meshtastic-protobuf/mesh.proto

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syntax = "proto3";
/*
* Meshtastic protobufs
*
* For more information on protobufs (and tools to use them with the language of your choice) see
* https://developers.google.com/protocol-buffers/docs/proto3
*
* We are not placing any of these defs inside a package, because if you do the
* resulting nanopb version is super verbose package mesh.
*
* Protobuf build instructions:
*
* To build java classes for reading writing:
* protoc -I=. --java_out /tmp mesh.proto
*
* To generate Nanopb c code:
* /home/kevinh/packages/nanopb-0.4.0-linux-x86/generator-bin/protoc --nanopb_out=/tmp -I=app/src/main/proto mesh.proto
*
* Nanopb binaries available here: https://jpa.kapsi.fi/nanopb/download/ use nanopb 0.4.0
*/
option java_package = "com.geeksville.mesh";
option optimize_for = LITE_RUNTIME;
import "portnums.proto";
option java_outer_classname = "MeshProtos";
/*
* a gps position
*/
message Position {
/*
* The old (pre 1.2) position encoding sent lat/lon as sint32s in field 7,8.
* Do not use to prevent confusing old apps
*/
reserved 7, 8;
/*
* The new preferred location encoding, divide by 1e-7 to get degrees
* in floating point
*/
sfixed32 latitude_i = 1;
sfixed32 longitude_i = 2;
/*
* This is a special 'small' position update for lat/lon.
* It encodes a signed 16 bit latitude in the upper 2 bytes, and a signed longitude in the lower 16 bits.
* It is not currently implemented, but can be added in an automatically backwards compatible way later.
* Note: ONLY microlatlon OR latitude_i, longitude_i are populated in any particular position.
* A microdelta is always relative to the last received full position.
*
* fixed32 microlatlon = 3;
*/
/*
* In meters above MSL
*/
int32 altitude = 3;
/*
* 1-100 (0 means not provided)
*/
int32 battery_level = 4;
/*
* This is usually not sent over the mesh (to save space), but it is sent
* from the phone so that the local device can set its RTC If it is sent over
* the mesh (because there are devices on the mesh without GPS), it will only
* be sent by devices which has a hardware GPS clock.
* seconds since 1970
*/
fixed32 time = 9;
}
/**
* Note: these enum names must EXACTLY match the string used in the device
* bin/build-all.sh script. Because they will be used to find firmware filenames
* in the android app for OTA updates.
* To match the old style filenames, _ is converted to -, p is converted to .
*/
enum HardwareModel {
UNSET = 0;
TLORA_V2 = 1;
TLORA_V1 = 2;
TLORA_V2_1_1p6 = 3;
TBEAM = 4;
HELTEC = 5;
TBEAM0p7 = 6;
T_ECHO = 7;
TLORA_V1_1p3 = 8;
// Less common/prototype boards listed here (needs one more byte over the air)
LORA_RELAY_V1 = 32;
NRF52840DK = 33;
PPR = 34;
GENIEBLOCKS = 35;
NRF52_UNKNOWN = 36;
PORTDUINO = 37;
// The simulator built into the android app
ANDROID_SIM = 38;
}
/*
* Broadcast when a newly powered mesh node wants to find a node num it can use
* Sent from the phone over bluetooth to set the user id for the owner of this node.
* Also sent from nodes to each other when a new node signs on (so all clients can have this info)
*
* The algorithm is as follows:
* when a node starts up, it broadcasts their user and the normal flow is for all
* other nodes to reply with their User as well (so the new node can build its nodedb)
* If a node ever receives a User (not just the first broadcast) message where
* the sender node number equals our node number, that indicates a collision has
* occurred and the following steps should happen:
*
* If the receiving node (that was already in the mesh)'s macaddr is LOWER than the
* new User who just tried to sign in: it gets to keep its nodenum. We send a
* broadcast message of OUR User (we use a broadcast so that the other node can
* receive our message, considering we have the same id - it also serves to let
* observers correct their nodedb) - this case is rare so it should be okay.
*
* If any node receives a User where the macaddr is GTE than their local macaddr,
* they have been vetoed and should pick a new random nodenum (filtering against
* whatever it knows about the nodedb) and rebroadcast their User.
