kopia lustrzana https://github.com/meshtastic/protobufs
915 wiersze
32 KiB
Protocol Buffer
915 wiersze
32 KiB
Protocol Buffer
syntax = "proto3";
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// per https://developers.google.com/protocol-buffers/docs/proto3
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// We are not placing any of these defs inside a package, because if you do the
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// resulting nanopb version is super verbose package mesh;
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option java_package = "com.geeksville.mesh";
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option java_outer_classname = "MeshProtos";
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option optimize_for = LITE_RUNTIME;
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import "portnums.proto";
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/**
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MESH RADIO PROTOCOL
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Old TODO notes on the mesh radio protocol, merge into real docs below...
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for each named group we have a pre-shared key known by all group members and
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wrapped around the device. you can only be in one group at a time (FIXME?!) To
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join the group we read a qr code with the preshared key and ParamsCodeEnum. that
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gets sent via bluetooth to the device. ParamsCodeEnum maps to a set of various
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radio params (regulatory region, center freq, SF, bandwidth, bitrate, power
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etc...) so all members of the mesh can have their radios set the same way.
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once in that group, we can talk between 254 node numbers.
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to get our node number (and announce our presence in the channel) we pick a
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random node number and broadcast as that node with WANT-NODENUM(my globally
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unique name). If anyone on the channel has seen someone _else_ using that name
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within the last 24 hrs(?) they reply with DENY-NODENUM. Note: we might receive
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multiple denies. Note: this allows others to speak up for some other node that
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might be saving battery right now. Any time we hear from another node (for any
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message type), we add that node number to the unpickable list. To dramatically
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decrease the odds a node number we request is already used by someone. If no one
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denies within TBD seconds, we assume that we have that node number. As long as
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we keep talking to folks at least once every 24 hrs, others should remember we
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have it.
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Once we have a node number we can broadcast POSITION-UPDATE(my globally unique
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name, lat, lon, alt, amt battery remaining). All receivers will use this to a)
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update the mapping of who is at what node nums, b) the time of last rx, c)
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position. If we haven't heard from that node in a while we reply to that node
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(only) with our current POSITION_UPDATE state - so that node (presumably just
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rejoined the network) can build a map of all participants.
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We will periodically broadcast POSITION-UPDATE as needed based on distance moved
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or a periodic minimum heartbeat.
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If user wants to send a text they can SEND_TEXT(dest user, short text message).
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Dest user is a node number, or 0xff for broadcast.
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*/
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/*
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Protobuf build instructions:
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protoc -I=. --java_out /tmp mesh.proto
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To generate Nanopb c code
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/home/kevinh/packages/nanopb-0.4.0-linux-x86/generator-bin/protoc
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--nanopb_out=/tmp -I=app/src/main/proto mesh.proto
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Nanopb binaries available here: https://jpa.kapsi.fi/nanopb/download/ use nanopb
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0.4.0
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*/
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// a gps position
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message Position {
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/** The new preferred location encoding, divide by 1e-7 to get degrees in
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* floating point */
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sint32 latitude_i = 7;
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sint32 longitude_i = 8;
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/** In meters above MSL */
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int32 altitude = 3;
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/** 1-100 (0 means not provided) */
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int32 battery_level = 4;
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/// This is usually not sent over the mesh (to save space), but it is sent
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/// from the phone so that the local device can set its RTC If it is sent over
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/// the mesh (because there are devices on the mesh without GPS), it will only
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/// be sent by devices which has a hardware GPS clock.
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fixed32 time = 9; // seconds since 1970
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}
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// a data message to forward to an external app (or possibly also be consumed
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// internally in the case of CLEAR_TEXT and CLEAR_READACK)
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message Data {
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// formerly named typ and of type Type
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PortNum portnum = 1;
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bytes payload = 2; // required
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}
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/* Broadcast when a newly powered mesh node wants to find a node num it can use
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// Sent from the phone over bluetooth to set the user id for the owner of this
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node.
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// Also sent from nodes to each other when a new node signs on (so all clients
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can have this info)
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The algorithm is as follows:
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* when a node starts up, it broadcasts their user and the normal flow is for all
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other nodes to reply with their User as well (so the new node can build its node
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db)
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* If a node ever receives a User (not just the first broadcast) message where
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the sender node number equals our node number, that indicates a collision has
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occurred and the following steps should happen:
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If the receiving node (that was already in the mesh)'s macaddr is LOWER than the
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new User who just tried to sign in: it gets to keep its nodenum. We send a
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broadcast message of OUR User (we use a broadcast so that the other node can
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receive our message, considering we have the same id - it also serves to let
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observers correct their nodedb) - this case is rare so it should be okay.
