kopia lustrzana https://github.com/peterhinch/micropython-micro-gui
First pass at touch support.
rodzic
17554ccf7c
commit
16b73b7502
250
gui/core/ugui.py
250
gui/core/ugui.py
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@ -15,6 +15,7 @@ from gui.core.colors import *
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from hardware_setup import ssd
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from gui.primitives import Pushbutton
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# Globally available singleton objects
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display = None # Singleton instance
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ssd = None
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@ -24,10 +25,13 @@ gc.collect()
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__version__ = (0, 1, 6)
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# Null function
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dolittle = lambda *_ : None
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dolittle = lambda *_: None
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async def _g():
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pass
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type_coro = type(_g())
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# Navigation destinations
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@ -36,23 +40,25 @@ _NEXT = const(1)
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_PREV = const(2)
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_LAST = const(3)
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def quiet():
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global _vb
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_vb = False
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# Input abstracts input from 2-5 pushbuttons or 3 buttons + encoder. Handles
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# transitions between modes (normal, precision, adjustment)
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# BTN class instantiates a push button (may be other than a switch).
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class Input:
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def __init__(self, nxt, sel, prev, incr, decr, encoder):
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def __init__(self, nxt, sel, prev, incr, decr, encoder, BTN):
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self._encoder = encoder # Encoder in use
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self._precision = False # Precision mode
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self._adj = False # Adjustment mode
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# Count buttons
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self._nb = sum(1 for x in (nxt, sel, prev, incr, decr) if x is not None)
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# Mandatory buttons
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self._next = Pushbutton(nxt)
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self._sel = Pushbutton(sel, suppress=True)
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self._next = BTN(nxt)
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self._sel = BTN(sel, suppress=True)
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# Call current screen bound method
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self._next.press_func(Screen.ctrl_move, (_NEXT,))
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self._sel.release_func(Screen.sel_ctrl)
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@ -62,22 +68,23 @@ class Input:
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self._sel.double_func(self.adj_mode) # Double click toggles adjust
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# Optional buttons
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if prev is not None:
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self._prev = Pushbutton(prev)
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self._prev = BTN(prev)
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self._prev.press_func(Screen.ctrl_move, (_PREV,))
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if encoder:
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_vb and print('Using encoder.')
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_vb and print("Using encoder.")
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if incr is None or decr is None:
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raise ValueError('Must specify pins for encoder.')
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raise ValueError("Must specify pins for encoder.")
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from gui.primitives.encoder import Encoder
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self._enc = Encoder(incr, decr, div=encoder, callback=Screen.adjust)
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else:
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_vb and print('Using {:d} switches.'.format(self._nb))
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_vb and print("Using {:d} switches.".format(self._nb))
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# incr and decr methods get the button as an arg.
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if incr is not None:
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sup = Pushbutton(incr)
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sup = BTN(incr)
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sup.press_func(Screen.adjust, (sup, 1))
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if decr is not None:
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sdn = Pushbutton(decr)
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sdn = BTN(decr)
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sdn.press_func(Screen.adjust, (sdn, -1))
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def precision(self, val): # Also called by Screen.ctrl_move to cancel mode
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@ -111,14 +118,21 @@ class Input:
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def is_adjust(self):
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return self._adj
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# Normal way to populate the global display instance
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def Display(objssd, nxt, sel, prev=None, incr=None, decr=None, encoder=False):
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ipdev = Input(nxt, sel, prev, incr, decr, encoder)
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def Display(objssd, nxt, sel, prev=None, incr=None, decr=None,
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encoder=False, touch=False):
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if touch:
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from gui.primitives import Touchbutton
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ipdev = Input(nxt, sel, prev, incr, decr, encoder, Touchbutton)
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else:
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ipdev = Input(nxt, sel, prev, incr, decr, encoder, Pushbutton)
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return DisplayIP(objssd, ipdev)
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# Wrapper for ssd poviding framebuf compatible methods with abstract input device
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class DisplayIP:
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def __init__(self, objssd, ipdev):
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global display, ssd
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self.ipdev = ipdev
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@ -148,10 +162,13 @@ class DisplayIP:
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# Greying out has only one option given limitation of 4-bit display driver
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# It would be possible to do better with RGB565 but would need inverse transformation
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# to (r, g, b), scale and re-convert to integer.