*
* A few nodenums are reserved and will never be requested:
* 0xff - broadcast
* 0 through 3 - for future use
*/
message User {
/*
* A globally unique ID string for this user. In the case of
* Signal that would mean +16504442323, for the default macaddr
* derived id it would be !<8 hexidecimal bytes>
* Note: app developers are encouraged to also use the following standard
* node IDs "^all" (for broadcast), "^local" (for the locally connected node)
*/
string id = 1;
/*
* A full name for this user, i.e. "Kevin Hester"
*/
string long_name = 2;
/*
* A VERY short name, ideally two characters. Suitable for a tiny OLED screen
*/
string short_name = 3;
/*
* This is the addr of the radio. Not populated by the phone,
* but added by the esp32 when broadcasting
*/
bytes macaddr = 4;
/*
* TBEAM, HELTEC, etc...
* Starting in 1.2.11 moved to hw_model enum in the NodeInfo object. Apps will still need the string here for older builds
* (so OTA update can find the right image), but if the enum is available it will be used instead.
*/
HardwareModel hw_model = 6;
}
/*
* A message used in our Dynamic Source Routing protocol (RFC 4728 based)
*/
message RouteDiscovery {
/*
* The list of nodenums this packet has visited so far
*/
repeated fixed32 route = 2;
}
/*
*A Routing control Data packet handled by the routing plugin
*/
message Routing {
/*
* A failure in delivering a message (usually used for routing control messages, but might be provided in addition to ack.fail_id to provide
* details on the type of failure).
*/
enum Error {
/*
* This message is not a failure
*/
NONE = 0;
/*
* Our node doesn't have a route to the requested destination anymore.
*/
NO_ROUTE = 1;
/*
* We received a nak while trying to forward on your behalf
*/
GOT_NAK = 2;
TIMEOUT = 3;
/*
* No suitable interface could be found for delivering this packet
*/
NO_INTERFACE = 4;
/*
* We reached the max retransmission count (typically for naive flood routing)
*/
MAX_RETRANSMIT = 5;
/*
* No suitable channel was found for sending this packet (i.e. was requested channel index disabled?)
*/
NO_CHANNEL = 6;
/*
* The packet was too big for sending (exceeds interface MTU after encoding)
*/
TOO_LARGE = 7;
/*
* The request had want_response set, the request reached the destination node, but no service on that node wants to send a response
* (possibly due to bad channel permissions)
*/
NO_RESPONSE = 8;
/*
* The application layer service on the remote node received your request, but considered your request somehow invalid
*/
BAD_REQUEST = 32;
/*
* The application layer service on the remote node received your request, but considered your request not authorized (i.e you did not
* send the request on the required bound channel)
*/
NOT_AUTHORIZED = 33;
}
oneof variant {
/*
* A route request going from the requester
*/
RouteDiscovery route_request = 1;
/*
* A route reply
*/
RouteDiscovery route_reply = 2;
/*
* A failure in delivering a message (usually used for routing control messages, but might be provided
* in addition to ack.fail_id to provide details on the type of failure).
*/
Error error_reason = 3;
/*
* Deprecated - this has been replced with error_reason == NONE && request_id != 0
* This is an ack.
* This packet is a requested acknoledgement indicating that we have received
* the specified message ID. This packet type can be used both for immediate
* (0 hops) messages or can be routed through multiple hops if dest is set.
* Note: As an optimization, recipients can _also_ populate a field in payload
* if they think the recipient would appreciate that extra state.
*
* fixed32 success_id = 4;
*/
/*
* Deprecated - this has been replced with error_reason !== NONE && request_id != 0
* This is a nak, we failed to deliver this message.
*
* fixed32 fail_id = 5;
*/
}
}
/*
* (Formerly called SubPacket)
* The payload portion fo a packet, this is the actual bytes that are sent
* inside a radio packet (because from/to are broken out by the comms library)
*/
message Data {
/*
* Formerly named typ and of type Type
*/
PortNum portnum = 1;
/*
* Required
*/
bytes payload = 2;
/*
* Not normally used, but for testing a sender can request that recipient
* responds in kind (i.e. if it received a position, it should unicast back it's position).