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If any node receives a User where the macaddr is GTE than their local macaddr,
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they have been vetoed and should pick a new random nodenum (filtering against
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whatever it knows about the nodedb) and rebroadcast their User.
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A few nodenums are reserved and will never be requested:
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0xff - broadcast
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0 through 3 - for future use
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*/
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message User {
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string id = 1; // a globally unique ID string for this user. In the case of
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// Signal that would mean +16504442323, for the default macaddr
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// derived id it would be !<6 hexidecimal bytes>
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string long_name = 2; // A full name for this user, i.e. "Kevin Hester"
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string short_name = 3; // A VERY short name, ideally two characters. Suitable
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// for a tiny OLED screen
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bytes macaddr = 4; // This is the addr of the radio. Not populated by the
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// phone, but added by the esp32 when broadcasting
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}
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/// A message used in our Dynamic Source Routing protocol (RFC 4728 based)
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message RouteDiscovery {
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/**
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The list of nodes this packet has visited so far
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*/
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repeated int32 route = 2;
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}
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enum RouteError {
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NONE = 0;
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// Our node doesn't have a route to the requested destination anymore.
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NO_ROUTE = 1;
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// We received a nak while trying to forward on your behalf
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GOT_NAK = 2;
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TIMEOUT = 3;
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}
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// The payload portion fo a packet, this is the actual bytes that are sent
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// inside a radio packet (because from/to are broken out by the comms library)
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message SubPacket {
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// Only one of the following fields can be populated at a time
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oneof payload {
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/// Prior to 1.20 positions were communicated as a special payload type, now they are GPS_POSITION_APP Data
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Position position = 1 [deprecated = true];
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Data data = 3;
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/// Prior to 1.20 positions were communicated as a special payload type, now they are MESH_USERINFO_APP
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User user = 4 [deprecated = true];
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/**
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A route request going from the requester
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*/
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RouteDiscovery route_request = 6;
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/**
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A route reply
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*/
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RouteDiscovery route_reply = 7;
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/**
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A failure in a routed message
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*/
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RouteError route_error = 13;
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}
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/// Not normally used, but for testing a sender can request that recipient
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/// responds in kind (i.e. if it received a position, it should unicast back
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/// its position).
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// Note: that if you set this on a broadcast you will receive many replies.
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// FIXME - unify (i.e. remove) this with the new reliable messaging at the
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// MeshPacket level
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bool want_response = 5;
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oneof ack {
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/**
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This packet is a requested acknoledgement indicating that we have received
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the specified message ID. This packet type can be used both for immediate
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(0 hops) messages or can be routed through multiple hops if dest is set.
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Note: As an optimization, recipients can _also_ populate a field in payload
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if they think the recipient would appreciate that extra state.
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*/
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uint32 success_id = 10;
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/** This is a nak, we failed to deliver this message.
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*/
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uint32 fail_id = 11;
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}
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/**
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The address of the destination node.
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This field is is filled in by the mesh radio device software, applicaiton
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layer software should never need it.
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RouteDiscovery messages _must_ populate this. Other message types might need
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to if they are doing multihop routing.
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*/
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uint32 dest = 9;
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/**
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The address of the original sender for this message.
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This field should _only_ be populated for reliable multihop packets (to keep
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packets small).
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*/
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uint32 source = 12;
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/**
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Only used in route_error messages. Indicates the original message ID that
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this message is reporting failure on.
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*/
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uint32 original_id = 2;
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}
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// A full packet sent/received over the mesh
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// Note: For simplicity reasons (and that we want to keep over the radio packets
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// very small, we now assume that there is only _one_ SubPacket in each
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// MeshPacket).
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message MeshPacket {
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/**
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The sending node number.
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Note: Our crypto implementation uses this field as well. See
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docs/software/crypto.md for details.
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*/
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uint32 from = 1; // FIXME - really should be fixed32 instead, this encoding
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// only hurts the ble link though.