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def _getcolor(self, color): # Takes in an integer color, bit size dependent on driver
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return color_map[GREY_OUT] if self._is_grey and color != color_map[BG] else color
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def _getcolor(self, color):
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# Takes in an integer color, bit size dependent on driver
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return (
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color_map[GREY_OUT] if self._is_grey and color != color_map[BG] else color
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)
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def usegrey(self, val): # display.usegrey(True) sets greyed-out
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def usegrey(self, val): # display.usegrey(True) sets greyed-out
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self._is_grey = val
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return self
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@ -178,49 +195,49 @@ class DisplayIP:
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ssd.line(x1, y1, x2, y2, self._getcolor(color))
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# Private method uses physical color
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def _circle(self, x0, y0, r, color): # Single pixel circle
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def _circle(self, x0, y0, r, color): # Single pixel circle
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x = -r
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y = 0
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err = 2 -2*r
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err = 2 - 2 * r
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while x <= 0:
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ssd.pixel(x0 -x, y0 +y, color)
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ssd.pixel(x0 +x, y0 +y, color)
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ssd.pixel(x0 +x, y0 -y, color)
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ssd.pixel(x0 -x, y0 -y, color)
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ssd.pixel(x0 - x, y0 + y, color)
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ssd.pixel(x0 + x, y0 + y, color)
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ssd.pixel(x0 + x, y0 - y, color)
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ssd.pixel(x0 - x, y0 - y, color)
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e2 = err
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if (e2 <= y):
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if e2 <= y:
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y += 1
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err += y*2 +1
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if (-x == y and e2 <= x):
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err += y * 2 + 1
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if -x == y and e2 <= x:
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e2 = 0
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if (e2 > x):
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if e2 > x:
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x += 1
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err += x*2 +1
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err += x * 2 + 1
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def circle(self, x0, y0, r, color, width =1): # Draw circle (maybe grey)
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def circle(self, x0, y0, r, color, width=1): # Draw circle (maybe grey)
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color = self._getcolor(color)
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x0, y0, r = int(x0), int(y0), int(r)
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for r in range(r, r -width, -1):
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for r in range(r, r - width, -1):
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self._circle(x0, y0, r, color)
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def fillcircle(self, x0, y0, r, color): # Draw filled circle
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def fillcircle(self, x0, y0, r, color): # Draw filled circle
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color = self._getcolor(color)
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x0, y0, r = int(x0), int(y0), int(r)
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x = -r
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y = 0
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err = 2 -2*r
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err = 2 - 2 * r
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while x <= 0:
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ssd.line(x0 -x, y0 -y, x0 -x, y0 +y, color)
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ssd.line(x0 +x, y0 -y, x0 +x, y0 +y, color)
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ssd.line(x0 - x, y0 - y, x0 - x, y0 + y, color)
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ssd.line(x0 + x, y0 - y, x0 + x, y0 + y, color)
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e2 = err
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if (e2 <= y):
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y +=1
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err += y*2 +1
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if (-x == y and e2 <= x):
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if e2 <= y:
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y += 1
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err += y * 2 + 1
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if -x == y and e2 <= x:
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e2 = 0
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if (e2 > x):
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if e2 > x:
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x += 1
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err += x*2 +1
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err += x * 2 + 1
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def clip_rect(self, x, y, w, h, color):
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color = self._getcolor(color)
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@ -289,7 +306,7 @@ class Screen:
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@classmethod
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def show(cls, force):
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for obj in cls.current_screen.displaylist:
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if obj.visible: # In a buttonlist only show visible button
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if obj.visible: # In a buttonlist only show visible button
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if force or obj.draw:
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obj.show()
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@ -306,21 +323,21 @@ class Screen:
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if forward:
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if isinstance(cls_new_screen, type):
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if isinstance(cs_old, Window):
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raise ValueError('Windows are modal.')
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raise ValueError("Windows are modal.")
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new_screen = cls_new_screen(*args, **kwargs)
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if not len(new_screen.lstactive):
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raise ValueError("Screen has no active widgets.")
