meshtastic-firmware/src/mesh/MeshPacketQueue.cpp

131 wiersze
4.0 KiB
C++

#include "MeshPacketQueue.h"
#include "configuration.h"
#include <assert.h>
#include <algorithm>
/// @return the priority of the specified packet
inline uint32_t getPriority(const MeshPacket *p)
{
auto pri = p->priority;
return pri;
}
/// @return "true" if "p1" is ordered before "p2"
bool CompareMeshPacketFunc(const MeshPacket *p1, const MeshPacket *p2)
{
assert(p1 && p2);
auto p1p = getPriority(p1), p2p = getPriority(p2);
// If priorities differ, use that
// for equal priorities, order by id (older packets have higher priority - this will briefly be wrong when IDs roll over but
// no big deal)
return (p1p != p2p) ? (p1p < p2p) // prefer bigger priorities
: (p1->id >= p2->id); // prefer smaller packet ids
}
MeshPacketQueue::MeshPacketQueue(size_t _maxLen) : maxLen(_maxLen) {}
bool MeshPacketQueue::empty()
{
return queue.empty();
}
/**
* Some clients might not properly set priority, therefore we fix it here.
*/
void fixPriority(MeshPacket *p)
{
// We might receive acks from other nodes (and since generated remotely, they won't have priority assigned. Check for that
// and fix it
if (p->priority == MeshPacket_Priority_UNSET) {
// if acks give high priority
// if a reliable message give a bit higher default priority
p->priority = (p->decoded.portnum == PortNum_ROUTING_APP)
? MeshPacket_Priority_ACK
: (p->want_ack ? MeshPacket_Priority_RELIABLE : MeshPacket_Priority_DEFAULT);
}
}
/** enqueue a packet, return false if full */
bool MeshPacketQueue::enqueue(MeshPacket *p)
{
fixPriority(p);
// no space - try to replace a lower priority packet in the queue
if (queue.size() >= maxLen) {
return replaceLowerPriorityPacket(p);
}
queue.push_back(p);
std::push_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return true;
}
MeshPacket *MeshPacketQueue::dequeue()
{
if (empty()) {
return NULL;
}
auto *p = queue.front();
std::pop_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
queue.pop_back();
return p;
}
MeshPacket *MeshPacketQueue::getFront()
{
if (empty()) {
return NULL;
}
auto *p = queue.front();
return p;
}
/** Attempt to find and remove a packet from this queue. Returns a pointer to the removed packet, or NULL if not found */
MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
{
for (auto it = queue.begin(); it != queue.end(); it++) {
auto p = (*it);
if (getFrom(p) == from && p->id == id) {
queue.erase(it);
std::make_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return p;
}
}
return NULL;
}
/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
bool MeshPacketQueue::replaceLowerPriorityPacket(MeshPacket *p)
{
std::sort_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc); // sort ascending based on priority (0 -> 127)
// find first packet which does not compare less (in priority) than parameter packet
auto low = std::lower_bound(queue.begin(), queue.end(), p, &CompareMeshPacketFunc);
if (low == queue.begin()) { // if already at start, there are no packets with lower priority
return false;
}
if (low == queue.end()) {
// all priorities in the vector are smaller than the incoming packet. Replace the lowest priority (first) element
low = queue.begin();
} else {
// 'low' iterator points to first packet which does not compare less than parameter
--low; // iterate to lower priority packet
}
if (getPriority(p) > getPriority(*low)) {
packetPool.release(*low); // deallocate and drop the packet we're replacing
*low = p; // replace low-pri packet at this position with incoming packet with higher priority
}
std::make_heap(queue.begin(), queue.end(), &CompareMeshPacketFunc);
return true;
}