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/**
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The (immediate) destination for this packet. If we are using routing, the
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final destination will be in payload.dest
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*/
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uint32 to = 2; // FIXME - really should be fixed32 instead, this encoding only
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// hurts the ble link though.
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/**
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Internally to the mesh radios we will route SubPackets encrypted per
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docs/software/crypto.md. However, when a particular node has the correct
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key to decode a particular packet, it will decode the payload into a SubPacket
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protobuf structure.
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Software outside of the device nodes will never encounter a packet where
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"decoded" is not populated (i.e. any encryption/decryption happens before
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reaching the applications)
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The numeric IDs for these fields were selected to keep backwards compatibility
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with old applications.
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*/
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oneof payload {
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SubPacket decoded = 3;
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bytes encrypted = 8;
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}
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/**
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A unique ID for this packet. Always 0 for no-ack packets or non broadcast
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packets (and therefore take zero bytes of space). Otherwise a unique ID for
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this packet. Useful for flooding algorithms.
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ID only needs to be unique on a _per sender_ basis. And it only
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needs to be unique for a few minutes (long enough to last for the length of
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any ACK or the completion of a mesh broadcast flood).
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Note: Our crypto implementation uses this id as well. See
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docs/software/crypto.md for details.
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*/
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uint32 id = 6; // FIXME - really should be fixed32 instead, this encoding only
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// hurts the ble link though.
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/// The time this message was received by the esp32 (secs since 1970). Note:
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/// this field is _never_ sent on the radio link itself (to save space) Times
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/// are typically not sent over the mesh, but they will be added to any Packet
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/// (chain of SubPacket) sent to the phone (so the phone can know exact time
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/// of reception)
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fixed32 rx_time = 9;
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/// *Never* sent over the radio links. Set during reception to indicate the
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/// SNR
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/// of this packet. Used to collect statistics on current link waulity.
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float rx_snr = 7;
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/**
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If unset treated as zero (no fowarding, send to adjacent nodes only)
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if 1, allow hopping through one node, etc...
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For our usecase real world topologies probably have a max of about 3.
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This field is normally placed into a few of bits in the header.
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*/
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uint32 hop_limit = 10;
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/**
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This packet is being sent as a reliable message, we would prefer it to arrive
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at the destination. We would like to receive a ack packet in response.
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Broadcasts messages treat this flag specially: Since acks for broadcasts would
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rapidly flood the channel, the normal ack behavior is suppressed. Instead,
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the original sender listens to see if at least one node is rebroadcasting this
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packet (because naive flooding algoritm). If it hears that the odds (given
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typical LoRa topologies) the odds are very high that every node should
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eventually receive the message. So FloodingRouter.cpp generates an implicit
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ack which is delivered to the original sender. If after some time we don't
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hear anyone rebroadcast our packet, we will timeout and retransmit, using the
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regular resend logic.
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Note: This flag is normally sent in a flag bit in the header when sent over
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the wire
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*/
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bool want_ack = 11;
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}
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/// Shared constants between device and phone
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enum Constants {
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Unused = 0; // First enum must be zero, and we are just using this enum to
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// pass int constants between two very different environments
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/** From mesh.options
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note: this payload length is ONLY the bytes that are sent inside of the radiohead packet
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Data.payload max_size:240
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*/
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DATA_PAYLOAD_LEN = 240;
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}
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/** Full settings (center freq, spread factor, pre-shared secret key etc...)
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needed to configure a radio for speaking on a particlar channel This
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information can be encoded as a QRcode/url so that other users can configure
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their radio to join the same channel.
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A note aboute how channel names are shown to users:
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#channelname-Xy
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# is a prefix used to indicate this is a channel name (idea from @professr).
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Where X is a letter from A-Z (base 26) representing a hash of the PSK for this
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channel - so that if the user changes anything about the channel (which does
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force a new PSK) this letter will also change. Thus preventing user confusion if
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two friends try to type in a channel name of "BobsChan" and then can't talk
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because their PSKs will be different. The PSK is hashed into this letter by
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"0x41 + [xor all bytes of the psk ] modulo 26"
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This also allows the option of someday if people have the PSK off (zero), the
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users COULD type in a channel name and be able to talk.
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Y is a lower case letter from a-z that represents the channel 'speed' settings
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(for some future definition of speed)
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*/
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message ChannelSettings {
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/**
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If zero then, use default max legal continuous power (ie. something that won't
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burn out the radio hardware)
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In most cases you should use zero here.
