meshtastic-firmware/src/graphics/EInkDynamicDisplay.cpp

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18 KiB
C++

#include "configuration.h"
#if defined(USE_EINK) && defined(USE_EINK_DYNAMICDISPLAY)
#include "EInkDynamicDisplay.h"
// Constructor
EInkDynamicDisplay::EInkDynamicDisplay(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus)
: EInkDisplay(address, sda, scl, geometry, i2cBus), NotifiedWorkerThread("EInkDynamicDisplay")
{
// If tracking ghost pixels, grab memory
#ifdef EINK_LIMIT_GHOSTING_PX
dirtyPixels = new uint8_t[EInkDisplay::displayBufferSize](); // Init with zeros
#endif
}
// Destructor
EInkDynamicDisplay::~EInkDynamicDisplay()
{
// If we were tracking ghost pixels, free the memory
#ifdef EINK_LIMIT_GHOSTING_PX
delete[] dirtyPixels;
#endif
}
// Screen requests a BACKGROUND frame
void EInkDynamicDisplay::display()
{
addFrameFlag(BACKGROUND);
update();
}
// Screen requests a RESPONSIVE frame
bool EInkDynamicDisplay::forceDisplay(uint32_t msecLimit)
{
addFrameFlag(RESPONSIVE);
return update(); // (Unutilized) Base class promises to return true if update ran
}
// Add flag for the next frame
void EInkDynamicDisplay::addFrameFlag(frameFlagTypes flag)
{
// OR the new flag into the existing flags
this->frameFlags = (frameFlagTypes)(this->frameFlags | flag);
}
// GxEPD2 code to set fast refresh
void EInkDynamicDisplay::configForFastRefresh()
{
// Variant-specific code can go here
#if defined(PRIVATE_HW)
#else
// Otherwise:
adafruitDisplay->setPartialWindow(0, 0, adafruitDisplay->width(), adafruitDisplay->height());
#endif
}
// GxEPD2 code to set full refresh
void EInkDynamicDisplay::configForFullRefresh()
{
// Variant-specific code can go here
#if defined(PRIVATE_HW)
#else
// Otherwise:
adafruitDisplay->setFullWindow();
#endif
}
// Run any relevant GxEPD2 code, so next update will use correct refresh type
void EInkDynamicDisplay::applyRefreshMode()
{
// Change from FULL to FAST
if (currentConfig == FULL && refresh == FAST) {
configForFastRefresh();
currentConfig = FAST;
}
// Change from FAST back to FULL
else if (currentConfig == FAST && refresh == FULL) {
configForFullRefresh();
currentConfig = FULL;
}
}
// Update fastRefreshCount
void EInkDynamicDisplay::adjustRefreshCounters()
{
if (refresh == FAST)
fastRefreshCount++;
else if (refresh == FULL)
fastRefreshCount = 0;
}
// Trigger the display update by calling base class
bool EInkDynamicDisplay::update()
{
// Detemine the refresh mode to use, and start the update
bool refreshApproved = determineMode();
if (refreshApproved) {
EInkDisplay::forceDisplay(0); // Bypass base class' own rate-limiting system
storeAndReset(); // Store the result of this loop for next time. Note: call *before* endOrDetach()
endOrDetach(); // endUpdate() right now, or set the async refresh flag (if FULL and HAS_EINK_ASYNCFULL)
} else
storeAndReset(); // No update, no post-update code, just store the results
return refreshApproved; // (Unutilized) Base class promises to return true if update ran
}
// Figure out who runs the post-update code
void EInkDynamicDisplay::endOrDetach()
{
// If the GxEPD2 version reports that it has the async modifications
#ifdef HAS_EINK_ASYNCFULL
if (previousRefresh == FULL) {
asyncRefreshRunning = true; // Set the flag - checked in determineMode(); cleared by onNotify()
if (previousFrameFlags & BLOCKING)
awaitRefresh();
else {
// Async begins
LOG_DEBUG("Async full-refresh begins (dropping frames)\n");
notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true); // Hand-off to NotifiedWorkerThread
}
}
// Fast Refresh
else if (previousRefresh == FAST)
EInkDisplay::endUpdate(); // Still block while updating, but EInkDisplay needs us to call endUpdate() ourselves.
// Fallback - If using an unmodified version of GxEPD2 for some reason
#else
if (previousRefresh == FULL || previousRefresh == FAST) { // If refresh wasn't skipped (on unspecified..)