* Note: that if you set this on a broadcast you will receive many replies.
*/
bool want_response = 3;
/*
* The address of the destination node.
* This field is is filled in by the mesh radio device software, application
* layer software should never need it.
* RouteDiscovery messages _must_ populate this. Other message types might need
* to if they are doing multihop routing.
*/
fixed32 dest = 4;
/*
* The address of the original sender for this message.
* This field should _only_ be populated for reliable multihop packets (to keep
* packets small).
*/
fixed32 source = 5;
/*
* Only used in routing or response messages. Indicates the original message ID that
* this message is reporting failure on. (formerly called original_id)
*/
fixed32 request_id = 6;
}
/*
* A packet envelope sent/received over the mesh
* only payloadVariant is sent in the payload portion of the LORA packet.
* The other fields are either not sent at all, or sent in the special 16 byte LORA header.
*/
message MeshPacket {
/*
* The priority of this message for sending. Higher priorities are sent first
* (when managing the transmit queue).
* This field is never sent over the air, it is only used internally inside of a local device node.
* API clients (either on the local node or connected directly to the node)
* can set this parameter if necessary.
*
* (values must be <= 127 to keep protobuf field to one byte in size.
*
* Detailed background on this field:
*
* I noticed a funny side effect of lora being so slow: Usually when making
* a protocol there isnt much need to use message priority to change the order
* of transmission (because interfaces are fairly fast).
* But for lora where packets can take a few seconds each, it is very important
* to make sure that critical packets are sent ASAP.
* In the case of meshtastic that means we want to send protocol acks as soon as possible
* (to prevent unneeded retransmissions), we want routing messages to be sent next,
* then messages marked as reliable and finally background packets like periodic position updates.
*
* So I bit the bullet and implemented a new (internal - not sent over the air)
* field in MeshPacket called priority.
* And the transmission queue in the router object is now a priority queue.
*/
enum Priority {
/*
* Treated as Priority.DEFAULT
*/
UNSET = 0;
MIN = 1;
/*
* Background position updates are sent with very low priority -
* if the link is super congested they might not go out at all
*/
BACKGROUND = 10;
/*
* This priority is used for most messages that don't have a priority set
*/
DEFAULT = 64;
/*
* If priority is unset but the message is marked as want_ack,
* assume it is important and use a slightly higher priority
*/
RELIABLE = 70;
/*
* Ack/naks are sent with very high priority to ensure that retransmission
* stops as soon as possible
*/
ACK = 120;
MAX = 127;
}
/*
* The sending node number.
* Note: Our crypto implementation uses this field as well. See
* docs/software/crypto.md for details.
* FIXME - really should be fixed32 instead, this encoding only hurts the ble link though.
*/
fixed32 from = 1;
/*
* The (immediatSee Priority description for more details.y should be fixed32 instead, this encoding only
* hurts the ble link though.
*/
fixed32 to = 2;
/*
* (Usually) If set, this indicates the index in the secondary_channels table that this packet
* was sent/received on. If unset, packet was on the primary channel.
* A particular node might know only a subset of channels in use on the mesh. Therefore channel_index
* is inherently a local concept and meaningless to send between nodes.
* Very briefly, while sending and receiving deep inside the device Router code, this field instead
* contains the 'channel hash' instead of the index. This 'trick' is only used while the payloadVariant is
* an 'encrypted'.
*/
uint32 channel = 3;
/*
* Internally to the mesh radios we will route SubPackets encrypted per
* docs/software/crypto.md. However, when a particular node has the correct
* key to decode a particular packet, it will decode the payload into a SubPacket protobuf structure.
* Software outside of the device nodes will never encounter a packet where
* "decoded" is not populated (i.e. any encryption/decryption happens before reaching the applications)
* The numeric IDs for these fields were selected to keep backwards compatibility with old applications.
*/
oneof payloadVariant {
Data decoded = 4;
bytes encrypted = 5;
}
/*
* A unique ID for this packet. Always 0 for no-ack packets or non broadcast
* packets (and therefore take zero bytes of space). Otherwise a unique ID for
* this packet, useful for flooding algorithms.
* ID only needs to be unique on a _per sender_ basis, and it only
* needs to be unique for a few minutes (long enough to last for the length of
* any ACK or the completion of a mesh broadcast flood).