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*/
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int32 tx_power = 1;
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enum ModemConfig {
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// Note: these mappings must match ModemConfigChoice in the device code.
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Bw125Cr45Sf128 = 0; ///< Bw = 125 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC
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///< on. Default medium range
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Bw500Cr45Sf128 = 1; ///< Bw = 500 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC
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///< on. Fast+short range
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Bw31_25Cr48Sf512 = 2; ///< Bw = 31.25 kHz, Cr = 4/8, Sf = 512chips/symbol,
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///< CRC on. Slow+long range
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Bw125Cr48Sf4096 = 3; ///< Bw = 125 kHz, Cr = 4/8, Sf = 4096chips/symbol, CRC
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///< on. Slow+long range
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}
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/// Note: This is the 'old' mechanism for specifying channel parameters.
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/// Either modem_config or bandwidth/spreading/coding will be specified - NOT
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/// BOTH. As a heuristic: If bandwidth is specified, do not use modem_config.
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/// Because protobufs take ZERO space when the value is zero this works out
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/// nicely.
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///
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/// This value is replaced by bandwidth/spread_factor/coding_rate. If you'd
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/// like to experiment with other options add them to MeshRadio.cpp in the
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/// device code.
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ModemConfig modem_config = 3;
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/// See note above with modem_config
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/**
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Bandwidth in MHz
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Certain bandwidth numbers are 'special' and will be converted to the
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appropriate floating point value: 31 -> 31.25MHz
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*/
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uint32 bandwidth = 6;
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/**
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A number from 7 to 12. Indicates number of chirps per symbol as
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1<<spread_factor.
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*/
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uint32 spread_factor = 7;
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/**
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The denominator of the coding rate. ie for 4/8, the value is 8. 5/8 the value
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is 5.
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*/
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uint32 coding_rate = 8;
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/**
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A channel number between 1 and 13 (or whatever the max is in the current
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region). If ZERO then the rule is "use the old channel name hash based
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algoritm to derive the channel number")
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If using the hash algorithm the channel number will be: hash(channel_name) %
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NUM_CHANNELS (Where num channels depends on the regulatory region).
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NUM_CHANNELS_US is 13, for other values see MeshRadio.h in the device code.
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// hash a string into an integer - djb2 by Dan Bernstein. -
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// http://www.cse.yorku.ca/~oz/hash.html
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unsigned long hash(char *str) {
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unsigned long hash = 5381; int c;
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while ((c = *str++) != 0)
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hash = ((hash << 5) + hash) + (unsigned char) c;
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return hash;
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}
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*/
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uint32 channel_num = 9;
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/// A simple preshared key for now for crypto. Must be either 0 bytes (no
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/// crypto), 16 bytes (AES128), or 32 bytes (AES256)
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bytes psk = 4;
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/// A SHORT name that will be packed into the URL. Less than 12 bytes.
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/// Something for end users to call the channel
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string name = 5;
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}
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/**
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The frequency/regulatory region the user has selected.
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Note: In 1.0 builds (which must still be supported by the android app for a
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long time) this field will be unpopulated.
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If firmware is ever upgraded from an old 1.0ish build, the old
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MyNodeInfo.region string will be used to set UserPreferences.region and the
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old value will be no longer set.
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*/
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enum RegionCode {
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Unset = 0;
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US = 1;
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EU433 = 2;
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EU865 = 3;
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CN = 4;
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JP = 5;
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ANZ = 6;
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KR = 7;
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TW = 8;
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// Add new regions here
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}
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/**
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How the GPS hardware in this unit is operated.
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Note: This is independent of how our location is shared with other devices. For that see LocationSharing
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**/
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enum GpsOperation {
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// This is treated as GpsOpMobile - it is the default settting
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GpsOpUnset = 0;
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// Note: This mode was removed, because it is identical go GpsOpMobile with a gps_update_rate of once per day
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//
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// This node is mostly stationary, we should try to get location only once per day,
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// Once we have that position we should turn the GPS to sleep mode
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// This is the recommendated configuration for stationary 'router' nodes
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// GpsOpStationary = 1;
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// This node is mobile and we should get GPS position at a rate governed by gps_update_rate
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GpsOpMobile = 2;
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// We should only use the GPS to get time (no location data should be acquired/stored)
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// Once we have the time we treat gps_update_interval as MAXINT (i.e. sleep forever)
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GpsOpTimeOnly = 3;
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// GPS is always turned off - this mode is not recommended - use GpsOpTimeOnly instead
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GpsOpDisabled = 4;
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}
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/**
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|
How our location is shared with other nodes (or the local phone)
|
|
**/
|
|
enum LocationSharing {
|
|
// This is the default and treated as LocEnabled)
|
|
LocUnset = 0;
|
|
|
|
// We are sharing our location
|
|
LocEnabled = 1;
|
|
|
|
// We are not sharing our location (if the unit has a GPS it will default to only get time - i.e. GpsOpTimeOnly)
|
|
LocDisabled = 2;
|
|
}
|
|
|
|
// The entire set of user settable/readable settings for our radio device.
