kopia lustrzana https://github.com/meshtastic/protobufs
208 wiersze
3.5 KiB
Protocol Buffer
208 wiersze
3.5 KiB
Protocol Buffer
syntax = "proto3";
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package meshtastic;
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option csharp_namespace = "Meshtastic.Protobufs";
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option go_package = "github.com/meshtastic/go/generated";
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option java_outer_classname = "StoreAndForwardProtos";
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option java_package = "com.geeksville.mesh";
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option swift_prefix = "";
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/*
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* TODO: REPLACE
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*/
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message StoreAndForward {
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/*
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* 001 - 063 = From Router
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* 064 - 127 = From Client
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*/
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enum RequestResponse {
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/*
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* Unset/unused
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*/
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UNSET = 0;
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/*
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* Router is an in error state.
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*/
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ROUTER_ERROR = 1;
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/*
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* Router heartbeat
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*/
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ROUTER_HEARTBEAT = 2;
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/*
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* Router has requested the client respond. This can work as a
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* "are you there" message.
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*/
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ROUTER_PING = 3;
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/*
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* The response to a "Ping"
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*/
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ROUTER_PONG = 4;
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/*
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* Router is currently busy. Please try again later.
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*/
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ROUTER_BUSY = 5;
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/*
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* Router is responding to a request for history.
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*/
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ROUTER_HISTORY = 6;
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/*
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* Router is responding to a request for stats.
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*/
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ROUTER_STATS = 7;
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/*
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* Client is an in error state.
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*/
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CLIENT_ERROR = 64;
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/*
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* Client has requested a replay from the router.
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*/
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CLIENT_HISTORY = 65;
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/*
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* Client has requested stats from the router.
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*/
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CLIENT_STATS = 66;
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/*
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* Client has requested the router respond. This can work as a
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* "are you there" message.
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*/
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CLIENT_PING = 67;
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/*
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* The response to a "Ping"
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*/
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CLIENT_PONG = 68;
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/*
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* Client has requested that the router abort processing the client's request
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*/
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CLIENT_ABORT = 106;
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}
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/*
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* TODO: REPLACE
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*/
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message Statistics {
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/*
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* Number of messages we have ever seen
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*/
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uint32 messages_total = 1;
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/*
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* Number of messages we have currently saved our history.
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*/
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uint32 messages_saved = 2;
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/*
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* Maximum number of messages we will save
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*/
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uint32 messages_max = 3;
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/*
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* Router uptime in seconds
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*/
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uint32 up_time = 4;
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/*
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* Number of times any client sent a request to the S&F.
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*/
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uint32 requests = 5;
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/*
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* Number of times the history was requested.
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*/
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uint32 requests_history = 6;
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/*
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* Is the heartbeat enabled on the server?
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*/
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bool heartbeat = 7;
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/*
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* Is the heartbeat enabled on the server?
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*/
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uint32 return_max = 8;
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/*
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* Is the heartbeat enabled on the server?
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*/
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uint32 return_window = 9;
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}
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/*
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* TODO: REPLACE
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*/
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message History {
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/*
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* Number of that will be sent to the client
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*/
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uint32 history_messages = 1;
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/*
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* The window of messages that was used to filter the history client requested
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*/
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uint32 window = 2;
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/*
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* The window of messages that was used to filter the history client requested
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*/
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uint32 last_request = 3;
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}
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/*
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* TODO: REPLACE
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*/
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message Heartbeat {
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/*
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* Number of that will be sent to the client
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*/
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uint32 period = 1;
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/*
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* If set, this is not the primary Store & Forward router on the mesh
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*/
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uint32 secondary = 2;
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}
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/*
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* TODO: REPLACE
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*/
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RequestResponse rr = 1;
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/*
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* TODO: REPLACE
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*/
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oneof variant {
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/*
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* TODO: REPLACE
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*/
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Statistics stats = 2;
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/*
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* TODO: REPLACE
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*/
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History history = 3;
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/*
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* TODO: REPLACE
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*/
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Heartbeat heartbeat = 4;
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/*
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* Empty Payload
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*/
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bool empty = 5;
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}
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}
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