meshtastic-firmware/src/SerialConsole.cpp

82 wiersze
2.4 KiB
C++

#include "SerialConsole.h"
#include "NodeDB.h"
#include "PowerFSM.h"
#include "configuration.h"
#define Port Serial
// Defaulting to the formerly removed phone_timeout_secs value of 15 minutes
#define SERIAL_CONNECTION_TIMEOUT (15 * 60) * 1000UL
SerialConsole *console;
void consoleInit()
{
new SerialConsole(); // Must be dynamically allocated because we are now inheriting from thread
DEBUG_PORT.rpInit(); // Simply sets up semaphore
}
void consolePrintf(const char *format, ...)
{
va_list arg;
va_start(arg, format);
console->vprintf(format, arg);
va_end(arg);
console->flush();
}
SerialConsole::SerialConsole() : StreamAPI(&Port), RedirectablePrint(&Port), concurrency::OSThread("SerialConsole")
{
assert(!console);
console = this;
canWrite = false; // We don't send packets to our port until it has talked to us first
// setDestination(&noopPrint); for testing, try turning off 'all' debug output and see what leaks
Port.begin(SERIAL_BAUD);
#if defined(ARCH_NRF52) || defined(CONFIG_IDF_TARGET_ESP32S2) || defined(CONFIG_IDF_TARGET_ESP32S3) || defined(ARCH_RP2040)
time_t timeout = millis();
while (!Port) {
if ((millis() - timeout) < 5000) {
delay(100);
} else {
break;
}
}
#endif
emitRebooted();
}
int32_t SerialConsole::runOnce()
{
return runOncePart();
}
void SerialConsole::flush()
{
Port.flush();
}
// For the serial port we can't really detect if any client is on the other side, so instead just look for recent messages
bool SerialConsole::checkIsConnected()
{
uint32_t now = millis();
return (now - lastContactMsec) < SERIAL_CONNECTION_TIMEOUT;
}
/**
* we override this to notice when we've received a protobuf over the serial
* stream. Then we shunt off debug serial output.
*/
bool SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
{
// only talk to the API once the configuration has been loaded and we're sure the serial port is not disabled.
if (config.has_lora && config.device.serial_enabled) {
// Turn off debug serial printing once the API is activated, because other threads could print and corrupt packets
if (!config.device.debug_log_enabled)
setDestination(&noopPrint);
canWrite = true;
return StreamAPI::handleToRadio(buf, len);
} else {
return false;
}
}