|
|
// Includes both the current channel settings and any preferences the user has
|
|
// set for behavior of their node
|
|
message RadioConfig {
|
|
|
|
message UserPreferences {
|
|
// We should send our position this often (but only if it has changed
|
|
// significantly)
|
|
uint32 position_broadcast_secs = 1;
|
|
|
|
// Send our owner info at least this often (also we always send once at boot
|
|
// - to rejoin the mesh)
|
|
uint32 send_owner_interval = 2;
|
|
|
|
/// If we miss this many owner messages from a node, we declare the node
|
|
/// offline (defaults to 3 - to allow for some lost packets)
|
|
uint32 num_missed_to_fail = 3;
|
|
|
|
/// see sw-design.md
|
|
uint32 wait_bluetooth_secs = 4; // 0 for default of 1 minute
|
|
uint32 screen_on_secs = 5; // 0 for default of one minute
|
|
uint32 phone_timeout_secs = 6; // 0 for default of 15 minutes
|
|
uint32 phone_sds_timeout_sec = 7; // 0 for default of two hours, MAXUINT for disabled
|
|
uint32 mesh_sds_timeout_secs = 8; // 0 for default of two hours, MAXUINT for disabled
|
|
uint32 sds_secs = 9; // 0 for default of one year
|
|
uint32 ls_secs = 10; // 0 for default of 3600
|
|
uint32 min_wake_secs = 11; // 0 for default of 10 seconds
|
|
|
|
/** If set, this node will try to join the specified wifi network and
|
|
* acquire an address via DHCP */
|
|
string wifi_ssid = 12;
|
|
/** If set, will be use to authenticate to the named wifi */
|
|
string wifi_password = 13;
|
|
/** If set, the node will operate as an AP (and DHCP server), otherwise it
|
|
* will be a station */
|
|
bool wifi_ap_mode = 14;
|
|
|
|
/// The region code for my radio (US, CN, EU433, etc...)
|
|
RegionCode region = 15;
|
|
|
|
/**
|
|
Are we operating as a router. Changes behavior in the following ways:
|
|
FIXME
|
|
*/
|
|
bool is_router = 37;
|
|
|
|
/**
|
|
If set, we are powered from a low-current source (i.e. solar), so even if it looks like we have power flowing in
|
|
we should try to minimize power consumption as much as possible. Often combined with is_router.
|
|
*/
|
|
bool is_low_power = 38;
|
|
|
|
/**
|
|
This setting is never saved to disk, but if set, all device settings will be
|
|
returned to factory defaults. (Region, serial number etc... will be
|
|
preserved)
|
|
*/
|
|
bool factory_reset = 100;
|
|
|
|
LocationSharing location_share = 32;
|
|
GpsOperation gps_operation = 33;
|
|
|
|
/** How often should we try to get GPS position (in seconds) when we are in GpsOpMobile mode?
|
|
or zero for the default of once every 30 seconds
|
|
|
|
or a very large value (maxint) to update only once at boot.
|
|
*/
|
|
uint32 gps_update_interval = 34;
|
|
|
|
/** How long should we try to get our position during each gps_update_interval attempt? (in seconds)
|
|
Or if zero, use the default of 30 seconds.
|
|
If we don't get a new gps fix in that time, the gps will be put into sleep until the next gps_update_rate
|
|
window.
|
|
*/
|
|
uint32 gps_attempt_time = 36;
|
|
|
|
// If true, radio should not try to be smart about what packets to queue to
|
|
// the phone
|
|
// bool keep_all_packets = 101;
|
|
|
|
// If true, we will try to capture all the packets sent on the mesh, not
|
|
// just the ones destined to our node.
