ms/KiB 8KiB occasional dropouts
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WAVSIZE = 1024*2
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root = "/sd/music" # Location of directories containing albums
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@ -20,7 +23,7 @@ pyb.Pin("EN_3V3").on() # provide 3.3V on 3V3 output pin
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I2S_ID = 1
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# allocate sample array once
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wav_samples = bytearray(BUFSIZE)
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wav_samples = bytearray(WAVSIZE)
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# The proper way is to parse the WAV file as per
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# https://github.com/miketeachman/micropython-i2s-examples/blob/master/examples/wavplayer.py
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@ -128,6 +131,7 @@ class BaseScreen(Screen):
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CloseButton(wri) # Quit the application
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# self.reg_task(asyncio.create_task(self.report()))
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async def report(self):
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while True:
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gc.collect()
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@ -184,13 +188,29 @@ class BaseScreen(Screen):
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self.show_song()
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#self.play_album()
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def show_song(self):
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def show_song(self): # 13ms
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song = self.songs[self.song_idx]
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ns = song.find(SelectScreen.album)
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ne = song[ns:].find('/') + 1
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end = song[ns + ne:].find(".wav")
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self.lblsong.value(song[ns + ne: ns + ne + end])
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async def refresh_and_stop(self):
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Screen.rfsh_start.set() # Allow refresh
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Screen.rfsh_done.clear()
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await Screen.rfsh_done.wait() # Wait for a refresh to end
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Screen.rfsh_start.clear() # Prevent another.
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async def refresh_ctrl(self): # Enter with refresh paused
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await asyncio.sleep_ms(100) # Time for initial buffer fill
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try:
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while True:
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await self.refresh_and_stop() # Allow one screen refresh
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await asyncio.sleep_ms(20) # Time for buffer top-up
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finally: # Allow refresh to free-run
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Screen.rfsh_start.set()
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async def album_task(self):
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self.playing = True # Prevent other instances
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self.stop_play = False
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@ -198,7 +218,12 @@ class BaseScreen(Screen):
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songs = self.songs[self.song_idx :] # Start from current index
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for song in songs:
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self.show_song()
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await self.refresh_and_stop() # Pause until refresh is stopped.
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# Delay refresh to ensure buffer is filled
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rc = asyncio.create_task(self.refresh_ctrl())
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await asyncio.sleep_ms(0)
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await self.play_song(song)
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rc.cancel() # Restore normal display refresh
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if self.stop_play:
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break # A callback has stopped playback
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self.song_idx += 1
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self.song_idx = 0 # Played to completion.
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self.show_song()
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self.playing = False
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rc.cancel() # Restore normal display refresh
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# Open and play a binary wav file
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async def play_song(self, song):
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# HACK awaiting https://github.com/micropython/micropython/pull/7868
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swriter.out_buf = wav_samples_mv[:num_read]
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await swriter.drain()
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# wav_samples is now empty
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self.offset += size
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def test():
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@ -0,0 +1,279 @@
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# audio.py
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# Released under the MIT License (MIT). See LICENSE.
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# Copyright (c) 2021 Peter Hinch
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import hardware_setup # Create a display instance
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from gui.core.ugui import Screen, ssd
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from machine import I2S
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from machine import Pin
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import pyb
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# ***************
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# Do allocations early
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BUFSIZE = 1024*20 # 5.8ms/KiB 8KiB occasional dropouts
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WAVSIZE = 1024*2
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root = "/sd/music" # Location of directories containing albums
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pyb.Pin("EN_3V3").on() # provide 3.3V on 3V3 output pin
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# ======= I2S CONFIGURATION =======
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I2S_ID = 1
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# allocate sample array once
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wav_samples = bytearray(WAVSIZE)
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# The proper way is to parse the WAV file as per
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# https://github.com/miketeachman/micropython-i2s-examples/blob/master/examples/wavplayer.py
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# Here for simplicity we assume stereo files ripped from CD's.
