Fix bitmap.py to use root directory.

main
Peter Hinch 2024-04-18 17:46:18 +01:00
rodzic 96c7bda61f
commit 637e48ea26
2 zmienionych plików z 10 dodań i 7 usunięć

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@ -658,7 +658,8 @@ minimal and aim to demonstrate a single technique.
* `menu.py` A multi-level menu.
* `adjuster.py` Simple demo of the `Adjuster` control.
* `adjust_vec.py` A pair of `Adjuster`s vary a vector.
* `bitmap.py` Demo of the `BitMap` widget showing a changing image.
* `bitmap.py` Demo of the `BitMap` widget showing a changing image. (See widget
docs).
* `qrcode.py` Display a QR code. Requires the uQR module.
* `calendar.py` Demo of grid widget.
* `epaper.py` Warts-and-all demo for an ePaper display. Currently the only
@ -2788,17 +2789,18 @@ Keyword only args:
Methods:__
* `value` mandatory arg `fn` path to an image file. Causes the `BitMap` image
to be updated from the file. Blocks for a period depending on filesystem
performance.
to be updated from the file. Files should be stored on the root directory of
the host. Blocks for a period depending on filesystem performance.
* `color` args `fgcolor=None`, `bgcolor=None`. Causes the image colors to be
changed. The file will be re-read and the image updated.
Beacuse of the use of file storage when an update occurs there will be a brief
Because of the use of file storage when an update occurs there will be a brief
"dead time" when the GUI is unresponsive. This is not noticeable if the image
is displayed when a screen initialises, or if it changes in response to a user
action. Use in animations is questionable.
See `gui/demos/bitmap.py` for a usage example.
See `gui/demos/bitmap.py` for a usage example. Files must be copied from
`gui/fonts/bitmaps/` to the root directory of the device.
###### [Contents](./README.md#0-contents)

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@ -13,7 +13,6 @@ from gui.core.colors import *
class BaseScreen(Screen):
def __init__(self):
super().__init__()
@ -29,7 +28,7 @@ class BaseScreen(Screen):
self.image = 0
def cb(self, _):
self.graphic.value(f"/gui/fonts/bitmaps/m{self.image:02d}")
self.graphic.value(f"/m{self.image:02d}")
self.image += 1
self.image %= 4
if self.image == 3:
@ -37,8 +36,10 @@ class BaseScreen(Screen):
else:
self.graphic.color(WHITE)
def test():
print("Bitmap demo.")
Screen.change(BaseScreen) # A class is passed here, not an instance.
test()