|
|
// bool promiscuous_mode = 102;
|
|
|
|
/**
|
|
For testing it is useful sometimes to force a node to never listen to
|
|
particular other nodes (simulating radio out of range). All nodenums listed
|
|
in ignore_incoming will have packets they send droped on receive (by
|
|
router.cpp)
|
|
*/
|
|
repeated uint32 ignore_incoming = 103;
|
|
}
|
|
|
|
UserPreferences preferences = 1;
|
|
ChannelSettings channel_settings = 2;
|
|
}
|
|
|
|
/**
|
|
|
|
The bluetooth to device link:
|
|
|
|
Old BTLE protocol docs from TODO, merge in above and make real docs...
|
|
|
|
use protocol buffers, and NanoPB
|
|
|
|
messages from device to phone:
|
|
POSITION_UPDATE (..., time)
|
|
TEXT_RECEIVED(from, text, time)
|
|
OPAQUE_RECEIVED(from, payload, time) (for signal messages or other applications)
|
|
|
|
messages from phone to device:
|
|
SET_MYID(id, human readable long, human readable short) (send down the unique ID
|
|
string used for this node, a human readable string shown for that id, and a very
|
|
short human readable string suitable for oled screen) SEND_OPAQUE(dest, payload)
|
|
(for signal messages or other applications) SEND_TEXT(dest, text) Get all
|
|
nodes() (returns list of nodes, with full info, last time seen, loc, battery
|
|
level etc) SET_CONFIG (switches device to a new set of radio params and
|
|
preshared key, drops all existing nodes, force our node to rejoin this new
|
|
group)
|
|
|
|
*/
|
|
|
|
// Full information about a node on the mesh
|
|
message NodeInfo {
|
|
uint32 num = 1; // the node number
|
|
User user = 2;
|
|
|
|
/// This position data will also contain a time last seen
|
|
Position position = 3;
|
|
|
|
/// Returns the Signal-to-noise ratio (SNR) of the last received message, as
|
|
/// measured by the receiver. return SNR of the last received message in dB
|
|
float snr = 7;
|
|
|
|
/// Returns the last measured frequency error.
|
|
/// The LoRa receiver estimates the frequency offset between the receiver
|
|
/// centre frequency and that of the received LoRa signal. This function
|
|
/// returns the estimates offset (in Hz) of the last received message.
|
|
/// Caution: this measurement is not absolute, but is measured relative to the
|
|
/// local receiver's oscillator. Apparent errors may be due to the
|
|
/// transmitter, the receiver or both. \return The estimated centre frequency
|
|
/// offset in Hz of the last received message.
|
|
// int32 frequency_error = 6;
|
|
|
|
/* enum RouteState {
|
|
Invalid = 0;
|
|
Discovering = 1;
|
|
Valid = 2;
|
|
}
|
|
|
|
Not needed?
|
|
RouteState route = 4; */
|
|
|
|
/// Our current preferred node node for routing - might be the same as num if
|
|
/// we are adjacent Or zero if we don't yet know a route to this node.
|
|
uint32 next_hop = 5;
|
|
}
|
|
|
|
/**
|
|
Unique local debugging info for this node
|
|
|
|
Note: we don't include position or the user info, because that will come in the
|
|
|
|
Sent to the phone in response to WantNodes.
|
|
*/
|
|
message MyNodeInfo {
|
|
/// Tells the phone what our node number is, default starting value is lowbyte
|
|
/// of macaddr, but it will be fixed if that is already in use
|
|
uint32 my_node_num = 1;
|
|
|
|
/**
|
|
Note: this bool no longer means "we have our own GPS". Because gps_operation is more advanced,
|
|
but we'd like old phone apps to keep working. So for legacy reasons we set this flag as follows:
|
|
|
|
if false it would be great if the phone can help provide gps coordinates. If true we don't need location
|
|
assistance from the phone.
|
|
*/
|
|
bool has_gps = 2;
|
|
|
|
/// # of legal channels (set at build time in the device flash image)
|
|
int32 num_channels = 3;
|
|
|
|
/** The region code for my radio (US, CN, etc...)
|
|
Note: This string is deprecated. The 1.0 builds populate it based on the
|
|
flashed firmware name. But for newer builds this string will be unpopulated
|
|
(missing/null). For those builds you should instead look at the new
|
|
read/write region enum in UserSettings
|
|
|
|
The format of this string was 1.0-US or 1.0-CN etc.. Or empty string if unset.