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config = {
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'sck' : Pin('W29'),
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'ws' : Pin('W16'),
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'sd' : Pin('Y4'),
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'mode' : I2S.TX,
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'bits' : 16, # Sample size in bits/channel
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'format' : I2S.STEREO,
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'rate' : 44100, # Sample rate in Hz
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'ibuf' : BUFSIZE, # Buffer size
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}
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audio_out = I2S(I2S_ID, **config)
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# *** MONITOR ***
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from machine import UART
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import monitor
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# Define interface to use
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monitor.set_device(UART(2, 1_000_000)) # UART must be 1MHz
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trig2 = monitor.trigger(2)
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# trig4 = monitor.trigger(4)
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# ======= GUI =======
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from gui.widgets.label import Label
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from gui.widgets.buttons import Button, CloseButton, CIRCLE
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from gui.widgets.sliders import HorizSlider
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from gui.widgets.listbox import Listbox
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from gui.core.writer import CWriter
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# Font for CWriter
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import gui.fonts.arial10 as arial10
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import gui.fonts.icons as icons
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from gui.core.colors import *
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import os
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import gc
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import uasyncio as asyncio
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import sys
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# Initial check on ilesystem
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try:
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subdirs = [x[0] for x in os.ilistdir(root) if x[1] == 0x4000]
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if len(subdirs):
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subdirs.sort()
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else:
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print("No albums found in ", root)
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sys.exit(1)
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except OSError:
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print(f"Expected {root} directory not found.")
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sys.exit(1)
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class SelectScreen(Screen):
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songs = []
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album = ""
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def __init__(self, wri):
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super().__init__()
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Listbox(wri, 2, 2, elements = subdirs, dlines = 8, width=100, callback = self.lbcb)
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def lbcb(self, lb): # sort
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directory = ''.join((root, '/', lb.textvalue()))
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songs = [x[0] for x in os.ilistdir(directory) if x[1] != 0x4000]
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songs.sort()
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SelectScreen.songs = [''.join((directory, '/', x)) for x in songs]
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SelectScreen.album = lb.textvalue()
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Screen.back()
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class BaseScreen(Screen):
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def __init__(self):
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self.swriter = asyncio.StreamWriter(audio_out)
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args = {
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'bdcolor' : RED,
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'slotcolor' : BLUE,
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'legends' : ('-48dB', '-24dB', '0dB'),
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'value' : 0.5,
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'height' : 15,
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}
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buttons = {
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'shape' : CIRCLE,
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'fgcolor' : GREEN,
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}
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super().__init__()
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# Audio status
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self.playing = False # Track is playing
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self.stop_play = False # Command
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self.paused = False
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self.songs = [] # Paths to songs in album
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self.song_idx = 0 # Current index into .songs
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self.offset = 0 # Offset into file
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self.volume = -3
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wri = CWriter(ssd, arial10, GREEN, BLACK, False)
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wri_icons = CWriter(ssd, icons, WHITE, BLACK, False)
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Button(wri_icons, 2, 2, text='E', callback=self.new, args=(wri,), **buttons) # New
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Button(wri_icons, row := 30, col := 2, text='D', callback=self.replay, **buttons) # Replay
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Button(wri_icons, row, col := col + 25, text='F', callback=self.play_cb, **buttons) # Play
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Button(wri_icons, row, col := col + 25, text='B', callback=self.pause, **buttons) # Pause
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Button(wri_icons, row, col := col + 25, text='A', callback=self.stop, **buttons) # Stop
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Button(wri_icons, row, col + 25, text='C', callback=self.skip, **buttons) # Skip
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row = 60
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col = 2
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self.lbl = Label(wri, row, col, 120)
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self.lblsong = Label(wri, self.lbl.mrow + 2, col, 120)
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row = 110
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col = 14
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HorizSlider(wri, row, col, callback=self.slider_cb, **args)
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CloseButton(wri) # Quit the application