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else:
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raise ValueError('Must pass Screen class or subclass (not instance)')
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raise ValueError("Must pass Screen class or subclass (not instance)")
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new_screen.parent = cs_old
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cs_new = new_screen
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else:
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cs_new = cls_new_screen # An object, not a class
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cs_new = cls_new_screen # An object, not a class
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display.ipdev.adj_mode(False) # Ensure normal mode
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cls.current_screen = cs_new
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cs_new.on_open() # Optional subclass method
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cs_new._do_open(cs_old) # Clear and redraw
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cs_new.after_open() # Optional subclass method
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cs_new.on_open() # Optional subclass method
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cs_new._do_open(cs_old) # Clear and redraw
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cs_new.after_open() # Optional subclass method
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if cs_old is None: # Initialising
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asyncio.run(Screen.monitor()) # Starts and ends uasyncio
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# Don't do asyncio.new_event_loop() as it prevents re-running
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@ -346,12 +363,12 @@ class Screen:
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# no factor, do_refresh confers no benefit, so use synchronous code.
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@classmethod
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async def auto_refresh(cls):
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arfsh = hasattr(ssd, 'do_refresh') # Refresh can be asynchronous.
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arfsh = hasattr(ssd, "do_refresh") # Refresh can be asynchronous.
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# By default rfsh_start is permanently set. User code can clear this.
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cls.rfsh_start.set()
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if arfsh:
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h = ssd.height
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split = max(y for y in (1,2,3,5,7) if not h % y)
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split = max(y for y in (1, 2, 3, 5, 7) if not h % y)
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if split == 1:
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arfsh = False
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while True:
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@ -372,13 +389,13 @@ class Screen:
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if parent is None: # Closing base screen. Quit.
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cls.shutdown()
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else:
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cls.change(parent, forward = False)
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cls.change(parent, forward=False)
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@classmethod
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def addobject(cls, obj):
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cs = cls.current_screen
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if cs is None:
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raise OSError('You must create a Screen instance')
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raise OSError("You must create a Screen instance")
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# Populate list of active widgets (i.e. ones that can acquire focus).
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if obj.active:
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# Append to active list regrdless of disabled state which may
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@ -403,18 +420,20 @@ class Screen:
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self.width = ssd.width
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self.row = 0
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self.col = 0
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if Screen.current_screen is None and Screen.do_gc: # Initialising class and task
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if (
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Screen.current_screen is None and Screen.do_gc
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): # Initialising class and task
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# Here we create singleton tasks
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asyncio.create_task(self._garbage_collect())
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Screen.current_screen = self
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self.parent = None
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def _do_open(self, old_screen): # Window overrides
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def _do_open(self, old_screen): # Window overrides
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dev = display.usegrey(False)
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# If opening a Screen from a Window just blank and redraw covered area
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if isinstance(old_screen, Window):
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x0, y0, x1, y1, w, h = old_screen._list_dims()
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dev.fill_rect(x0, y0, w, h, color_map[BG]) # Blank to screen BG
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dev.fill_rect(x0, y0, w, h, color_map[BG]) # Blank to screen BG
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for obj in [z for z in self.displaylist if z.overlaps(x0, y0, x1, y1)]:
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if obj.visible:
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obj.show()
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@ -465,7 +484,7 @@ class Screen:
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# Move currency to a specific control.
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def move_to(self, obj):
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lo = self.get_obj() # Old current object
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for idx in range(len(self.lstactive)) :
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for idx in range(len(self.lstactive)):
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co = self.get_obj(idx)
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if co is obj:
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self.selected_obj = idx
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@ -484,7 +503,7 @@ class Screen:
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def do_adj(self, button, val):
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co = self.get_obj()
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if co is not None and hasattr(co, 'do_adj'):
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if co is not None and hasattr(co, "do_adj"):
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co.do_adj(button, val) # Widget can handle up/down
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else:
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Screen.current_screen.move(_FIRST if val < 0 else _LAST)
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@ -515,9 +534,10 @@ class Screen:
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gc.collect()
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gc.threshold(gc.mem_free() // 4 + gc.mem_alloc())
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n += 1
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n &= 0x1f
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n &= 0x1F
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_vb and (not n) and print("Free RAM", gc.mem_free())
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# Very basic window class. Cuts a rectangular hole in a screen on which
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# content may be drawn.
