kopia lustrzana https://github.com/meshtastic/protobufs
				
				
				
			
		
			
				
	
	
		
			157 wiersze
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Protocol Buffer
		
	
	
			
		
		
	
	
			157 wiersze
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Protocol Buffer
		
	
	
syntax = "proto3";
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package meshtastic;
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option csharp_namespace = "Meshtastic.Protobufs";
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option go_package = "github.com/meshtastic/go/generated";
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option java_outer_classname = "ChannelProtos";
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option java_package = "com.geeksville.mesh";
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option swift_prefix = "";
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/*
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 * This information can be encoded as a QRcode/url so that other users can configure
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 * their radio to join the same channel.
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 * A note about how channel names are shown to users: channelname-X
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 * poundsymbol is a prefix used to indicate this is a channel name (idea from @professr).
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 * Where X is a letter from A-Z (base 26) representing a hash of the PSK for this
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 * channel - so that if the user changes anything about the channel (which does
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 * force a new PSK) this letter will also change. Thus preventing user confusion if
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 * two friends try to type in a channel name of "BobsChan" and then can't talk
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 * because their PSKs will be different.
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 * The PSK is hashed into this letter by "0x41 + [xor all bytes of the psk ] modulo 26"
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 * This also allows the option of someday if people have the PSK off (zero), the
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 * users COULD type in a channel name and be able to talk.
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 * FIXME: Add description of multi-channel support and how primary vs secondary channels are used.
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 * FIXME: explain how apps use channels for security.
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 * explain how remote settings and remote gpio are managed as an example
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 */
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message ChannelSettings {
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  /*
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   * Deprecated in favor of LoraConfig.channel_num
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   */
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  uint32 channel_num = 1 [deprecated = true];
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  /*
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   * A simple pre-shared key for now for crypto.
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   * Must be either 0 bytes (no crypto), 16 bytes (AES128), or 32 bytes (AES256).
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   * A special shorthand is used for 1 byte long psks.
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   * These psks should be treated as only minimally secure,
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   * because they are listed in this source code.
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   * Those bytes are mapped using the following scheme:
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   * `0` = No crypto
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   * `1` = The special "default" channel key: {0xd4, 0xf1, 0xbb, 0x3a, 0x20, 0x29, 0x07, 0x59, 0xf0, 0xbc, 0xff, 0xab, 0xcf, 0x4e, 0x69, 0x01}
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   * `2` through 10 = The default channel key, except with 1 through 9 added to the last byte.
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   * Shown to user as simple1 through 10
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   */
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  bytes psk = 2;
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  /*
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   * A SHORT name that will be packed into the URL.
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   * Less than 12 bytes.
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   * Something for end users to call the channel
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   * If this is the empty string it is assumed that this channel
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   * is the special (minimally secure) "Default"channel.
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   * In user interfaces it should be rendered as a local language translation of "X".
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   * For channel_num hashing empty string will be treated as "X".
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   * Where "X" is selected based on the English words listed above for ModemPreset
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   */
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  string name = 3;
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  /*
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   * Used to construct a globally unique channel ID.
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   * The full globally unique ID will be: "name.id" where ID is shown as base36.
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   * Assuming that the number of meshtastic users is below 20K (true for a long time)
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   * the chance of this 64 bit random number colliding with anyone else is super low.
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   * And the penalty for collision is low as well, it just means that anyone trying to decrypt channel messages might need to
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   * try multiple candidate channels.
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   * Any time a non wire compatible change is made to a channel, this field should be regenerated.
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   * There are a small number of 'special' globally known (and fairly) insecure standard channels.
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   * Those channels do not have a numeric id included in the settings, but instead it is pulled from
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   * a table of well known IDs.
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   * (see Well Known Channels FIXME)
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   */
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  fixed32 id = 4;
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  /*
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   * If true, messages on the mesh will be sent to the *public* internet by any gateway ndoe
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   */
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  bool uplink_enabled = 5;
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  /*
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   * If true, messages seen on the internet will be forwarded to the local mesh.
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   */
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  bool downlink_enabled = 6;
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  /*
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   * Per-channel module settings.
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   */
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  ModuleSettings module_settings = 7;
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}
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/*
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 * This message is specifically for modules to store per-channel configuration data.
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 */
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message ModuleSettings {
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  /*
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   * Bits of precision for the location sent in position packets.
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   */
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  uint32 position_precision = 1;
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  /*
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   * Controls whether or not the phone / clients should mute the current channel
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   * Useful for noisy public channels you don't necessarily want to disable
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   */
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  bool is_client_muted = 2;
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}
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/*
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 * A pair of a channel number, mode and the (sharable) settings for that channel
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 */
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message Channel {
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  /*
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   * How this channel is being used (or not).
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   * Note: this field is an enum to give us options for the future.
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   * In particular, someday we might make a 'SCANNING' option.
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   * SCANNING channels could have different frequencies and the radio would
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   * occasionally check that freq to see if anything is being transmitted.
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   * For devices that have multiple physical radios attached, we could keep multiple PRIMARY/SCANNING channels active at once to allow
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   * cross band routing as needed.
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   * If a device has only a single radio (the common case) only one channel can be PRIMARY at a time
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   * (but any number of SECONDARY channels can't be sent received on that common frequency)
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   */
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  enum Role {
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    /*
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     * This channel is not in use right now
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     */
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    DISABLED = 0;
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    /*
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     * This channel is used to set the frequency for the radio - all other enabled channels must be SECONDARY
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     */
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    PRIMARY = 1;
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    /*
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     * Secondary channels are only used for encryption/decryption/authentication purposes.
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     * Their radio settings (freq etc) are ignored, only psk is used.
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     */
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    SECONDARY = 2;
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  }
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  /*
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   * The index of this channel in the channel table (from 0 to MAX_NUM_CHANNELS-1)
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   * (Someday - not currently implemented) An index of -1 could be used to mean "set by name",
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   * in which case the target node will find and set the channel by settings.name.
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   */
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  int32 index = 1;
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  /*
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   * The new settings, or NULL to disable that channel
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   */
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  ChannelSettings settings = 2;
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  /*
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   * TODO: REPLACE
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   */
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  Role role = 3;
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}
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