Fix #3452: only alter received packet if port number matches (#3474)

* Use `alterReceivedProtobuf()` for NeighborInfo and Traceroute
`alterReceived()` should never return NULL
Traceroute should be promiscuous

* Remove extensive logging from NeighborInfo module
pull/3476/head
GUVWAF 2024-03-23 13:31:58 +01:00 zatwierdzone przez GitHub
rodzic 94e4301f2f
commit d30d6bd3eb
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ID klucza GPG: B5690EEEBB952194
7 zmienionych plików z 22 dodań i 105 usunięć

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@ -49,15 +49,6 @@ void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtas
tosend->hop_limit--; // bump down the hop count
if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
// If it is a traceRoute request, update the route that it went via me
if (traceRouteModule && traceRouteModule->wantPacket(p))
traceRouteModule->updateRoute(tosend);
// If it is a neighborInfo packet, update last_sent_by_id
if (neighborInfoModule && neighborInfoModule->wantPacket(p))
neighborInfoModule->updateLastSentById(tosend);
}
LOG_INFO("Rebroadcasting received floodmsg to neighbors\n");
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again

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@ -2,8 +2,6 @@
#include "PacketHistory.h"
#include "Router.h"
#include "modules/NeighborInfoModule.h"
#include "modules/TraceRouteModule.h"
/**
* This is a mixin that extends Router with the ability to do Naive Flooding (in the standard mesh protocol sense)

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@ -108,8 +108,8 @@ template <class T> class ProtobufModule : protected SinglePortModule
// if we can't decode it, nobody can process it!
return;
}
}
return alterReceivedProtobuf(mp, decoded);
return alterReceivedProtobuf(mp, decoded);
}
}
};