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class Window(Screen):
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@ -535,8 +555,18 @@ class Window(Screen):
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def close(): # More intuitive name for popup window
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Screen.back()
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def __init__(self, row, col, height, width, *, draw_border=True,
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bgcolor=None, fgcolor=None, writer=None):
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def __init__(
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self,
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row,
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col,
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height,
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width,
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*,
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draw_border=True,
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bgcolor=None,
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fgcolor=None,
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writer=None,
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):
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Screen.__init__(self)
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self.row = row
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self.col = col
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@ -563,12 +593,22 @@ class Window(Screen):
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y = self.row
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return x, y, x + w, y + h, w, h
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# Base class for all displayable objects
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class Widget:
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def __init__(self, writer, row, col, height, width,
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fgcolor, bgcolor, bdcolor,
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value=None, active=False):
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def __init__(
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self,
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writer,
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row,
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col,
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height,
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width,
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fgcolor,
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bgcolor,
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bdcolor,
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value=None,
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active=False,
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):
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self.active = active
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# By default widgets cannot be adjusted: no green border in adjust mode
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self.adjustable = False
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@ -597,7 +637,7 @@ class Widget:
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# Maximum row and col. Defaults for user metrics. May be overridden
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self.mrow = row + height + 2 # in subclass. Allow for border.
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self.mcol = col + width + 2
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self.visible = True # Used by ButtonList class for invisible buttons
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self.visible = True # Used by ButtonList class for invisible buttons
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self.draw = True # Signals that obect must be redrawn
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self._value = value
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@ -619,13 +659,17 @@ class Widget:
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self.def_bdcolor = bdcolor
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# has_border is True if a border was drawn
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self.has_border = False
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self.callback = dolittle # Value change callback
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self.callback = dolittle # Value change callback
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self.args = []
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def warning(self):
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print('Warning: attempt to create {} outside screen dimensions.'.format(self.__class__.__name__))
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print(
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"Warning: attempt to create {} outside screen dimensions.".format(
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self.__class__.__name__
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)
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)
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def value(self, val=None): # User method to get or set value
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def value(self, val=None): # User method to get or set value
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if val is not None:
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if type(val) is float:
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val = min(max(val, 0.0), 1.0)
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@ -640,10 +684,12 @@ class Widget:
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# Some widgets (e.g. Dial) have an associated Label
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def text(self, text=None, invert=False, fgcolor=None, bgcolor=None, bdcolor=None):
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if hasattr(self, 'label'):
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if hasattr(self, "label"):
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self.label.value(text, invert, fgcolor, bgcolor, bdcolor)
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else:
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raise ValueError('Method {}.text does not exist.'.format(self.__class__.__name__))
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raise ValueError(
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"Method {}.text does not exist.".format(self.__class__.__name__)
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)
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# Called from subclass prior to populating framebuf with control
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def show(self, black=True):
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@ -657,11 +703,13 @@ class Widget:
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dev = display.usegrey(self._greyed_out)
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x = self.col
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y = self.row
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dev.fill_rect(x, y, self.width, self.height, color_map[BG] if black else self.bgcolor)
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dev.fill_rect(
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x, y, self.width, self.height, color_map[BG] if black else self.bgcolor
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)
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return True
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# Called by Screen.show(). Draw background and bounding box if required.
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# Border is always 2 pixels wide, outside control's bounding box
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# Called by Screen.show(). Draw background and bounding box if required.
