meshtastic-protobuf/meshtastic/channel.proto

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syntax = "proto3";
package meshtastic;
option csharp_namespace = "Meshtastic.Protobufs";
option go_package = "github.com/meshtastic/go/generated";
option java_outer_classname = "ChannelProtos";
option java_package = "com.geeksville.mesh";
option swift_prefix = "";
/*
* This information can be encoded as a QRcode/url so that other users can configure
* their radio to join the same channel.
* A note about how channel names are shown to users: channelname-X
* poundsymbol is a prefix used to indicate this is a channel name (idea from @professr).
* Where X is a letter from A-Z (base 26) representing a hash of the PSK for this
* channel - so that if the user changes anything about the channel (which does
* force a new PSK) this letter will also change. Thus preventing user confusion if
* two friends try to type in a channel name of "BobsChan" and then can't talk
* because their PSKs will be different.
* The PSK is hashed into this letter by "0x41 + [xor all bytes of the psk ] modulo 26"
* This also allows the option of someday if people have the PSK off (zero), the
* users COULD type in a channel name and be able to talk.
* FIXME: Add description of multi-channel support and how primary vs secondary channels are used.
* FIXME: explain how apps use channels for security.
* explain how remote settings and remote gpio are managed as an example
*/
message ChannelSettings {
/*
* Deprecated in favor of LoraConfig.channel_num
*/
uint32 channel_num = 1 [deprecated = true];
/*
* A simple pre-shared key for now for crypto.
* Must be either 0 bytes (no crypto), 16 bytes (AES128), or 32 bytes (AES256).
* A special shorthand is used for 1 byte long psks.
* These psks should be treated as only minimally secure,
* because they are listed in this source code.
* Those bytes are mapped using the following scheme:
* `0` = No crypto
* `1` = The special "default" channel key: {0xd4, 0xf1, 0xbb, 0x3a, 0x20, 0x29, 0x07, 0x59, 0xf0, 0xbc, 0xff, 0xab, 0xcf, 0x4e, 0x69, 0x01}
* `2` through 10 = The default channel key, except with 1 through 9 added to the last byte.
* Shown to user as simple1 through 10
*/
bytes psk = 2;
/*
* A SHORT name that will be packed into the URL.
* Less than 12 bytes.
* Something for end users to call the channel
* If this is the empty string it is assumed that this channel
* is the special (minimally secure) "Default"channel.
* In user interfaces it should be rendered as a local language translation of "X".
* For channel_num hashing empty string will be treated as "X".
* Where "X" is selected based on the English words listed above for ModemPreset
*/
string name = 3;
/*
* Used to construct a globally unique channel ID.
* The full globally unique ID will be: "name.id" where ID is shown as base36.
* Assuming that the number of meshtastic users is below 20K (true for a long time)
* the chance of this 64 bit random number colliding with anyone else is super low.
* And the penalty for collision is low as well, it just means that anyone trying to decrypt channel messages might need to
* try multiple candidate channels.
* Any time a non wire compatible change is made to a channel, this field should be regenerated.
* There are a small number of 'special' globally known (and fairly) insecure standard channels.
* Those channels do not have a numeric id included in the settings, but instead it is pulled from
* a table of well known IDs.
* (see Well Known Channels FIXME)
*/
fixed32 id = 4;
/*
* If true, messages on the mesh will be sent to the *public* internet by any gateway ndoe
*/
bool uplink_enabled = 5;
/*
* If true, messages seen on the internet will be forwarded to the local mesh.
*/
bool downlink_enabled = 6;
/*
* Per-channel module settings.
*/
ModuleSettings module_settings = 7;
}
/*
* This message is specifically for modules to store per-channel configuration data.
*/
message ModuleSettings {
/*
* Bits of precision for the location sent in position packets.
*/
uint32 position_precision = 1;
/*
* Controls whether or not the phone / clients should mute the current channel
* Useful for noisy public channels you don't necessarily want to disable
*/
bool is_client_muted = 2;
}
/*
* A pair of a channel number, mode and the (sharable) settings for that channel
*/
message Channel {
/*
* How this channel is being used (or not).
* Note: this field is an enum to give us options for the future.
* In particular, someday we might make a 'SCANNING' option.
* SCANNING channels could have different frequencies and the radio would
* occasionally check that freq to see if anything is being transmitted.
* For devices that have multiple physical radios attached, we could keep multiple PRIMARY/SCANNING channels active at once to allow
* cross band routing as needed.
* If a device has only a single radio (the common case) only one channel can be PRIMARY at a time
* (but any number of SECONDARY channels can't be sent received on that common frequency)
*/
enum Role {
/*
* This channel is not in use right now
*/
DISABLED = 0;
/*
* This channel is used to set the frequency for the radio - all other enabled channels must be SECONDARY
*/
PRIMARY = 1;
/*
* Secondary channels are only used for encryption/decryption/authentication purposes.
* Their radio settings (freq etc) are ignored, only psk is used.
*/
SECONDARY = 2;
}
/*
* The index of this channel in the channel table (from 0 to MAX_NUM_CHANNELS-1)
* (Someday - not currently implemented) An index of -1 could be used to mean "set by name",
* in which case the target node will find and set the channel by settings.name.
*/
int32 index = 1;
/*
* The new settings, or NULL to disable that channel
*/
ChannelSettings settings = 2;
/*
* TODO: REPLACE
*/
Role role = 3;
}