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@ -18,73 +18,24 @@ void NeighborInfoModule::printNeighborInfo(const char *header, const meshtastic_
{
LOG_DEBUG("%s NEIGHBORINFO PACKET from Node 0x%x to Node 0x%x (last sent by 0x%x)\n", header, np->node_id,
nodeDB->getNodeNum(), np->last_sent_by_id);
LOG_DEBUG("----------------\n");
LOG_DEBUG("Packet contains %d neighbors\n", np->neighbors_count);
for (int i = 0; i < np->neighbors_count; i++) {
LOG_DEBUG("Neighbor %d: node_id=0x%x, snr=%.2f\n", i, np->neighbors[i].node_id, np->neighbors[i].snr);
}
LOG_DEBUG("----------------\n");
}
/*
Prints the nodeDB nodes so we can see whose nodeInfo we have
NOTE: for debugging only
*/
void NeighborInfoModule::printNodeDBNodes(const char *header)
{
int num_nodes = nodeDB->getNumMeshNodes();
LOG_DEBUG("%s NODEDB SELECTION from Node 0x%x:\n", header, nodeDB->getNodeNum());
LOG_DEBUG("----------------\n");
LOG_DEBUG("DB contains %d nodes\n", num_nodes);
for (int i = 0; i < num_nodes; i++) {
const meshtastic_NodeInfoLite *dbEntry = nodeDB->getMeshNodeByIndex(i);
LOG_DEBUG(" Node %d: node_id=0x%x, snr=%.2f\n", i, dbEntry->num, dbEntry->snr);
}
LOG_DEBUG("----------------\n");
}
/*
Prints the nodeDB neighbors
NOTE: for debugging only
*/
void NeighborInfoModule::printNodeDBNeighbors(const char *header)
void NeighborInfoModule::printNodeDBNeighbors()
{
int num_neighbors = getNumNeighbors();
LOG_DEBUG("%s NODEDB SELECTION from Node 0x%x:\n", header, nodeDB->getNodeNum());
LOG_DEBUG("----------------\n");
LOG_DEBUG("DB contains %d neighbors\n", num_neighbors);
LOG_DEBUG("Our NodeDB contains %d neighbors\n", num_neighbors);
for (int i = 0; i < num_neighbors; i++) {
const meshtastic_Neighbor *dbEntry = getNeighborByIndex(i);
LOG_DEBUG(" Node %d: node_id=0x%x, snr=%.2f\n", i, dbEntry->node_id, dbEntry->snr);
}
LOG_DEBUG("----------------\n");
}
/*
Prints the nodeDB with selectors for the neighbors we've chosen to send (inefficiently)
Uses LOG_DEBUG, which equates to Console.log
NOTE: For debugging only
*/
void NeighborInfoModule::printNodeDBSelection(const char *header, const meshtastic_NeighborInfo *np)
{
int num_neighbors = getNumNeighbors();
LOG_DEBUG("%s NODEDB SELECTION from Node 0x%x:\n", header, nodeDB->getNodeNum());
LOG_DEBUG("----------------\n");
LOG_DEBUG("Selected %d neighbors of %d DB neighbors\n", np->neighbors_count, num_neighbors);
for (int i = 0; i < num_neighbors; i++) {
meshtastic_Neighbor *dbEntry = getNeighborByIndex(i);
bool chosen = false;
for (int j = 0; j < np->neighbors_count; j++) {
if (np->neighbors[j].node_id == dbEntry->node_id) {
chosen = true;
}
}
if (!chosen) {
LOG_DEBUG(" Node %d: neighbor=0x%x, snr=%.2f\n", i, dbEntry->node_id, dbEntry->snr);
} else {
LOG_DEBUG("---> Node %d: neighbor=0x%x, snr=%.2f\n", i, dbEntry->node_id, dbEntry->snr);
}
}
LOG_DEBUG("----------------\n");
}
/* Send our initial owner announcement 35 seconds after we start (to give network time to setup) */
@ -129,9 +80,7 @@ uint32_t NeighborInfoModule::collectNeighborInfo(meshtastic_NeighborInfo *neighb
neighborInfo->neighbors_count++;
}
}
printNodeDBNodes("DBSTATE");
printNodeDBNeighbors("NEIGHBORS");
printNodeDBSelection("COLLECTED", neighborInfo);
printNodeDBNeighbors();
return neighborInfo->neighbors_count;
}
@ -218,20 +167,13 @@ bool NeighborInfoModule::handleReceivedProtobuf(const meshtastic_MeshPacket &mp,
/*
Copy the content of a current NeighborInfo packet into a new one and update the last_sent_by_id to our NodeNum
*/
void NeighborInfoModule::updateLastSentById(meshtastic_MeshPacket *p)
void NeighborInfoModule::alterReceivedProtobuf(meshtastic_MeshPacket &p, meshtastic_NeighborInfo *n)
{
auto &incoming = p->decoded;
meshtastic_NeighborInfo scratch;
meshtastic_NeighborInfo *updated = NULL;
memset(&scratch, 0, sizeof(scratch));
pb_decode_from_bytes(incoming.payload.bytes, incoming.payload.size, &meshtastic_NeighborInfo_msg, &scratch);
updated = &scratch;
updated->last_sent_by_id = nodeDB->getNodeNum();
n->last_sent_by_id = nodeDB->getNodeNum();
// Set updated last_sent_by_id to the payload of the to be flooded packet
p->decoded.payload.size =
pb_encode_to_bytes(p->decoded.payload.bytes, sizeof(p->decoded.payload.bytes), &meshtastic_NeighborInfo_msg, updated);
p.decoded.payload.size =
pb_encode_to_bytes(p.decoded.payload.bytes, sizeof(p.decoded.payload.bytes), &meshtastic_NeighborInfo_msg, n);
}
void NeighborInfoModule::resetNeighbors()