* Note: Our crypto implementation uses this id as well. See docs/software/crypto.md for details.
* FIXME - really should be fixed32 instead, this encoding only
* hurts the ble link though.
*/
fixed32 id = 6;
/*
* The time this message was received by the esp32 (secs since 1970). Note:
* this field is _never_ sent on the radio link itself (to save space) Times
* are typically not sent over the mesh, but they will be added to any Packet
* (chain of SubPacket) sent to the phone (so the phone can know exact time of reception)
*/
fixed32 rx_time = 7;
/*
* *Never* sent over the radio links. Set during reception to indicate the SNR
* of this packet. Used to collect statistics on current link quality.
*/
float rx_snr = 8;
/*
* If unset treated as zero (no forwarding, send to adjacent nodes only)
* if 1, allow hopping through one node, etc...
* For our usecase real world topologies probably have a max of about 3.
* This field is normally placed into a few of bits in the header.
*/
uint32 hop_limit = 10;
/*
* This packet is being sent as a reliable message, we would prefer it to arrive
* at the destination. We would like to receive a ack packet in response.
* Broadcasts messages treat this flag specially: Since acks for broadcasts would
* rapidly flood the channel, the normal ack behavior is suppressed. Instead,
* the original sender listens to see if at least one node is rebroadcasting this
* packet (because naive flooding algorithm). If it hears that the odds (given
* typical LoRa topologies) the odds are very high that every node should
* eventually receive the message. So FloodingRouter.cpp generates an implicit
* ack which is delivered to the original sender. If after some time we don't
* hear anyone rebroadcast our packet, we will timeout and retransmit, using the regular resend logic.
* Note: This flag is normally sent in a flag bit in the header when sent over the wire
*/
bool want_ack = 11;
/*
* The priority of this message for sending.
* See MeshPacket.Priority description for more details.
*/
Priority priority = 12;
/*
* rssi of received packet. Only sent to phone for dispay purposes.
*/
int32 rx_rssi = 13;
}
/*
* Shared constants between device and phone
*/
enum Constants {
/*
* First enum must be zero, and we are just using this enum to
* pass int constants between two very different environments
*/
Unused = 0;
/*
* From mesh.options
* note: this payload length is ONLY the bytes that are sent inside of the radiohead packet
* Data.payload max_size:240
*/
DATA_PAYLOAD_LEN = 240;
}
/*
* The bluetooth to device link:
*
* Old BTLE protocol docs from TODO, merge in above and make real docs...
*
* use protocol buffers, and NanoPB
*
* messages from device to phone:
* POSITION_UPDATE (..., time)
* TEXT_RECEIVED(from, text, time)
* OPAQUE_RECEIVED(from, payload, time) (for signal messages or other applications)
*
* messages from phone to device:
* SET_MYID(id, human readable long, human readable short) (send down the unique ID
* string used for this node, a human readable string shown for that id, and a very
* short human readable string suitable for oled screen) SEND_OPAQUE(dest, payload)
* (for signal messages or other applications) SEND_TEXT(dest, text) Get all
* nodes() (returns list of nodes, with full info, last time seen, loc, battery
* level etc) SET_CONFIG (switches device to a new set of radio params and
* preshared key, drops all existing nodes, force our node to rejoin this new group)
*
* Full information about a node on the mesh
*/
message NodeInfo {
/*
* the node number
*/
uint32 num = 1;
/*
* The user info for this node
*/
User user = 2;
/*
* This position data. Note: before 1.2.14 we would also store the last time we've heard from this node in position.time.
* That is no longer true. Position.time now indicates the last time we received a POSITION from that node.
*/
Position position = 3;
/*
* Returns the Signal-to-noise ratio (SNR) of the last received message,
* as measured by the receiver. Return SNR of the last received message in dB
*/
float snr = 7;
/*
* Returns the last measured frequency error.
* The LoRa receiver estimates the frequency offset between the receiver
* center frequency and that of the received LoRa signal. This function
* returns the estimates offset (in Hz) of the last received message.
* Caution: this measurement is not absolute, but is measured relative to the
* local receiver's oscillator. Apparent errors may be due to the
* transmitter, the receiver or both. \return The estimated center frequency
* offset in Hz of the last received message.