LOG_WARN(
"GxEPD2 version has not been modified to support async refresh; using fallback behavior. Please update lib_deps in "
"variant's platformio.ini file\n");
EInkDisplay::endUpdate();
}
#endif
}
// Assess situation, pick a refresh type
bool EInkDynamicDisplay::determineMode()
{
checkInitialized();
checkForPromotion();
#if defined(HAS_EINK_ASYNCFULL)
checkBusyAsyncRefresh();
#endif
checkRateLimiting();
// If too soon for a new frame, or display busy, abort early
if (refresh == SKIPPED)
return false; // No refresh
// -- New frame is due --
resetRateLimiting(); // Once determineMode() ends, will have to wait again
hashImage(); // Generate here, so we can still copy it to previousImageHash, even if we skip the comparison check
LOG_DEBUG("determineMode(): "); // Begin log entry
// Once mode determined, any remaining checks will bypass
checkCosmetic();
checkDemandingFast();
checkFrameMatchesPrevious();
checkConsecutiveFastRefreshes();
#ifdef EINK_LIMIT_GHOSTING_PX
checkExcessiveGhosting();
#endif
checkFastRequested();
if (refresh == UNSPECIFIED)
LOG_WARN("There was a flaw in the determineMode() logic.\n");
// -- Decision has been reached --
applyRefreshMode();
adjustRefreshCounters();
#ifdef EINK_LIMIT_GHOSTING_PX
// Full refresh clears any ghosting
if (refresh == FULL)
resetGhostPixelTracking();
#endif
// Return - call a refresh or not?
if (refresh == SKIPPED)
return false; // Don't trigger a refresh
else
return true; // Do trigger a refresh
}
// Is this the very first frame?
void EInkDynamicDisplay::checkInitialized()
{
if (!initialized) {
// Undo GxEPD2_BW::partialWindow(), if set by developer in EInkDisplay::connect()
configForFullRefresh();
// Clear any existing image, so we can draw logo with fast-refresh, but also to set GxEPD2_EPD::_initial_write
adafruitDisplay->clearScreen();
LOG_DEBUG("initialized, ");
initialized = true;
// Use a fast-refresh for the next frame; no skipping or else blank screen when waking from deep sleep
addFrameFlag(DEMAND_FAST);
}
}
// Was a frame skipped (rate, display busy) that should have been a FAST refresh?
void EInkDynamicDisplay::checkForPromotion()
{
// If a frame was skipped (rate, display busy), then promote a BACKGROUND frame
// Because we DID want a RESPONSIVE/COSMETIC/DEMAND_FULL frame last time, we just didn't get it
switch (previousReason) {
case ASYNC_REFRESH_BLOCKED_DEMANDFAST:
addFrameFlag(DEMAND_FAST);
break;
case ASYNC_REFRESH_BLOCKED_COSMETIC:
addFrameFlag(COSMETIC);
break;
case ASYNC_REFRESH_BLOCKED_RESPONSIVE:
case EXCEEDED_RATELIMIT_FAST:
addFrameFlag(RESPONSIVE);
break;
default:
break;
}
}
// Is it too soon for another frame of this type?
void EInkDynamicDisplay::checkRateLimiting()
{
uint32_t now = millis();
// Sanity check: millis() overflow - just let the update run..
if (previousRunMs > now)
return;
// Skip update: too soon for BACKGROUND
if (frameFlags == BACKGROUND) {
if (now - previousRunMs < EINK_LIMIT_RATE_BACKGROUND_SEC * 1000) {
refresh = SKIPPED;
reason = EXCEEDED_RATELIMIT_FULL;
return;
}
}
// No rate-limit for these special cases
if (frameFlags & COSMETIC || frameFlags & DEMAND_FAST)
return;
// Skip update: too soon for RESPONSIVE
if (frameFlags & RESPONSIVE) {
if (now - previousRunMs < EINK_LIMIT_RATE_RESPONSIVE_SEC * 1000) {
refresh = SKIPPED;
reason = EXCEEDED_RATELIMIT_FAST;
LOG_DEBUG("refresh=SKIPPED, reason=EXCEEDED_RATELIMIT_FAST, frameFlags=0x%x\n", frameFlags);
return;
}
}
}
// Is this frame COSMETIC (splash screens?)
void EInkDynamicDisplay::checkCosmetic()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// A full refresh is requested for cosmetic purposes: we have a decision
if (frameFlags & COSMETIC) {
refresh = FULL;
reason = FLAGGED_COSMETIC;
LOG_DEBUG("refresh=FULL, reason=FLAGGED_COSMETIC, frameFlags=0x%x\n", frameFlags);
}
}
// Is this a one-off special circumstance, where we REALLY want a fast refresh?