|
|
*/
|
|
string region = 4;
|
|
|
|
/// TBEAM, HELTEC, etc...
|
|
string hw_model = 5;
|
|
|
|
/// 0.0.5 etc...
|
|
string firmware_version = 6;
|
|
|
|
/// An error message we'd like to report back to the mothership through
|
|
/// analytics. It indicates a serious bug occurred on the device, the device
|
|
/// coped with it, but we still want to tell the devs about the bug. This
|
|
/// field will be cleared after the phone reads MyNodeInfo (i.e. it will only
|
|
/// be reported once) a numeric error code to go with error message, zero
|
|
/// means no error
|
|
uint32 error_code = 7;
|
|
|
|
/// A numeric error address (nonzero if available)
|
|
uint32 error_address = 8;
|
|
|
|
/// The total number of errors this node has ever encountered (well - since
|
|
/// the last time we discarded preferences)
|
|
uint32 error_count = 9;
|
|
|
|
/** How many bits are used for the packetid. If zero it is assumed we use
|
|
eight bit packetids Old device loads (older that 0.6.5 do not populate this
|
|
field, but all newer loads do). */
|
|
uint32 packet_id_bits = 10;
|
|
|
|
/** The current ID this node is using for sending new packets (exposed so that
|
|
the phone can self assign packet IDs if it wishes by picking packet IDs from
|
|
the opposite side of the pacekt ID space).
|
|
|
|
Old device loads (older that 0.6.5 do not populate this field, but all newer
|
|
loads do).
|
|
|
|
FIXME: that we need to expose this is a bit of a mistake. Really the phones
|
|
should be modeled/treated as 1st class nodes like any other, and the radio
|
|
connected to the phone just routes like any other. This would allow all sorts
|
|
of clean/clever routing topologies in the future.
|
|
**/
|
|
uint32 current_packet_id = 11;
|
|
|
|
/** How many bits are used for the nodenum. If zero it is assumed we use
|
|
eight bit nodenums New device loads will user 32 bit nodenum.
|
|
Old device loads (older that 0.6.5 do not populate this field, but all newer
|
|
loads do). */
|
|
uint32 node_num_bits = 12;
|
|
|
|
/** How long before we consider a message abandoned and we can clear our
|
|
caches of any messages in flight Normally quite large to handle the worst case
|
|
message delivery time, 5 minutes. Formerly called FLOOD_EXPIRE_TIME in the
|
|
device code
|
|
*/
|
|
uint32 message_timeout_msec = 13;
|
|
|
|
/** The minimum app version that can talk to this device. Android apps should
|
|
compare this to their build number and if too low tell the user they must
|
|
update their app
|
|
*/
|
|
uint32 min_app_version = 14;
|
|
|
|
/// FIXME - add more useful debugging state (queue depths etc)
|
|
}
|
|
|
|
// This message is never sent over the wire, but it is used for serializing DB
|
|
// state to flash in the device code
|
|
// FIXME, since we write this each time we enter deep sleep (and have infinite
|
|
// flash) it would be better to use some sort of append only data structure for
|
|
// the receive queue and use the preferences store for the other stuff
|
|
message DeviceState {
|
|
RadioConfig radio = 1;
|
|
|
|
/// Read only settings/info about this node
|
|
MyNodeInfo my_node = 2;
|
|
|
|
/// My owner info
|
|
User owner = 3;
|
|
|
|
repeated NodeInfo node_db = 4;
|
|
|
|
/// Received packets saved for delivery to the phone
|
|
repeated MeshPacket receive_queue = 5;
|
|
|
|
/// A version integer used to invalidate old save files when we make
|
|
/// incompatible changes This integer is set at build time and is private to
|
|
/// NodeDB.cpp in the device code.
|
|
uint32 version = 8;
|
|
|
|
/// We keep the last received text message (only) stored in the device flash,
|
|
/// so we can show it on the screen. Might be null
|
|
MeshPacket rx_text_message = 7;
|
|
|
|
/// Used only during development. Indicates developer is testing and changes
|
|
/// should never be saved to flash.