* int32 frequency_error = 6;
* enum RouteState {
* Invalid = 0;
* Discovering = 1;
* Valid = 2;
* }
* Not needed?
* RouteState route = 4;
*/
/*
* Not currently used (till full DSR deployment?) Our current preferred node node for routing - might be the same as num if
* we are adjacent Or zero if we don't yet know a route to this node.
* fixed32 next_hop = 5;
*/
/** Set to indicate the last time we received a packet from this node */
fixed32 last_heard = 4;
}
/*
* Error codes for critical errors
*
* The device might report these fault codes on the screen.
* If you encounter a fault code, please post on the meshtastic.discourse.group
* and we'll try to help.
*/
enum CriticalErrorCode {
None = 0;
/*
* A software bug was detected while trying to send lora
*/
TxWatchdog = 1;
/*
* A software bug was detected on entry to sleep
*/
SleepEnterWait = 2;
/*
* No Lora radio hardware could be found
*/
NoRadio = 3;
/*
* Not normally used
*/
Unspecified = 4;
/*
* We failed while configuring a UBlox GPS
*/
UBloxInitFailed = 5;
/*
* This board was expected to have a power management chip and it is missing or broken
*/
NoAXP192 = 6;
/*
* The channel tried to set a radio setting which is not supported by this chipset,
* radio comms settings are now undefined.
*/
InvalidRadioSetting = 7;
/*
* Radio transmit hardware failure. We sent data to the radio chip, but it didn't
* reply with an interrupt.
*/
TransmitFailed = 8;
/* We detected that the main CPU voltage dropped below the minumum acceptable value */
Brownout = 9;
}
/*
* Unique local debugging info for this node
* Note: we don't include position or the user info, because that will come in the
* Sent to the phone in response to WantNodes.
*/
message MyNodeInfo {
/*
* Tells the phone what our node number is, default starting value is
* lowbyte of macaddr, but it will be fixed if that is already in use
*/
uint32 my_node_num = 1;
/*
* Note: This flag merely means we detected a hardware GPS in our node. Not the same as UserPreferences.location_sharing
*/
bool has_gps = 2;
/*
* # of frequencies that can be used (set at build time in the device flash image). Note: this is different from max_channels, this field
* is telling the # of frequency bands this node can use. (old name was num_channels)
*/
uint32 num_bands = 3;
/*
* The maximum number of 'software' channels that can be set on this node.
*/
uint32 max_channels = 15;
/*
* Deprecated! ONLY USED IN DEVICE CODE (for upgrading old 1.0 firmwares) DO NOT READ ELSEWHERE.
* The region code for my radio (US, CN, etc...)
* Note: This string is deprecated. The 1.0 builds populate it based on the
* flashed firmware name. But for newer builds this string will be unpopulated
* (missing/null). For those builds you should instead look at the new
* read/write region enum in UserSettings
* The format of this string was 1.0-US or 1.0-CN etc.. Or empty string if unset.
*/
string region = 4 [deprecated = true];
/*
* TBEAM, HELTEC, etc...
* Starting in 1.2.11 moved to hw_model enum in the NodeInfo object. Apps will still need the string here for older builds
* (so OTA update can find the right image), but if the enum is available it will be used instead.
*/
string hw_model_deprecated = 5 [deprecated = true];
/*
* 0.0.5 etc...
*/
string firmware_version = 6;
/*
* An error message we'd like to report back to the mothership through analytics.
* It indicates a serious bug occurred on the device, the device coped with it,
* but we still want to tell the devs about the bug.
* This field will be cleared after the phone reads MyNodeInfo
* (i.e. it will only be reported once)
* a numeric error code to go with error message, zero means no error
*/
CriticalErrorCode error_code = 7;
/*
* A numeric error address (nonzero if available)
*/
uint32 error_address = 8;
/*
* The total number of errors this node has ever encountered
* (well - since the last time we discarded preferences)
*/
uint32 error_count = 9;
/*
* The total number of reboots this node has ever encountered
* (well - since the last time we discarded preferences)
*/
uint32 reboot_count = 10;
/*
* How long before we consider a message abandoned and we can clear our
* caches of any messages in flight Normally quite large to handle the worst case
* message delivery time, 5 minutes. Formerly called FLOOD_EXPIRE_TIME in the
* device code
*/
uint32 message_timeout_msec = 13;
/*
* The minimum app version that can talk to this device. Phone/PC apps should
* compare this to their build number and if too low tell the user they must
* update their app
*/
uint32 min_app_version = 14;
/*
* FIXME - add more useful debugging state (queue depths etc)
*/
}
/*
* Debug output from the device.
