kopia lustrzana https://github.com/meshtastic/protobufs
				
				
				
			
		
			
				
	
	
		
			303 wiersze
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Protocol Buffer
		
	
	
			
		
		
	
	
			303 wiersze
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Protocol Buffer
		
	
	
syntax = "proto3";
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package meshtastic;
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import "meshtastic/channel.proto";
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import "meshtastic/mesh.proto";
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import "meshtastic/telemetry.proto";
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import "meshtastic/config.proto";
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import "meshtastic/localonly.proto";
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import "nanopb.proto";
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option csharp_namespace = "Meshtastic.Protobufs";
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option go_package = "github.com/meshtastic/go/generated";
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option java_outer_classname = "DeviceOnly";
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option java_package = "com.geeksville.mesh";
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option swift_prefix = "";
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option (nanopb_fileopt).include = "<vector>";
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/*
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 * Position with static location information only for NodeDBLite
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 */
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message PositionLite {
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  /*
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   * The new preferred location encoding, multiply by 1e-7 to get degrees
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   * in floating point
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   */
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  sfixed32 latitude_i = 1;
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  /*
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   * TODO: REPLACE
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   */
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  sfixed32 longitude_i = 2;
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  /*
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   * In meters above MSL (but see issue #359)
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   */
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  int32 altitude = 3;
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  /*
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   * This is usually not sent over the mesh (to save space), but it is sent
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   * from the phone so that the local device can set its RTC If it is sent over
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   * the mesh (because there are devices on the mesh without GPS), it will only
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   * be sent by devices which has a hardware GPS clock.
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   * seconds since 1970
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   */
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  fixed32 time = 4;
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  /*
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   * TODO: REPLACE
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   */
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  Position.LocSource location_source = 5;
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}
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message UserLite {
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  /*
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   * This is the addr of the radio.
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   */
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  bytes macaddr = 1 [deprecated = true];
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  /*
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   * A full name for this user, i.e. "Kevin Hester"
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   */
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  string long_name = 2;
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  /*
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   * A VERY short name, ideally two characters.
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   * Suitable for a tiny OLED screen
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   */
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  string short_name = 3;
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  /*
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   * TBEAM, HELTEC, etc...
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   * Starting in 1.2.11 moved to hw_model enum in the NodeInfo object.
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   * Apps will still need the string here for older builds
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   * (so OTA update can find the right image), but if the enum is available it will be used instead.
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   */
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  HardwareModel hw_model = 4;
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  /*
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   * In some regions Ham radio operators have different bandwidth limitations than others.
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   * If this user is a licensed operator, set this flag.
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   * Also, "long_name" should be their licence number.
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   */
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  bool is_licensed = 5;
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  /*
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   * Indicates that the user's role in the mesh
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   */
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  Config.DeviceConfig.Role role = 6;
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  /*
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   * The public key of the user's device.
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   * This is sent out to other nodes on the mesh to allow them to compute a shared secret key.
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   */
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  bytes public_key = 7;
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  /*
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   * Whether or not the node can be messaged
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   */
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  optional bool is_unmessagable = 9;
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}
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message NodeInfoLite {
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  /*
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   * The node number
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   */
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  uint32 num = 1;
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  /*
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   * The user info for this node
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   */
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  UserLite user = 2;
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  /*
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   * This position data. Note: before 1.2.14 we would also store the last time we've heard from this node in position.time, that is no longer true.
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   * Position.time now indicates the last time we received a POSITION from that node.
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   */
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  PositionLite position = 3;
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  /*
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   * Returns the Signal-to-noise ratio (SNR) of the last received message,
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   * as measured by the receiver. Return SNR of the last received message in dB
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   */
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  float snr = 4;
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  /*
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   * Set to indicate the last time we received a packet from this node
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   */
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  fixed32 last_heard = 5;
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  /*
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   * The latest device metrics for the node.
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   */
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  DeviceMetrics device_metrics = 6;
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  /*
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   * local channel index we heard that node on. Only populated if its not the default channel.
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   */
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  uint32 channel = 7;
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  /*
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   * True if we witnessed the node over MQTT instead of LoRA transport
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   */
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  bool via_mqtt = 8;
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  /*
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   * Number of hops away from us this node is (0 if direct neighbor)
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   */
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  optional uint32 hops_away = 9;