void EInkDynamicDisplay::checkDemandingFast()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// A fast refresh is demanded: we have a decision
if (frameFlags & DEMAND_FAST) {
refresh = FAST;
reason = FLAGGED_DEMAND_FAST;
LOG_DEBUG("refresh=FAST, reason=FLAGGED_DEMAND_FAST, frameFlags=0x%x\n", frameFlags);
}
}
// Does the new frame match the currently displayed image?
void EInkDynamicDisplay::checkFrameMatchesPrevious()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// If frame is *not* a duplicate, abort the check
if (imageHash != previousImageHash)
return;
#if !defined(EINK_BACKGROUND_USES_FAST)
// If BACKGROUND, and last update was FAST: redraw the same image in FULL (for display health + image quality)
if (frameFlags == BACKGROUND && fastRefreshCount > 0) {
refresh = FULL;
reason = REDRAW_WITH_FULL;
LOG_DEBUG("refresh=FULL, reason=REDRAW_WITH_FULL, frameFlags=0x%x\n", frameFlags);
return;
}
#endif
// Not redrawn, not COSMETIC, not DEMAND_FAST
refresh = SKIPPED;
reason = FRAME_MATCHED_PREVIOUS;
LOG_DEBUG("refresh=SKIPPED, reason=FRAME_MATCHED_PREVIOUS, frameFlags=0x%x\n", frameFlags);
}
// Have too many fast-refreshes occured consecutively, since last full refresh?
void EInkDynamicDisplay::checkConsecutiveFastRefreshes()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// If too many FAST refreshes consecutively - force a FULL refresh
if (fastRefreshCount >= EINK_LIMIT_FASTREFRESH) {
refresh = FULL;
reason = EXCEEDED_LIMIT_FASTREFRESH;
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_LIMIT_FASTREFRESH, frameFlags=0x%x\n", frameFlags);
}
}
// No objections, we can perform fast-refresh, if desired
void EInkDynamicDisplay::checkFastRequested()
{
if (refresh != UNSPECIFIED)
return;
if (frameFlags == BACKGROUND) {
#ifdef EINK_BACKGROUND_USES_FAST
// If we want BACKGROUND to use fast. (FULL only when a limit is hit)
refresh = FAST;
reason = BACKGROUND_USES_FAST;
LOG_DEBUG("refresh=FAST, reason=BACKGROUND_USES_FAST, fastRefreshCount=%lu, frameFlags=0x%x\n", fastRefreshCount,
frameFlags);
#else
// If we do want to use FULL for BACKGROUND updates
refresh = FULL;
reason = FLAGGED_BACKGROUND;
LOG_DEBUG("refresh=FULL, reason=FLAGGED_BACKGROUND\n");
#endif
}
// Sanity: confirm that we did ask for a RESPONSIVE frame.
if (frameFlags & RESPONSIVE) {
refresh = FAST;
reason = NO_OBJECTIONS;
LOG_DEBUG("refresh=FAST, reason=NO_OBJECTIONS, fastRefreshCount=%lu, frameFlags=0x%x\n", fastRefreshCount, frameFlags);
}
}
// Reset the timer used for rate-limiting
void EInkDynamicDisplay::resetRateLimiting()
{
previousRunMs = millis();
}
// Generate a hash of this frame, to compare against previous update
void EInkDynamicDisplay::hashImage()
{
imageHash = 0;
// Sum all bytes of the image buffer together
for (uint16_t b = 0; b < (displayWidth / 8) * displayHeight; b++) {
imageHash += buffer[b];
}
}
// Store the results of determineMode() for future use, and reset for next call
void EInkDynamicDisplay::storeAndReset()
{
previousFrameFlags = frameFlags;
previousRefresh = refresh;
previousReason = reason;
// Only store image hash if the display will update
if (refresh != SKIPPED) {
previousImageHash = imageHash;
}
frameFlags = BACKGROUND;
refresh = UNSPECIFIED;
}
#ifdef EINK_LIMIT_GHOSTING_PX
// Count how many ghost pixels the new image will display
void EInkDynamicDisplay::countGhostPixels()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
// Start a new count
ghostPixelCount = 0;
// Check new image, bit by bit, for any white pixels at locations marked "dirty"
for (uint16_t i = 0; i < displayBufferSize; i++) {
for (uint8_t bit = 0; bit < 7; bit++) {
const bool dirty = (dirtyPixels[i] >> bit) & 1; // Has pixel location been drawn to since full-refresh?
const bool shouldBeBlank = !((buffer[i] >> bit) & 1); // Is pixel location white in the new image?