*
* To minimize the size of records inside the device code, if a time/source/level is not set
* on the message it is assumed to be a continuation of the previously sent message.
* This allows the device code to use fixed maxlen 64 byte strings for messages,
* and then extend as needed by emitting multiple records.
*/
message LogRecord {
/*
* Log levels, chosen to match python logging conventions.
*/
enum Level {
UNSET = 0;
CRITICAL = 50;
ERROR = 40;
WARNING = 30;
INFO = 20;
DEBUG = 10;
TRACE = 5;
}
string message = 1;
/*
* Seconds since 1970 - or 0 for unknown/unset
*/
fixed32 time = 2;
/*
* Usually based on thread name - if known
*/
string source = 3;
/*
* Not yet set
*/
Level level = 4;
}
/*
* Packets from the radio to the phone will appear on the fromRadio characteristic.
* It will support READ and NOTIFY. When a new packet arrives the device will BLE notify?
* It will sit in that descriptor until consumed by the phone,
* at which point the next item in the FIFO will be populated.
*/
message FromRadio {
/*
* In the <1.2 versions packet had ID 2, to prevent confusing old apps with our new packets, we've changed
*/
reserved 2;
/*
* In the <1.2 versions nodeinfo had ID 4, to prevent confusing old apps with our new packets, we've changed
*/
reserved 6;
/*
* The packet num, used to allow the phone to request missing read packets from the FIFO,
* see our bluetooth docs
*/
uint32 num = 1;
oneof payloadVariant {
MeshPacket packet = 11;
/*
* Tells the phone what our node number is, can be -1 if we've not yet joined a mesh.
* NOTE: This ID must not change - to keep (minimal) compatibility with <1.2 version of android apps.
*/
MyNodeInfo my_info = 3;
/*
* One packet is sent for each node in the on radio DB
* starts over with the first node in our DB
*/
NodeInfo node_info = 4;
/*
* set to send debug console output over our protobuf stream
*/
LogRecord log_record = 7;
/*
* sent as true once the device has finished sending all of the responses to want_config
* recipient should check if this ID matches our original request nonce, if
* not, it means your config responses haven't started yet.
* NOTE: This ID must not change - to keep (minimal) compatibility with <1.2 version of android apps.
*/
uint32 config_complete_id = 8;
/*
* Sent to tell clients the radio has just rebooted. Set to true if present.
* Not used on all transports, currently just used for the serial console.
* NOTE: This ID must not change - to keep (minimal) compatibility with <1.2 version of android apps.
*/
bool rebooted = 9;
}
}
/*
* packets/commands to the radio will be written (reliably) to the toRadio characteristic.
* Once the write completes the phone can assume it is handled.
*/
message ToRadio {
/*
* In the <1.2 versions packet had ID 2, to prevent confusing old apps with our new packets, we've changed.
* 101-103 were used for set_radio, set_owner, set_channel
*/
reserved 1, 101, 102, 103;
oneof payloadVariant {
/*
* send this packet on the mesh
*/
MeshPacket packet = 2;
/*
* phone wants radio to send full node db to the phone, This is
* typically the first packet sent to the radio when the phone gets a
* bluetooth connection. The radio will respond by sending back a
* MyNodeInfo, a owner, a radio config and a series of
* FromRadio.node_infos, and config_complete
* the integer you write into this field will be reported back in the
* config_complete_id response this allows clients to never be confused by
* a stale old partially sent config.
*/
uint32 want_config_id = 100;
/*
* Tell API server we are disconnecting now. This is useful for serial links where there is no hardware/protocol based
* notification that the client has dropped the link.
* (Sending this message is optional for clients)
*/
bool disconnect = 104;
}
}