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  /*
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   * True if node is in our favorites list
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   * Persists between NodeDB internal clean ups
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   */
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  bool is_favorite = 10;
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  /*
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   * True if node is in our ignored list
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   * Persists between NodeDB internal clean ups
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   */
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  bool is_ignored = 11;
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  /*
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   * Last byte of the node number of the node that should be used as the next hop to reach this node.
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   */
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  uint32 next_hop = 12;
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  /*
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   * Bitfield for storing booleans.
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   * LSB 0 is_manually_validated
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   */
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  uint32 bitfield = 13;
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}
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/*
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 * This message is never sent over the wire, but it is used for serializing DB
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 * state to flash in the device code
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 * FIXME, since we write this each time we enter deep sleep (and have infinite
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 * flash) it would be better to use some sort of append only data structure for
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 * the receive queue and use the preferences store for the other stuff
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 */
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message DeviceState {
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  /*
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   * Read only settings/info about this node
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   */
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  MyNodeInfo my_node = 2;
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  /*
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   * My owner info
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   */
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  User owner = 3;
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  /*
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   * Received packets saved for delivery to the phone
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   */
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  repeated MeshPacket receive_queue = 5;
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  /*
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   * A version integer used to invalidate old save files when we make
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   * incompatible changes This integer is set at build time and is private to
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   * NodeDB.cpp in the device code.
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   */
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  uint32 version = 8;
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  /*
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   * We keep the last received text message (only) stored in the device flash,
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   * so we can show it on the screen.
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   * Might be null
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   */
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  MeshPacket rx_text_message = 7;
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  /*
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   * Used only during development.
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   * Indicates developer is testing and changes should never be saved to flash.
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   * Deprecated in 2.3.1
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   */
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  bool no_save = 9 [deprecated = true];
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  /*
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   * Previously used to manage GPS factory resets.
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   * Deprecated in 2.5.23
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   */
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  bool did_gps_reset = 11 [deprecated = true];
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  /*
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   * We keep the last received waypoint stored in the device flash,
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   * so we can show it on the screen.
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   * Might be null
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   */
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  MeshPacket rx_waypoint = 12;
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  /*
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   * The mesh's nodes with their available gpio pins for RemoteHardware module
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   */
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  repeated NodeRemoteHardwarePin node_remote_hardware_pins = 13;
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}
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message NodeDatabase {
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  /*
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   * A version integer used to invalidate old save files when we make
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   * incompatible changes This integer is set at build time and is private to
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   * NodeDB.cpp in the device code.
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   */
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  uint32 version = 1;
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  /*
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   * New lite version of NodeDB to decrease memory footprint
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   */
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  repeated NodeInfoLite nodes = 2 [(nanopb).callback_datatype = "std::vector<meshtastic_NodeInfoLite>"];
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}
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/*
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 * The on-disk saved channels
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 */
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message ChannelFile {
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  /*
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   * The channels our node knows about
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   */
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  repeated Channel channels = 1;
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  /*
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   * A version integer used to invalidate old save files when we make
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   * incompatible changes This integer is set at build time and is private to
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   * NodeDB.cpp in the device code.
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   */
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  uint32 version = 2;
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}
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/*
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 * The on-disk backup of the node's preferences
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 */
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 message BackupPreferences {
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  /*
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   * The version of the backup
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   */
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  uint32 version = 1;
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  /*
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   * The timestamp of the backup (if node has time)
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   */
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  fixed32 timestamp = 2;
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  /*
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   * The node's configuration
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   */
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  LocalConfig config = 3;
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  /*
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   * The node's module configuration
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   */
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  LocalModuleConfig module_config = 4;
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  /*
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   * The node's channels
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   */
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  ChannelFile channels = 5;
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  /*
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   * The node's user (owner) information
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   */
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  User owner = 6;
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}
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