|
|
bool no_save = 9;
|
|
|
|
/// Some GPSes seem to have bogus settings from the factory, so we always do
|
|
/// one factory reset
|
|
bool did_gps_reset = 11;
|
|
}
|
|
|
|
/// Debug output from the device
|
|
message DebugString {
|
|
string message = 1;
|
|
|
|
// eventually we might add source and level
|
|
}
|
|
|
|
// packets from the radio to the phone will appear on the fromRadio
|
|
// characteristic. It will support READ and NOTIFY. When a new packet arrives
|
|
// the device will notify? possibly identify instead? it will sit in that
|
|
// descriptor until consumed by the phone, at which point the next item in the
|
|
// FIFO will be populated. FIXME
|
|
message FromRadio {
|
|
// The packet num, used to allow the phone to request missing read packets
|
|
// from the FIFO, see our bluetooth docs
|
|
uint32 num = 1;
|
|
|
|
oneof variant {
|
|
MeshPacket packet = 2;
|
|
|
|
/// Tells the phone what our node number is, can be -1 if we've not yet
|
|
/// joined a mesh.
|
|
// REV2: In the rev 1 API this is in the BLE mynodeinfo characteristic
|
|
MyNodeInfo my_info = 3;
|
|
|
|
/// One packet is sent for each node in the on radio DB
|
|
// REV2: In the rev1 API this is available in the nodeinfo characteristic
|
|
// starts over with the first node in our DB
|
|
NodeInfo node_info = 4;
|
|
|
|
/// REV2: In rev1 this was the Owner BLE characteristic
|
|
// Note: there is no separate payload for reading the owner, it comes
|
|
// implicitly as part of the NodeInfo for whichever node corresponds to our
|
|
// device. User owner = 5;
|
|
|
|
/// REV2: In rev1 this was the radio BLE characteristic
|
|
RadioConfig radio = 6;
|
|
|
|
/// REV2: set to send debug console output over our protobuf stream
|
|
DebugString debug_string = 7;
|
|
|
|
/// REV2: sent as true once the device has finished sending all of the
|
|
/// responses to want_config
|
|
/// recipient should check if this ID matches our original request nonce, if
|
|
/// not, it means your config responses haven't started yet
|
|
uint32 config_complete_id = 8;
|
|
|
|
/// Sent to tell clients the radio has just rebooted. Set to true if
|
|
/// present. Not used on all transports, currently just used for the serial
|
|
/// console.
|
|
bool rebooted = 9;
|
|
}
|
|
}
|
|
|
|
// packets/commands to the radio will be written (reliably) to the toRadio
|
|
// characteristic. Once the write completes the phone can assume it is handled.
|
|
message ToRadio {
|
|
|
|
oneof variant {
|
|
MeshPacket packet = 1; // send this packet on the mesh
|
|
|
|
/// REV2: phone wants radio to send full node db to the phone, This is
|
|
/// typically the first packet sent to the radio when the phone gets a
|
|
/// bluetooth connection. The radio will respond by sending back a
|
|
/// MyNodeInfo, a owner, a radio config and a series of
|
|
/// FromRadio.node_infos, and config_complete
|
|
/// the integer you write into this field will be reported back in the
|
|
/// config_complete_id response this allows clients to never be confused by
|
|
/// a stale old partially sent config.
|
|
uint32 want_config_id = 100;
|
|
|
|
/// REV2: In rev1 this was the radio config characteristic
|
|
RadioConfig set_radio = 101; // set the radio provisioning for this node
|
|
|
|
/// REV2: In rev1 this was the owner characteristic
|
|
User set_owner = 102; // Set the owner for this node
|
|
}
|
|
}
|
|
|
|
/**
|
|
Placeholder for data we will eventually set during initial programming. This
|
|
will allow us to stop having a load for each region.
|
|
*/
|
|
message ManufacturingData {
|
|
/// center frequency for the radio hardware that was stuffed
|
|
uint32 fradioFreq = 1;
|
|
|
|
/// TBEAM, HELTEC, etc...
|
|
string hw_model = 2;
|
|
|
|
// Hardware version number
|
|
string hw_version = 3;
|
|
|
|
/**
|
|
This code is written during manfacturing time and allows users to confirm that
|
|
the initial manufacturing tests succeeded.
|
|
|
|
0 means no test performed.
|
|
1 means all tests passed
|
|
negative numbers indicate particular error codes
|
|
*/
|
|
sint32 selftest_result = 4;
|
|
}
|