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@ -20,9 +20,6 @@ class NeighborInfoModule : public ProtobufModule<meshtastic_NeighborInfo>, priva
bool saveProtoForModule();
// Let FloodingRouter call updateLastSentById upon rebroadcasting a NeighborInfo packet
friend class FloodingRouter;
protected:
// Note: this holds our local info.
meshtastic_NeighborInfo neighborState;
@ -68,7 +65,7 @@ class NeighborInfoModule : public ProtobufModule<meshtastic_NeighborInfo>, priva
void updateNeighbors(const meshtastic_MeshPacket &mp, const meshtastic_NeighborInfo *np);
/* update a NeighborInfo packet with our NodeNum as last_sent_by_id */
void updateLastSentById(meshtastic_MeshPacket *p);
void alterReceivedProtobuf(meshtastic_MeshPacket &p, meshtastic_NeighborInfo *n) override;
void loadProtoForModule();
@ -81,8 +78,6 @@ class NeighborInfoModule : public ProtobufModule<meshtastic_NeighborInfo>, priva
/* These are for debugging only */
void printNeighborInfo(const char *header, const meshtastic_NeighborInfo *np);
void printNodeDBNodes(const char *header);
void printNodeDBNeighbors(const char *header);
void printNodeDBSelection(const char *header, const meshtastic_NeighborInfo *np);
void printNodeDBNeighbors();
};
extern NeighborInfoModule *neighborInfoModule;

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@ -1,5 +1,4 @@
#include "TraceRouteModule.h"
#include "FloodingRouter.h"
#include "MeshService.h"
TraceRouteModule *traceRouteModule;
@ -14,23 +13,17 @@ bool TraceRouteModule::handleReceivedProtobuf(const meshtastic_MeshPacket &mp, m
return false; // let it be handled by RoutingModule
}
void TraceRouteModule::updateRoute(meshtastic_MeshPacket *p)
void TraceRouteModule::alterReceivedProtobuf(meshtastic_MeshPacket &p, meshtastic_RouteDiscovery *r)
{
auto &incoming = p->decoded;
// Only append an ID for the request (one way)
if (!incoming.request_id) {
meshtastic_RouteDiscovery scratch;
meshtastic_RouteDiscovery *updated = NULL;
memset(&scratch, 0, sizeof(scratch));
pb_decode_from_bytes(incoming.payload.bytes, incoming.payload.size, &meshtastic_RouteDiscovery_msg, &scratch);
updated = &scratch;
appendMyID(updated);
printRoute(updated, p->from, NODENUM_BROADCAST);
auto &incoming = p.decoded;
// Only append an ID for the request (one way) and if we are not the destination (the reply will have our NodeNum already)
if (!incoming.request_id && p.to != nodeDB->getNodeNum()) {
appendMyID(r);
printRoute(r, p.from, NODENUM_BROADCAST);
// Set updated route to the payload of the to be flooded packet
p->decoded.payload.size = pb_encode_to_bytes(p->decoded.payload.bytes, sizeof(p->decoded.payload.bytes),
&meshtastic_RouteDiscovery_msg, updated);
p.decoded.payload.size =
pb_encode_to_bytes(p.decoded.payload.bytes, sizeof(p.decoded.payload.bytes), &meshtastic_RouteDiscovery_msg, r);
}
}
@ -85,4 +78,5 @@ TraceRouteModule::TraceRouteModule()
: ProtobufModule("traceroute", meshtastic_PortNum_TRACEROUTE_APP, &meshtastic_RouteDiscovery_msg)
{
ourPortNum = meshtastic_PortNum_TRACEROUTE_APP;
isPromiscuous = true; // We need to update the route even if it is not destined to us
}

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@ -9,17 +9,14 @@ class TraceRouteModule : public ProtobufModule<meshtastic_RouteDiscovery>
public:
TraceRouteModule();
// Let FloodingRouter call updateRoute upon rebroadcasting a TraceRoute request
friend class FloodingRouter;
protected:
bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_RouteDiscovery *r) override;
virtual meshtastic_MeshPacket *allocReply() override;
/* Call before rebroadcasting a RouteDiscovery payload in order to update
/* Called before rebroadcasting a RouteDiscovery payload in order to update
the route array containing the IDs of nodes this packet went through */
void updateRoute(meshtastic_MeshPacket *p);
void alterReceivedProtobuf(meshtastic_MeshPacket &p, meshtastic_RouteDiscovery *r) override;
private:
// Call to add your ID to the route array of a RouteDiscovery message