// If pixel is (or has been) black since last full-refresh, and now is white: ghosting
if (dirty && shouldBeBlank)
ghostPixelCount++;
// Update the dirty status for this pixel - will this location become a ghost if set white in future?
if (!dirty && !shouldBeBlank)
dirtyPixels[i] |= (1 << bit);
}
}
LOG_DEBUG("ghostPixels=%hu, ", ghostPixelCount);
}
// Check if ghost pixel count exceeds the defined limit
void EInkDynamicDisplay::checkExcessiveGhosting()
{
// If a decision was already reached, don't run the check
if (refresh != UNSPECIFIED)
return;
countGhostPixels();
// If too many ghost pixels, select full refresh
if (ghostPixelCount > EINK_LIMIT_GHOSTING_PX) {
refresh = FULL;
reason = EXCEEDED_GHOSTINGLIMIT;
LOG_DEBUG("refresh=FULL, reason=EXCEEDED_GHOSTINGLIMIT, frameFlags=0x%x\n", frameFlags);
}
}
// Clear the dirty pixels array. Call when full-refresh cleans the display.
void EInkDynamicDisplay::resetGhostPixelTracking()
{
// Copy the current frame into dirtyPixels[] from the display buffer
memcpy(dirtyPixels, EInkDisplay::buffer, EInkDisplay::displayBufferSize);
}
#endif // EINK_LIMIT_GHOSTING_PX
// Handle any asyc tasks
void EInkDynamicDisplay::onNotify(uint32_t notification)
{
// Which task
switch (notification) {
case DUE_POLL_ASYNCREFRESH:
pollAsyncRefresh();
break;
}
}
#ifdef HAS_EINK_ASYNCFULL
// Public: wait for an refresh already in progress, then run the post-update code. See Screen::setScreensaverFrames()
void EInkDynamicDisplay::joinAsyncRefresh()
{
// If no async refresh running, nothing to do
if (!asyncRefreshRunning)
return;
LOG_DEBUG("Joining an async refresh in progress\n");
// Continually poll the BUSY pin
while (adafruitDisplay->epd2.isBusy())
yield();
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
asyncRefreshRunning = false; // Unset the flag
LOG_DEBUG("Refresh complete\n");
// Note: this code only works because of a modification to meshtastic/GxEPD2.
// It is only equipped to intercept calls to nextPage()
}
// Called from NotifiedWorkerThread. Run the post-update code if the hardware is ready
void EInkDynamicDisplay::pollAsyncRefresh()
{
// In theory, this condition should never be met
if (!asyncRefreshRunning)
return;
// Still running, check back later
if (adafruitDisplay->epd2.isBusy()) {
// Schedule next call of pollAsyncRefresh()
NotifiedWorkerThread::notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true);
return;
}
// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
asyncRefreshRunning = false; // Unset the flag
LOG_DEBUG("Async full-refresh complete\n");
// Note: this code only works because of a modification to meshtastic/GxEPD2.
// It is only equipped to intercept calls to nextPage()
}
// Check the status of "async full-refresh"; skip if running
void EInkDynamicDisplay::checkBusyAsyncRefresh()
{
// No refresh taking place, continue with determineMode()
if (!asyncRefreshRunning)
return;
// Full refresh still running
if (adafruitDisplay->epd2.isBusy()) {
// No refresh
refresh = SKIPPED;
// Set the reason, marking what type of frame we're skipping
if (frameFlags & DEMAND_FAST)
reason = ASYNC_REFRESH_BLOCKED_DEMANDFAST;
else if (frameFlags & COSMETIC)
reason = ASYNC_REFRESH_BLOCKED_COSMETIC;
else if (frameFlags & RESPONSIVE)
reason = ASYNC_REFRESH_BLOCKED_RESPONSIVE;
else
reason = ASYNC_REFRESH_BLOCKED_BACKGROUND;
return;
}
// Async refresh appears to have stopped, but wasn't caught by onNotify()
else
pollAsyncRefresh(); // Check (and terminate) the async refresh manually
}
// Hold control while an async refresh runs
void EInkDynamicDisplay::awaitRefresh()
{
// Continually poll the BUSY pin
while (adafruitDisplay->epd2.isBusy())
yield();
// End the full-refresh process
adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
asyncRefreshRunning = false; // Unset the flag
}
#endif // HAS_EINK_ASYNCFULL
#endif // USE_EINK_DYNAMICDISPLAY