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# self.reg_task(asyncio.create_task(self.report()))
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# *** MONITOR ***
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monitor.init()
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asyncio.create_task(monitor.hog_detect())
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async def report(self):
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while True:
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gc.collect()
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print(gc.mem_free())
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await asyncio.sleep(20)
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def slider_cb(self, s):
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self.volume = round(8 * (s.value() - 1))
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def play_cb(self, _):
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self.play_album()
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def pause(self, _):
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self.stop_play = True
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self.paused = True
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self.show_song()
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def stop(self, _): # Abandon album
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self.stop_play = True
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self.paused = False
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self.song_idx = 0
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self.show_song()
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def replay(self, _):
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if self.stop_play:
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self.song_idx = max(0, self.song_idx - 1)
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else:
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self.stop_play = True # Replay from start
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self.paused = False
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self.show_song()
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#self.play_album()
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def skip(self, _):
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self.stop_play = True
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self.paused = False
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self.song_idx = min(self.song_idx + 1, len(self.songs) -1)
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self.show_song()
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#self.play_album()
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def new(self, _, wri):
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self.stop_play = True
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self.paused = False
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Screen.change(SelectScreen, args=[wri,])
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def play_album(self):
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if not self.playing:
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self.reg_task(asyncio.create_task(self.album_task()))
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def after_open(self):
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self.songs = SelectScreen.songs
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self.lbl.value(SelectScreen.album)
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if self.songs:
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self.song_idx = 0 # Start on track 0
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self.show_song()
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#self.play_album()
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@monitor.sync(5)
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def show_song(self): # 13ms
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song = self.songs[self.song_idx]
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ns = song.find(SelectScreen.album)
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ne = song[ns:].find('/') + 1
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end = song[ns + ne:].find(".wav")
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self.lblsong.value(song[ns + ne: ns + ne + end])
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@monitor.asyn(4)
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async def refresh_and_stop(self):
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Screen.rfsh_start.set() # Allow refresh
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Screen.rfsh_done.clear()
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await Screen.rfsh_done.wait() # Wait for a refresh to end
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Screen.rfsh_start.clear() # Prevent another.
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async def refresh_ctrl(self): # Enter with refresh paused
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await asyncio.sleep_ms(100) # Time for initial buffer fill
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try:
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while True:
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await self.refresh_and_stop() # Allow one screen refresh
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await asyncio.sleep_ms(20) # Time for buffer top-up
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finally: # Allow refresh to free-run
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Screen.rfsh_start.set()
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async def album_task(self):
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self.playing = True # Prevent other instances
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self.stop_play = False
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# Leave paused status unchanged
|
||||
songs = self.songs[self.song_idx :] # Start from current index
|
||||
for song in songs:
|
||||
self.show_song()
|
||||
await self.refresh_and_stop() # Pause until refresh is stopped.
|
||||
# Delay refresh to ensure buffer is filled
|
||||
rc = asyncio.create_task(self.refresh_ctrl())
|
||||
await asyncio.sleep_ms(0)
|
||||
await self.play_song(song)
|
||||
rc.cancel() # Restore normal display refresh
|
||||
if self.stop_play:
|
||||
break # A callback has stopped playback
|
||||
self.song_idx += 1
|
||||
else:
|
||||
self.song_idx = 0 # Played to completion.
|
||||
self.show_song()
|
||||
self.playing = False
|
||||
rc.cancel() # Restore normal display refresh
|
||||
|
||||
# Open and play a binary wav file
|
||||
@monitor.asyn(1)
|
||||
async def play_song(self, song):
|
||||
wav_samples_mv = memoryview(wav_samples)
|
||||
size = len(wav_samples)
|
||||
if not self.paused:
|
||||
# advance to first byte of Data section in WAV file. This is not
|
||||
# correct for all WAV files. See link above.
|
||||
self.offset = 44
|
||||
swriter = self.swriter
|
||||
with open(song, "rb") as wav:
|
||||
_ = wav.seek(self.offset)
|
||||
while (num_read := wav.readinto(wav_samples_mv)) and not self.stop_play:
|
||||
I2S.shift(buf=wav_samples_mv[:num_read], bits=16, shift=self.volume)
|
||||
# HACK awaiting https://github.com/micropython/micropython/pull/7868
|
||||
swriter.out_buf = wav_samples_mv[:num_read]
|
||||
trig2(False)
|
||||
await swriter.drain()
|
||||
# wav_samples is now empty
|
||||
trig2(True) # Ready for data
|
||||
self.offset += size
|
||||
|
||||
def test():
|
||||
print('Audio demo.')
|
||||
try:
|
||||
Screen.change(BaseScreen) # A class is passed here, not an instance.
|
||||
finally:
|
||||
audio_out.deinit()
|
||||
print("========== CLOSE AUDIO ==========")
|
||||
|
||||
test()
|
Ładowanie…
Reference in New Issue