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# Border is always 2 pixels wide, outside control's bounding box
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def draw_border(self):
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if self.screen is Screen.current_screen:
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dev = display.usegrey(self._greyed_out)
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@ -669,10 +717,14 @@ class Widget:
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y = self.row - 2
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w = self.width + 4
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h = self.height + 4
|
||||
#print('border', self, display.ipdev.is_adjust())
|
||||
# print('border', self, display.ipdev.is_adjust())
|
||||
if self.has_focus() and not isinstance(self, DummyWidget):
|
||||
color = color_map[FOCUS]
|
||||
precision = hasattr(self, 'do_precision') and self.do_precision and display.ipdev.is_precision()
|
||||
precision = (
|
||||
hasattr(self, "do_precision")
|
||||
and self.do_precision
|
||||
and display.ipdev.is_precision()
|
||||
)
|
||||
if precision:
|
||||
color = self.prcolor
|
||||
elif display.ipdev.is_adjust() and self.adjustable:
|
||||
|
@ -688,7 +740,7 @@ class Widget:
|
|||
dev.rect(x, y, w, h, self.bdcolor)
|
||||
self.has_border = True
|
||||
|
||||
def overlaps(self, xa, ya, xb, yb): # Args must be sorted: xb > xa and yb > ya
|
||||
def overlaps(self, xa, ya, xb, yb): # Args must be sorted: xb > xa and yb > ya
|
||||
x0 = self.col
|
||||
y0 = self.row
|
||||
x1 = x0 + self.width
|
||||
|
@ -733,20 +785,32 @@ class Widget:
|
|||
# def do_up(self, button)
|
||||
# def do_down(self, button)
|
||||
|
||||
|
||||
# A LinearIO widget uses the up and down buttons to vary a float. Such widgets
|
||||
# have do_up and do_down methods which adjust the control's value in a
|
||||
# time-dependent manner.
|
||||
class LinearIO(Widget):
|
||||
|
||||
def __init__(self, writer, row, col, height, width,
|
||||
fgcolor, bgcolor, bdcolor,
|
||||
value=None, active=True, prcolor=False,
|
||||
min_delta=0.01, max_delta=0.1):
|
||||
def __init__(
|
||||
self,
|
||||
writer,
|
||||
row,
|
||||
col,
|
||||
height,
|
||||
width,
|
||||
fgcolor,
|
||||
bgcolor,
|
||||
bdcolor,
|
||||
value=None,
|
||||
active=True,
|
||||
prcolor=False,
|
||||
min_delta=0.01,
|
||||
max_delta=0.1,
|
||||
):
|
||||
self.min_delta = min_delta
|
||||
self.max_delta = max_delta
|
||||
super().__init__(writer, row, col, height, width,
|
||||
fgcolor, bgcolor, bdcolor,
|
||||
value, active)
|
||||
super().__init__(
|
||||
writer, row, col, height, width, fgcolor, bgcolor, bdcolor, value, active
|
||||
)
|
||||
self.adjustable = True # Can show adjustable border
|
||||
self.do_precision = prcolor is not False
|
||||
if self.do_precision:
|
||||
|
@ -761,7 +825,9 @@ class LinearIO(Widget):
|
|||
|
||||
# Handle increase and decrease buttons. Redefined by textbox.py, scale_log.py
|
||||
async def btnhan(self, button, up, d):
|
||||
maxd = self.max_delta if self.precision() else d * 4 # Why move fast in precision mode?
|
||||
maxd = (
|
||||
self.max_delta if self.precision() else d * 4
|
||||
) # Why move fast in precision mode?
|
||||
t = ticks_ms()
|
||||
while button():
|
||||
await asyncio.sleep_ms(0) # Quit fast on button release
|
||||
|
@ -774,11 +840,21 @@ class LinearIO(Widget):
|
|||
def precision(self):
|
||||
return self.do_precision and display.ipdev.is_precision()
|
||||
|
||||
|
||||
# The dummy enables popup windows by satisfying the need for at least one active
|
||||
# widget on a screen. It is invisible and is drawn by Window constructor before
|
||||
# any user labels..
|
||||
class DummyWidget(Widget):
|
||||
|
||||
def __init__(self, writer, window):
|
||||
super().__init__(writer, window.row + 1, window.col + 1, 4, 4,
|
||||
window.fgcolor, window.bgcolor, False, None, True)
|
||||
super().__init__(
|
||||
writer,
|
||||
window.row + 1,
|
||||
window.col + 1,
|
||||
4,
|
||||
4,
|
||||
window.fgcolor,
|
||||
window.bgcolor,
|
||||
False,
|
||||
None,
|
||||
True,
|
||||
)
|
||||
|
|
|
@ -6,6 +6,7 @@ _attrs = {
|
|||
"Delay_ms": "delay_ms",
|
||||
"Switch": "switch",
|
||||
"Pushbutton": "pushbutton",
|
||||
"Touchbutton": "touchbutton",
|
||||
}
|
||||
|
||||
# Lazy loader, effectively does:
|
||||
|
|
Ładowanie…
Reference in New Issue